Difference between revisions of "Talk:Shortstop"

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m (Possible error in article; seeking clarification)
m (Question rephrased and moved the appropriate section.)
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: Normal Pistol and Lugermorph. Just checked it myself. Unfortunately it ''was'' on the page, but somebody saw fit to delete it. --[[User:Focusknock|Focusknock]] 21:04, 12 October 2010 (UTC)
 
: Normal Pistol and Lugermorph. Just checked it myself. Unfortunately it ''was'' on the page, but somebody saw fit to delete it. --[[User:Focusknock|Focusknock]] 21:04, 12 October 2010 (UTC)
 
::[http://wiki.teamfortress.com/w/index.php?title=Shortstop&oldid=122033 You deleted it] and I reinstated it. It seems you are fine with this, so I have added the Lugermorph to this statement, check if it makes sense. (Hopefully we can assume that the Shortstop will be equipped.) --[[User:Mechlord|Mechlord]] 22:35, 12 October 2010 (UTC)
 
::[http://wiki.teamfortress.com/w/index.php?title=Shortstop&oldid=122033 You deleted it] and I reinstated it. It seems you are fine with this, so I have added the Lugermorph to this statement, check if it makes sense. (Hopefully we can assume that the Shortstop will be equipped.) --[[User:Mechlord|Mechlord]] 22:35, 12 October 2010 (UTC)
 +
Has it been confirmed that the weapon uses shotgun ammunition? As mentioned above, doesn't it share the reserve ammunition used by the pistol? [[User:Esquilax|Esquilax]] 23:46, 23 November 2010 (UTC)
  
 
== "Deals 100% more damage"? ==
 
== "Deals 100% more damage"? ==
  
 
Wait, you're telling me that 48 is 100% more damage than 60... Is there something I don't get??? [[User:AbeX300|AbeX300]] 03:09, 26 October 2010 (UTC)
 
Wait, you're telling me that 48 is 100% more damage than 60... Is there something I don't get??? [[User:AbeX300|AbeX300]] 03:09, 26 October 2010 (UTC)
 
== Shotgun Ammunition ==
 
 
Unless it has changed, doesn't the Shortstop draw from the same ammunition reserve used by the pistol? If so, why does the description state the the weapon uses shotgun ammunition? Can anyone confirm this? [[User:Esquilax|Esquilax]] 23:46, 23 November 2010 (UTC)
 

Revision as of 23:49, 23 November 2010

"...a chance of slowing down the target"

There is only a chance of slowing down?--Jordan 04:36, 2 October 2010 (UTC)

That was just me and my fancy English, plus the way Natascha voiced it as '100% chance to slow target' seemed suspicious. It's changed now anyway.--Focusknock 17:32, 2 October 2010 (UTC)

Shortstop

Its primary weapon, not a secondary weapon. It replaces the FAN. Balthazar 00:58, 1 October 2010 (UTC)

We're aware. This is an assumed page we made before. We'll update it.  – Smashman (talk) 01:01, 1 October 2010 (UTC)
I'm assuming its still protected from editing to prevent server load, but it does seem a contradiction in terms to have it protected with the recent addition template on it. Balthazar 01:16, 1 October 2010 (UTC)

If it's similar to the COP 357 derringer, shouldn't the page say "it appears as a four-barreled derringer", as opposed to "it appears as a four-barreled pistol"? CdeMonkey

I just had to look up what a derringer was. In my opinion, it's fine as "Pistol". While not entirely accurate, it's the easiest for those without gun knowledge to understand.-RJ 03:05, 1 October 2010 (UTC)

Correct name

http://www.tf2items.com/allitems.php has it as "Shortstop" (from items_game.txt). So the current title is correct. -RJ 00:59, 1 October 2010 (UTC)

Damage + Function Times

Just did some testing with a couple bots; here's what I got:

Damage

  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function Times

  • Attack Interval: 0.64
  • Reload: 1.25

Durp. Forgot me name. -- MistahFixIt 01:00, 1 October 2010 (UTC)

Additional notes and/or trivia:
  • This is more or less double the damage of a Shotgun pellet.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the Scattergun/FaN taunt. (Kinda obvious in retrospect, but w/e)
I've added some of these things to the page. seb26 [talk] 01:19, 1 October 2010 (UTC)

Animation and Ammunition

Some pictures from a slow motion examination. --Mechlord 16:00, 2 October 2010 (UTC)

Could the ammunition used be Rat-shot? Is this worth noting at all? --Mechlord 16:00, 2 October 2010 (UTC)

It's not a rat-shot. It only fires 4 bullets. (Rat-shots are lead shots, with multiple pellets.) D: Hostile Companion Cube Roar 23:13, 3 October 2010 (UTC)
Each shot fires 4 pellets. It's definitely some kind of shotshell. Mechlord 01:32, 4 October 2010 (UTC)
Someone put the rat-shot information in, but it did not fit at all where it was. I have removed it for now. --Mechlord 06:39, 12 October 2010 (UTC)

The ejected shells are also visible entering the weapon from below. I could get a picture. Neither movement can be seen without slowing the game down significantly. This is of course just the method they are using to swap the models. The "appearing ammo" bug maybe should not be in trivia.--Mechlord 00:30, 11 October 2010 (UTC)

Speeds under slowing effects

I made my first wiki edit ever! Just whipped up some math, did a little testing in game with the velocity graph, and figured out exactly how slow various affected (effected?) classes would be I still haven't been able to test what happens if both natacha AND the shortstop hit somebody (whether the slow stacks, adds, multiplies, or just slows to either Natasha or Shortstop speed rather than both). Though I've studied english for a number of years, it is admittedly not my first language, so I'd appreciate it if you guys could proofread it. I also wasn't sure whether it should go where I put it, or under some other category. Naet 21:24, 3 October 2010 (UTC)

Excellent work, Naet. Thanks a lot. Once I'm done my work, I'll put it all in a nice, shiny table and we'll all be happy with no worries as we sing in a field of flowers. Or, you know, just content. Your English seems great for being your second language, and you're certainly not alone in being multilingual here. --Firestorm
Oo pretty :D. I made some minor adjustments to the Notes category. Thank you! Naet 22:26, 3 October 2010 (UTC)
It's a good thing that I (not Shine) made the table, or I'd get people like Shine trying to take credit for the table that I (not Shine) created. --Firestorm 22:33, 3 October 2010 (UTC)
seriously, it was Shine that made the table, stupid ninja.
"Once I'm done my work, I'll put it all in a nice, shiny table"; clearly, you were outclassed.wav — Wind 22:36, 3 October 2010 (UTC)
Would you have preferred that it be a firey table? --Firestorm 22:40, 3 October 2010 (UTC)

Crit-a-cola?

Is it just me, or does the Crit-a-Cola not affect the Shortstop? A Sassy Dog 17:32, 6 October 2010 (UTC)

For me, the mini crits work fine, but the gun itself doesn't get the glow effect. DarthVella 11:23, 8 October 2010 (UTC)

The Crit-a-cola always changes me to the melee slot after I use it, plus the bullets don't have a glow skin either. A Sassy Dog 23:59, 8 October 2010 (UTC)

The switching to melee thing applies to me too, even though I have the Scattergun equipped. I think that's just a general bug. --Focusknock 10:27, 9 October 2010 (UTC)

Design Basis

According to the creator the shortstop is based on a modified Remington Elliot, 4 shot. However after looking this up, it seems likely that the gun is an even combination of the COP 357 and the Remington Elliot. (Look at these together.) --Mechlord 22:42, 11 October 2010 (UTC)

I have added this to trivia, as it seemed very evident. --Mechlord 06:39, 12 October 2010 (UTC)

Ammunition sharing

"The Shortstop will draw from the same ammo reserves as the normal Pistol if both are equipped."

Surely this warrants mention? --Mechlord 09:23, 12 October 2010 (UTC)
Normal Pistol and Lugermorph. Just checked it myself. Unfortunately it was on the page, but somebody saw fit to delete it. --Focusknock 21:04, 12 October 2010 (UTC)
You deleted it and I reinstated it. It seems you are fine with this, so I have added the Lugermorph to this statement, check if it makes sense. (Hopefully we can assume that the Shortstop will be equipped.) --Mechlord 22:35, 12 October 2010 (UTC)

Has it been confirmed that the weapon uses shotgun ammunition? As mentioned above, doesn't it share the reserve ammunition used by the pistol? Esquilax 23:46, 23 November 2010 (UTC)

"Deals 100% more damage"?

Wait, you're telling me that 48 is 100% more damage than 60... Is there something I don't get??? AbeX300 03:09, 26 October 2010 (UTC)