Difference between revisions of "User:Nineaxis/Duckybomb Launcher"

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{{Quotation|'''The Demoman'''|Couldn' y'see the bloody bombs?|sound=Demoman_specialcompleted10.wav}}
 
{{Quotation|'''The Demoman'''|Couldn' y'see the bloody bombs?|sound=Demoman_specialcompleted10.wav}}
  
The '''Duckybomb Launcher''' is a stickybomb launcher replacement that shoots rubber ducks. The ducky bombs are result of one of the Demoman's many failed attempts to explode the Loch Ness Monster - a covert explosive capable of bouncing off walls and floating in water (while looking harmless and maybe even cute). Unfortunately, ducky bombs do not stick to surfaces because of their bouncy nature, presenting a significant change in the Demoman's arsenal. In addition, every time a ducky bomb bounces, it makes a quacking noise, which can alert enemies of its presence.
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The '''Duckybomb Launcher''' is a [[Stickybomb Launcher]] replacement that shoots rubber ducks. The ducky bombs are result of one of the Demoman's many failed attempts to explode the Loch Ness Monster - a covert explosive capable of bouncing off walls and floating in water (while looking harmless and maybe even cute). Unfortunately, ducky bombs do not stick to surfaces because of their bouncy nature, presenting a significant change in the Demoman's arsenal. In addition, every time a ducky bomb bounces, it makes a quacking noise, which can alert enemies of its presence.

Revision as of 16:48, 18 August 2010

Template:Weapon infobox

Couldn' y'see the bloody bombs?
The Demoman

The Duckybomb Launcher is a Stickybomb Launcher replacement that shoots rubber ducks. The ducky bombs are result of one of the Demoman's many failed attempts to explode the Loch Ness Monster - a covert explosive capable of bouncing off walls and floating in water (while looking harmless and maybe even cute). Unfortunately, ducky bombs do not stick to surfaces because of their bouncy nature, presenting a significant change in the Demoman's arsenal. In addition, every time a ducky bomb bounces, it makes a quacking noise, which can alert enemies of its presence.