Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye glass blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween/halloween_demoeye_blue"
N/A4 
N/A5 "$translucent" "1"
N/A6 "$additive" "1"
N/A7 
N/A8 "$basemapalphaphongmask" "1"
N/A9 "$basealphaenvmapmask" "1"
N/A10 
N/A11 "$envmap" "env_cubemap"
N/A12 "$envmaptint" "[.4 .4 .4]"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "15"
N/A16 "$phongboost" "5"
N/A17 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A18 "$phongfresnelranges" "[.25 .5 1]"
N/A19 
N/A20 "$tempvar" "0"
N/A21 
N/A22 "$basephongexponent" "15"
N/A23 "$basephongboost" "5"
N/A24 
N/A25 "$commadd_phongexponent" "30"
N/A26 "$commadd_phongboost" "22.5"
N/A27 "$commweapon" "0"
N/A28 
N/A29 "$glowcolor" "1"
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "ModelGlowColor"
N/A39 {
N/A40 "resultVar" "$glowcolor"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$glowcolor"
N/A45 "resultVar" "$selfillumtint"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$glowcolor"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 "CommunityWeapon"
N/A53 {
N/A54 "resultVar" "$commweapon"
N/A55 }
N/A56 "Multiply"
N/A57 {
N/A58 "srcVar1" "$commweapon"
N/A59 "srcVar2" "$commadd_phongexponent"
N/A60 "resultVar" "$tempvar"
N/A61 }
N/A62 "Add"
N/A63 {
N/A64 "srcVar1" "$tempvar"
N/A65 "srcVar2" "$basephongexponent"
N/A66 "resultVar" "$phongexponent"
N/A67 }
N/A68 "Multiply"
N/A69 {
N/A70 "srcVar1" "$commweapon"
N/A71 "srcVar2" "$commadd_phongboost"
N/A72 "resultVar" "$tempvar"
N/A73 }
N/A74 "Add"
N/A75 {
N/A76 "srcVar1" "$tempvar"
N/A77 "srcVar2" "$basephongboost"
N/A78 "resultVar" "$phongboost"
N/A79 }
N/A80 
N/A81 }
N/A82}