Difference between revisions of "User:InShane/sandbox8"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Blanked the page)
(Tag: Blanking)
 
Line 1: Line 1:
{{Quotation|'''The Medic''' on the ideal bait|Come over here... I promise I vill heal you!|sound=Medic_taunts12.wav}}
 
  
{{Match-Up | forclass=medic
 
  | scout-strategy =
 
'''Relative merits:''' When flanking your team, an enemy Scout will regard you as his number one target. His maneuverability will allow him to get behind your team’s front lines and take you out with only a few shots from his [[Scattergun]].
 
 
'''Tactics:''' If you must defend yourself, the [[Syringe Gun]] does a great deal of damage at point blank range, provided you can actually hit the Scout. Use your rapid fire to sweep the area and lead him with your shots. If necessary, get the attention of your teammates so that they can defend you.
 
 
'''Useful weapons:'''
 
* The [[Syringe Gun]] and its variants are your best option for self-defense.
 
 
  | soldier-strategy =
 
'''Relative merits:''' The Soldier can be found both on the front lines and roaming around using his [[rocket jump]]. He may decide to [[rocket jump]] to bypass your teammates and target you.
 
 
'''Tactics:''' The Soldier's rockets can deal splash damage, so take cover behind teammates as you heal them. Additionally, keep a look out for Soldiers rocket jumping in from above, where he has a clear line of sight to bombard you. In the event you are directly targeted, take cover and get the attention of your team, even breaking your healing connection if needed. The best way to dissuade the Soldier from dive-bombing you would be to stay near a reliable [[Medic buddy]], such as a Heavy.
 
 
'''Useful weapons:'''
 
* To directly fight a Soldier, retreat behind cover while he is firing, then move in with your Syringe Gun when he is forced to reload.
 
 
  | pyro-strategy =
 
'''Relative merits:''' The Pyro's Flame Thrower uses [[fire]], which can pass through teammates and burn you as well. He must fight at close range, while you can watch for ambushes while healing and slightly outrun him. His [[compression blast]] can forcibly reposition you away from teammates to cut your ÜberCharge link.
 
 
'''Tactics:''' When dealing with a Pyro and his flames, stay farther away from your patients to avoid being conflagrated. If a Pyro manages to light multiple teammates on fire, spread out your healing so that you can quickly extinguish them all. Out in the open, your Medic buddy ideally should be able to eliminate him before he comes within lethal range. If a Pyro manages to ambush you, backpedal while firing your Syringe Gun and search for a [[Medkit]] to extinguish the [[afterburn]]. Your natural health regeneration can offset some, but not all of the damage done by afterburn.
 
 
When using the ÜberCharge from either the [[Medi Gun]] or [[Kritzkrieg]], the Pyro can use his [[compression blast]] to forcibly reposition you, even in your invulnerable or buffed state. Try to have your teammates kill any nearby Pyros before you deploy the respective ÜberCharge.
 
 
'''Useful weapons:'''
 
* The [[Crusader's Crossbow]] can heal from a distance, so you can safely perform your duties while teammates handle the Pyro.
 
* The [[Quick-Fix]]'s ÜberCharge renders both you and your patient immune to knockback, which deters an airblast-happy Pyro.
 
* The [[Amputator]]'s regeneration can completely negate any afterburn when held.
 
 
  | demoman-strategy =
 
'''Relative merits:''' The Demoman’s array of explosive weaponry can damage both you and your patient at the same time. Out in open areas, a Demoman can [[Sticky jump]] to bypass your teammates and attack you from above. You can outduel him at close range, where your Syringe Gun is strongest and his explosions can damage himself.
 
 
'''Tactics:''' When facing an enemy Demoman, stay away from your patient to minimize the splash damage you take and remain at medium range to reliably dodge his grenades. If the Demoman Sticky jumps to dive-bomb you, take cover as your patient fights him off, breaking your healing connection if needed. If you must face a Demoman yourself, move into close range, where he can damage himself and will find aiming difficult.
 
 
  | heavy-strategy =
 
'''Relative merits:''' Team up with an ally who has the firepower to wear the Heavy down as you heal off any residual damage. Without backup, your Syringe Gun does not deal enough damage without getting close, which is a terrible idea against the Heavy's Minigun.
 
 
'''Tactics:''' Encourage your [[Medic buddy]] to use cover and tactics properly, and avoid following teammates into a position that exposes you. If your Medic buddy is killed, flee behind cover unless you are certain you can finish the Heavy off.
 
 
'''Useful weapons:'''
 
* Grant critical hits to an ally using the [[Kritzkrieg]]'s ÜberCharge to let them quickly break through an enemy Heavy's high health pool.
 
 
  | engineer-strategy =
 
'''Relative merits:''' You and a patient patient can wear down an Engineer and his Sentry Gun by forcing the Engineer to retreat or spend all his metal on repairs. The Engineer's Shotgun gives him a slight advantage away from his Sentry Gun and your teammates, but that rarely happens.
 
 
'''Tactics:''' Heal a teammate as they duck in and out of cover to safely destroy a Sentry Gun. You should never be within range of an enemy Sentry Gun without a teammate, as the Syringe Gun would take a few seconds of concentrated fire that would attract enemy attention.
 
 
Your standard ÜberCharge is one of the best tools for taking out Sentry Gun nests and is the reason you are an important indirect counter to the Engineer. If your team is having trouble getting past a particular Sentry Gun, deploy your ÜberCharge on an offensive class so that they can take it out. During the ÜberCharge, stand in front of the Sentry Gun to draw its fire and [[knock back]] so your patient can close the distance and deal more damage.
 
 
'''Useful weapons:'''
 
* Switch to the stock [[Medi Gun]] and its invincibility-granting ÜberCharge if your team is having trouble with a Sentry Gun.
 
 
  | medic-strategy =
 
'''Relative merits:''' More likely, both you and the enemy Medic will have their own Medic buddies.
 
 
'''Tactics:''' Position yourself according to how the enemy Medic's patient fights and keep healing; your Syringe Gun’s damage output is not as helpful as your healing power. If the enemy Medic’s teammates are killed, he will be easy prey. If your own teammates are defeated, abandon the area and flee instead of losing your ÜberCharge progress.
 
 
'''Useful weapons:'''
 
* The invincibility-granting ÜberCharge powers through other ÜberCharges but charges the slowest.
 
* The [[Kritzkrieg]] and [[Quick-Fix]]'s ÜberCharges charge faster and can instantly give your patient an advantage that forces the enemy to retreat.
 
* The life-draining [[Blutsauger]] gives the best results in a straight duel. Take cover between needle barrages and backpedal if the enemy approaches with a melee weapon.
 
 
  | sniper-strategy =
 
'''Relative merits:''' You are one of the highest priority targets for any Sniper, who can kill you with a single headshot or a fully charged bodyshot. Even if your Medic buddy falls, you can outduel the Sniper at close range.
 
 
'''Tactics:'''  Move erratically and avoid entering open areas that give the Sniper a clear view of you. Ask your patient to lay down suppressive fire at the Sniper’s location to prevent him from getting a clear shot. Don’t be afraid to ditch your teammates and find cover if you know you’re being targeted.
 
 
  | spy-strategy =
 
'''Relative merits:''' Your ability to heal and deploy ÜberCharges makes you a prime target for any Spy, especially while you are healing an assault class such as a Heavy or Soldier. In a one-on-one fight, you have the advantage, as your weapons outdamage his at any range.
 
 
'''Tactics:''' Your [[Medi Gun]] works even if you’re not facing your healing target, so check behind yourself often for anything suspicious. If you are sure a “teammate” is a Spy, kill him yourself or alert your allies.  Be wary of chasing an enemy Spy yourself, as your teammates may still need healing. Keep in mind that an enemy Spy may attempt to trick you into healing him.
 
 
}}
 
 
== See also ==
 
*[[Team strategy]]
 
* [[Medic (competitive)]]
 
[[Category:Strategy|Medic match-ups]]
 
<br/>
 
 
{{CommunityStrategyNav}}
 
{{Medic Nav}}
 
 
[[Category:Medic]]
 
[[Category:Class match-ups]]
 

Latest revision as of 15:18, 23 June 2021