Difference between revisions of "User:KazooieBanjo/Gamemode Concepts"

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Gonna post my gamemode concepts here:
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==Virus==
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BLU is tasked with carrying an intelligence briefcase from their base to a RED control point, the point can only be capped if one of the players capturing is carrying the intelligence. Once the point is capped, a door opens up in the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and red farther away.

Revision as of 18:07, 5 October 2013

Gonna post my gamemode concepts here:

Virus

BLU is tasked with carrying an intelligence briefcase from their base to a RED control point, the point can only be capped if one of the players capturing is carrying the intelligence. Once the point is capped, a door opens up in the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and red farther away.