Difference between revisions of "User:KazooieBanjo/Gamemode Concepts"

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(Virus)
(Computer Virus [cv_])
 
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==Computer Virus [cv_]==
 
==Computer Virus [cv_]==
  
BLU is tasked with carrying an intelligence briefcase from their base to a RED control point, the point can only be capped if one of the players capturing is carrying the intelligence. Once the point is capped, a door opens up in the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and red farther away.
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BLU is tasked with carrying an intelligence briefcase from their base to a RED control point. The point can only be capped if one of the players capturing is carrying the intelligence; the more players along with the carrier, the faster the point captures. Once the point is capped, a door opens up to an area further into the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and RED farther away, right next to the room containing their briefcase.

Latest revision as of 20:15, 5 October 2013

Gonna post my gamemode concepts here:

Computer Virus [cv_]

BLU is tasked with carrying an intelligence briefcase from their base to a RED control point. The point can only be capped if one of the players capturing is carrying the intelligence; the more players along with the carrier, the faster the point captures. Once the point is capped, a door opens up to an area further into the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and RED farther away, right next to the room containing their briefcase.