Difference between revisions of "User:Darkman 4/weapontest"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with '{{Weapon | SLOT = Secondary | CLASSES = Scout, Engineer | TYPE = Level 1 Pistol | IMAGENAME = Pistol.png | WEAPON_LOADED = 16 | WEAPON_AMMO = 36 <small>(Scout)</small…')
 
m
Line 1: Line 1:
 
{{Weapon
 
{{Weapon
| SLOT = [[Secondary]]
+
| SLOT = 5th
| CLASSES = [[Scout]], [[Engineer]]
+
| CLASSES =[[Medic (Classic)|Medic]]
| TYPE = Level 1 Pistol
+
| TYPE =Level 1 SMG
| IMAGENAME = Pistol.png
+
| IMAGENAME = SMG_IMG.png
| WEAPON_LOADED = 16
+
| WEAPON_AMMO = 0
| WEAPON_AMMO = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>36 <small>(Scout)</small><br>200 <small>(Engineer)</small>36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
+
| WEAPON_AMMO = 150
 
| WEAPONBOX = yes
 
| WEAPONBOX = yes
| IMAGE = pistol
 
| SOURCE = Standard
 
 
}}
 
}}
  

Revision as of 02:15, 1 July 2010

Template:Weapon

The super Shotgun is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.

Its useffulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Damage

In Quake Team Fortress, it has damage falloff, while in Team Fortress Classic, it doesn't.