Difference between revisions of "Hit Sound/zh-hans"
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[[Image:Hitsound.png|right|425px|侦察兵示范他的打击音效]] | [[Image:Hitsound.png|right|425px|侦察兵示范他的打击音效]] |
Revision as of 13:48, 11 February 2020
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打击音效是你对其他玩家造成伤害时播放的声音片段.另外,在玩家造成爆击伤害时更高音调的音效会随着打击音效一同播放."致命一击音效"的概念与常规打击音效相同,但在造成足够的伤害以杀死另外一名玩家时播放.
打击音效与致命一击音效可以通过多人游戏选项菜单来自定义.
自定义打击音效
可以通过将音效文件放置在tf\custom\customfolder\sound\ui文件夹中来安装自定义打击音效( customfolder只是一个例子;它是可以具有其他任意名称的文件夹,只要它不是主要声音文件所在的文件夹).自定义打击音效文件必须采用.wav (16-bit)文件格式以便使其正常运行.你可以将声音文件转换为.wav文件格式并以44100hz, 22050hz 或11025hz的采样率来创建自己的打击音效.你可以通过在上面指定的文件夹中放置名为killsound.wav的文件来创建自定义击杀音效,同时你也可以通过放置名为hitsound.wav的文件来创建自定义打击音效.
你可以通过互联网站点下载自定义打击音效.
打击音效列表
注意:此列表仅适用于官方的打击音效,不要添加你的自定义打击音效
默认 |
电子 |
注意 |
Percussion |
Retro |
Space |
哔波 |
Vortex |
Squasher |
击杀音效列表
致命一击音效 |
打击音效指令
这里是其他控制台指令可用于进一步自定义打击音效.
- Syntax
- tf_dingalingaling_repeat_delay <integer>
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
|
tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
|
tf_dingalingaling_last_effect | Desired killsound.
Sets the killsound to desired sound |
更新历史
[Unknown Date]
- Added hit sounds
- Custom hitsounds must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Custom hitsounds can now be used under sv_pure 1/2.
2015年7月2日补丁 (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Added combat text and hit sounds for damage done to buildings.
- Added a "Last Hit" sound option to Hit Sounds.
- Triggered when one of your attacks causes the death of a player or building.
- Can be toggled in the Adv. Options menu.
- Update last Hit sounds.
- Added several options (located in Adv. Options on the main menu.
- Fixed custom sounds not working in sv_pure servers.
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer.
- Fixed not being able to use custom hitsounds and killsounds on servers using
sv_pure 2
.
- Last hit sounds no longer consider the time of the previous hit sound.
- Fixes the sound not playing if you damaged an enemy too close to landing the last hit.
细枝末节
- note打击音效类似于玩家在屏幕上移过选项卡的音效片段
- ding打击音效类似于玩家占领控制点时的音效片段