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特色文章 — 游戏机制
游戏机制指的是《军团要塞2》中的各种规则、兵种能力、服务器设置以及其他相关的内容与编辑事项。了解这些游戏机制能够让你更好地对游戏进行了解以及进行游戏。
Mechanics
继续阅读 – 特色文章工程 – 过去的特色文章
  
你知道吗……
  • ...that the liquid splash when equipping Bonk! Atomic Punch and Crit-a-Cola uses the same effect as the acid splatters emitted by the antlion workers in Half Life 2: Episode Two?
  • ...that the Sniper became a master of Jarate after being insulted by the enemy Spy?
  • ...that the map of Australia in the bottom right corner of the Jarate advertisement is missing Tasmania?
  • ...that there is a neutral grey suitcase in the game files, suggesting some form of one-flag CTF may have been scrapped before release? Although, even after release it has been supported, with the addition of the trail particle effects during the Classless Update, even the neutral briefcase recieved neutral particles.
  • ...that shooting an enemy at exactly the same time as your Sentry gun (and killing them) will result in you assisting yourself?
  • ...that Pyros are not always guaranteed to get assists on people they set on fire, even if the enemy is still on fire when he is killed?
  • ...that although, in Meet the Soldier, the rockets fired at the beginning make the crit sound, none actually have the crit particle effect surrounding them?
补充一个事例 – 更多您不知道的 – 更多特色事例
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