Difference between revisions of "User:TheNoobThatWas/Stop that Tank!"

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Stop that Tank! is a server mod for Team Fortress 2. It is currently being developed by [http://steamcommunity.com/id/ZMBanshee/ Banshee] and [http://steamcommunity.com/id/linux_lover/ linux_lover].
 
  
The official list of servers can be found [//http://steamcommunity.com/groups/StopThatTank here].
 
 
== Gameplay ==
 
 
Stop that Tank! can be played on any standard [[Payload]] or [[Payload Race]] map.
 
 
==== Payload Variation ====
 
{{youtube|width=400|SJxcVNQI174|align=right}}
 
 
On Payload maps, the attacking team must protect a [[Mann Vs. Machine]] [[Tank]] as it travels across the map. The defenders must destroy the Tank by causing significant damage to it. The attackers team is replaced by the [[Robots]] from Mann Vs. Machine.
 
 
During setup, Medics spawn with a full [[ÜberCharge]], and if used it refill at an accelerated rate and Engineer buildings will instantly upgrade to level 3, and have an infinite amount of metal.
 
 
The Tank begins to move automatically after setup completes, and travels along the normal payload path, capturing each check point as it passes it. Although players do not need to stand near the tank, they will still regenerate health by standing near it. Once the Tank passes each check point, it will regenerate some of it's health, which is displayed on a health bar at the top of the screen. The Tanks health changes based on the length of the map and the amount of players on the server. When it reaches the end of a map section, the attacking team will win, and if it has reached the final point on a map, it will deploy it's bomb and explode.
 
 
If the defenders successfully destroy the tank, it will drop money, similarly to the way it functions in Mann Vs. Machine. If a defender picks up the money, they will receive a critical hit boost for several seconds.
 
 
The robots do not loose once the Tank is destroyed. Instead, they must then carry a bomb to each uncaptured check point, which they must capture by standing on it for several seconds. If the carrier reaches the final point on a map, they will deploy the bomb, similar to robots in Mann Vs. Machine. The carrier can drop the bomb by pressing the key used to drop the [[Intelligence]] (default key: {{Key|L}}), or they will drop the bomb when they are killed. If the carrier of the bomb is not a giant robot, they and nearby teammates will receive buffs, similar to Mann Vs. Machine. These include a defensive buff, health regeneration, [[Mini_crits#Mini-crits|mini-crits]].
 
 
The bomb spawns being carried by a player on the attacking team who is chosen to become a [[Robots#Giant_Robots|Giant Robot]]. The players with the highest scores have in increased chance to be chosen to become the giant robot. They will spawn on the last check point captured by the Tank, and if none have been captured they will spawn at the start of the map. They will be unable to move for several seconds, during which they will be invulnerable. Giant robots also can not be instantly killed by back stabs.
 
 
If the carrier is killed, they will drop the bomb and a countdown timer will appear above it. The attacking team can continue to pick up the bomb by touching it, which will reset the counter if they die. If the timer runs out, the bomb will move back the the previously captured check point. If they fail to capture the next point before the round ends, they will loose and the defenders will win.
 
 
If a defending sentry does significant damage to the attackers, an attacker will be chosen to become a [[Sentry Buster]]. They will have a large amount of health and increased walking speed, and will detonate by attacking or taunting (default key: {{Key|G}}). If a player does not want to become a Sentry Buster when chosen, they can type the command "!pass" in the chat.
 
 
Defenders will drop [[Reanimator]]s when killed. Defending Medics can heal the Reanimators in order to revive the dead teammate.
 
 
== List of Giant Robots ==
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" width=80px | Class
 
! class="header" style="text-align: center;" width=80px | Name
 
! class="header" style="text-align: center;" width=400px | Ablilities
 
! class="header" style="text-align: center;" width=150px | Equipped with
 
! class="header" style="text-align: center;" width=400px | Stats
 
|-
 
! rowspan=3 | {{Class link|Scout}}
 
! rowspan=3 | Major League Scout
 
| rowspan=3 |
 
{{buff|6000 health}}
 
{{buff|Doubled [[Control Point]] capture rate}}
 
{{nerf|-25% move speed}}
 
!
 
{{Table icon|Force-A-Nature}}
 
|
 
{{buff|+100% bullets per shot}}
 
{{buff|+60% more accurate}}
 
{{buff|+900% knockback on target}}
 
{{buff|+100% clip size}}
 
{{nerf|-65% damage penalty}}
 
{{nerf|+40% slower reload speed}}
 
|-
 
!
 
{{Table icon|Flying Guillotine}}
 
|
 
{{buff|65% faster weapon switch}}
 
|-
 
! {{Table icon|Sandman}}
 
|
 
{{buff|90% faster ball recharge speed}}
 
{{buff|30% faster firing speed}}
 
|-
 
! rowspan=2 |
 
{{Class link|Soldier}}
 
!
 
Giant Soldier
 
|
 
{{buff|10000 Health}}
 
{{nerf|-50% move speed}}
 
!
 
{{Table icon|Rocket Launcher}}
 
|
 
{{buff|+85% damage bonus}}
 
{{buff|+20% explosion radius}}
 
|-
 
!
 
Giant 10-Shot Bazooka Soldier
 
|
 
{{buff|10000 Health}}
 
{{nerf|-60% move speed}}
 
!
 
{{Table icon|Beggar's Bazooka}}
 
|
 
{{buff|+150% clip size}}
 
{{buff|+80% faster reload speed}}
 
{{buff|+80% faster firing speed}}
 
{{buff|No overloading}}
 
{{nerf|+6 degrees in random projectile deviation}}
 
{{nerf|-45% damage penalty}}
 
{{nerf|No random critical hits}}
 
|-
 
! rowspan=3|
 
{{Class link|Pyro}}
 
! Giant Pyro
 
| rowspan=3|
 
{{buff|10000 health}}
 
{{nerf|-50% move speed}}
 
!
 
{{Table icon|Flame Thrower}}
 
|
 
{{buff|+20% damage bonus}}
 
{{buff|+50% larger range}}
 
{{buff|+50% airblast push force}}
 
{{buff|+50% airblast speed}}
 
{{buff|+20% airblast range}}
 
|-
 
! rowspan=2|Giant Flare Pyro
 
!
 
{{Table icon|Scorch Shot}}
 
|
 
{{buff|+80% faster firing speed}}
 
{{buff|+100% afterburn duration}}
 
{{buff|+200% afterburn damage}}
 
{{buff|+200% damage vs. buildings}}
 
|-
 
! {{Table icon|Third Degree}}
 
|
 
{{grey|~}}
 
|-
 
! rowspan=5|
 
{{Class link|Demoman}}
 
!
 
Giant Rapid Fire Demoman
 
| rowspan=2|
 
{{buff|10000 health}}
 
{{nerf|-58% move speed}}
 
!
 
{{Table icon|Grenade Launcher}}
 
|
 
{{buff|+75% faster firing speed}}
 
{{buff|+75% faster reloading speed}}
 
{{buff|+50% clip size}}
 
{{nerf|No random critical hits}}
 
|-
 
!
 
Sir Nukesalot
 
!
 
{{Table icon|Loose Cannon}}
 
|
 
{{buff|+600% damage bonus}}
 
{{buff|+100% explosion radius}}
 
{{buff|100% critical hit chance}}
 
{{nerf|-20% projectile speed}}
 
{{nerf|-20% reload speed}}
 
{{nerf|+100% slower firing speed}}
 
{{note|No fuse}}
 
|-
 
! rowspan=3|
 
Giant Demoknight
 
| rowspan=3|
 
{{buff|10000 health}}
 
{{nerf|-50% move speed}}
 
!
 
{{Table icon|Ali Baba's Wee Booties}}
 
|
 
{{buff|100% turning control while charging}}
 
|-
 
!
 
{{Table icon|Chargin' Targe}}
 
|
 
{{buff|+25% faster charge recharge rate}}
 
|-
 
!
 
{{Table icon|Eyelander}}
 
|
 
{{buff|On kill: 3 seconds of 100%  critical hit chance}}
 
{{buff|+140% damage bonus}}
 
{{buff|+50% melee attack range}}
 
{{buff|+20% faster firing speed}}
 
{{buff|+0.5 second increase in charge duration}}
 
{{nerf|Does not collect heads}}
 
|-
 
! rowspan=3|
 
{{Class link|Heavy}}
 
!
 
Giant Heavy
 
|
 
{{buff|10000 health}}
 
{{nerf|-50% move speed}}
 
!
 
{{Table icon|Minigun}}
 
|
 
{{buff|+60% damage bonus}}
 
{{buff|+30% faster move speed while deployed}}
 
{{nerf|No random critical hits}}
 
|-
 
! rowspan=2|
 
Giant Shotgun Heavy
 
| rowspan=2|
 
{{buff|10000 health}}
 
{{nerf|-45% move speed}}
 
!
 
{{Table icon|Shotgun}}
 
|
 
{{buff|+900% bullets per shot}}
 
{{buff|+1000% faster reload time}}
 
{{nerf|-150% slower firing speed}}
 
{{nerf|-50% damage penalty}}
 
|-
 
!
 
{{Table icon|Killing Gloves of Boxing}}
 
|
 
{{buff|On kill: 10 seconds of 100% critical hit chance}}
 
{{buff|+50% melee attack range}}
 
{{buff|+20% faster firing speed}}
 
{{buff|+65% faster weapon switch}}
 
|-
 
! rowspan=4|
 
{{Class link|Engineer}}
 
! rowspan=4|
 
Giant Engineer
 
| rowspan=4|
 
{{buff|6000 health}}
 
{{buff|Builds giant [[Sentry#Combat_Mini-Sentry_Gun|Mini-Sentries]] and [[Dispenser]]s}}
 
{{buff|Team mates spawn on the [[Teleporter]] exit.}}
 
{{nerf|-42% move speed}}
 
!
 
{{Table icon|Frontier Justice}}
 
|
 
{{grey|~}}
 
|-
 
!
 
{{Table icon|Pistol}}
 
|
 
{{grey|~}}
 
|-
 
!
 
{{Table icon|Gunslinger}}
 
|
 
{{buff|+50% faster firing speed}}
 
{{buff|+300% faster construction rate}}
 
{{buff|+100% faster Teleporter building rate}}
 
|-
 
!
 
{{Table icon|Construction PDA}}
 
|
 
{{buff|+550% building health}}
 
{{buff|+300% Sentry damage bonus}}
 
{{buff|+50% larger Sentry range}}
 
{{buff|+700% Dispencer range}}
 
{{buff|+75 metal regenerated per second on wearer}}
 
{{nerf|-45% slower Sentry firing speed}}
 
|-
 
! rowspan=3|
 
{{Class link|Sniper}}
 
! rowspan=3|
 
Giant Rapid Fire Huntsman
 
| rowspan=3|
 
{{buff|10000 health}}
 
{{nerf|-50% move speed}}
 
!
 
{{Table icon|Huntsman}}
 
|
 
{{buff|+70% faster reload speed}}
 
{{buff|+85% damage bonus}}
 
{{nerf|-10% damage vs buildings}}
 
|-
 
!
 
{{Table icon|Jarate}}
 
|
 
{{buff|+90% recharge rate}}
 
{{buff|+4 maximum jars carried}}
 
{{buff|+65% faster weapon switch}}
 
|-
 
!
 
{{Table icon|Bushwacka}}
 
|
 
{{grey|~}}
 
|}
 
 
==== Payload Race Variation ====
 

Latest revision as of 18:19, 27 December 2015