Difference between revisions of "Hit Sound/zh-hans"

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(Created page with "{{Trans}} right|425px|侦察兵示范他的打击音效 '''打击音效'''是你对其他玩家造成伤害时播放的声音片段.另外,在玩家造...")
 
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[[Image:Hitsound.png|right|425px|侦察兵示范他的打击音效]]
 
[[Image:Hitsound.png|right|425px|侦察兵示范他的打击音效]]

Revision as of 13:48, 11 February 2020

侦察兵示范他的打击音效

打击音效是你对其他玩家造成伤害时播放的声音片段.另外,在玩家造成爆击伤害时更高音调的音效会随着打击音效一同播放."致命一击音效"的概念与常规打击音效相同,但在造成足够的伤害以杀死另外一名玩家时播放.

打击音效与致命一击音效可以通过多人游戏选项菜单来自定义.

自定义打击音效

可以通过将音效文件放置在tf\custom\customfolder\sound\ui文件夹中来安装自定义打击音效( customfolder只是一个例子;它是可以具有其他任意名称的文件夹,只要它不是主要声音文件所在的文件夹).自定义打击音效文件必须采用.wav (16-bit)文件格式以便使其正常运行.你可以将声音文件转换为.wav文件格式并以44100hz, 22050hz 或11025hz的采样率来创建自己的打击音效.你可以通过在上面指定的文件夹中放置名为killsound.wav的文件来创建自定义击杀音效,同时你也可以通过放置名为hitsound.wav的文件来创建自定义打击音效.

你可以通过互联网站点下载自定义打击音效.

打击音效列表

注意:此列表仅适用于官方的打击音效,不要添加你的自定义打击音效

默认
电子
注意
Percussion
Retro
Space
哔波
Vortex
Squasher

击杀音效列表

致命一击音效

打击音效指令

这里是其他控制台指令可用于进一步自定义打击音效.

Syntax
tf_dingalingaling_repeat_delay <integer>
Command Description
tf_dingaling_pitchmaxdmg Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
Syntax
tf_dingaling_pitchmaxdmg <integer>
Parameters
<integer>
Specifies the highest pitch of your hit sound.
tf_dingaling_pitchmindmg Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
Syntax
tf_dingaling_pitchmindmg <integer>
Parameters
<integer>
Specifies the lowest pitch of your hit sound..
tf_dingaling_volume Desired volume of the hit sound.
Syntax
tf_dingaling_volume <integer>
Parameters
<integer>
Specifies the volume of your hit sound when played.
tf_dingalingaling If set to 1, will play a sound every time you injure another player.
Syntax
tf_dingalingaling <integer>
Parameters
<integer>
Either 1 or 0. Default is 0 (disabled).
tf_dingalingaling_repeat_delay Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
Syntax
tf_dingalingaling_repeat_delay <integer>
Parameters
<integer>
Sets the delay time between hit sounds.
tf_dingalingaling_last_effect Desired killsound.
Syntax
tf_dingalingaling_last_effect <0-8>
Parameters
<0-8>

Sets the killsound to desired sound

更新历史

[Unknown Date]
  • Added hit sounds

2010年12月22日补丁

  • Custom hitsounds must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
  • Custom hitsounds can now be used under sv_pure 1/2.

2015年7月2日补丁 (Gun Mettle Update)

  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy

2015年10月1日补丁

  • Added new hit-sound options for players to choose from in the Adv. Options menu

2015年10月6日补丁

  • Fixed a regression with weapon hit sounds
    • Hit sounds no longer clip each other
    • Min and max pitch values reverted to what they were prior to the October 1st update
    • Note: the Advanced Options default slider position is 100, which is normal (0) pitch

2016年2月29日补丁

  • Added combat text and hit sounds for damage done to buildings.
  • Added a "Last Hit" sound option to Hit Sounds.
    • Triggered when one of your attacks causes the death of a player or building.
    • Can be toggled in the Adv. Options menu.

2016年3月1日补丁

  • Update last Hit sounds.
    • Added several options (located in Adv. Options on the main menu.
    • Fixed custom sounds not working in sv_pure servers.
    • Fixed not hearing the Last Hit sound for Spies using the Dead Ringer.

2016年3月3日补丁

  • Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2.

2016年3月17日补丁

  • Last hit sounds no longer consider the time of the previous hit sound.
    • Fixes the sound not playing if you damaged an enemy too close to landing the last hit.

细枝末节

  • note打击音效类似于玩家在屏幕上移过选项卡的音效片段
  • ding打击音效类似于玩家占领控制点时的音效片段