Difference between revisions of "July 20, 2023 Patch/zh-hans"

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| source-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}}
 
| source      = https://store.steampowered.com/news/app/440/view/3683432262650266276
 
| source      = https://store.steampowered.com/news/app/440/view/3683432262650266276
 +
| source2-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}}
 +
| source2      = https://store.steampowered.com/news/206730/
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
| notes        = === 军团要塞2 ===
+
| notes        = === 补丁一 ===
 
* 添加了夏季活动的[[Main menu/zh-hans|主菜单]]图像。
 
* 添加了夏季活动的[[Main menu/zh-hans|主菜单]]图像。
 
* 修复了地图{{code|[[Watergate/zh-hans|pd_watergate]]}}的占领区域不正常工作的问题。
 
* 修复了地图{{code|[[Watergate/zh-hans|pd_watergate]]}}的占领区域不正常工作的问题。
Line 51: Line 53:
 
** 修复了关于{{ent|func_tracktrain}}的可以穿出地图边界的漏洞(谢谢你,The Nubing!)
 
** 修复了关于{{ent|func_tracktrain}}的可以穿出地图边界的漏洞(谢谢你,The Nubing!)
 
** 为一些物件添加了丢失的物理碰撞。
 
** 为一些物件添加了丢失的物理碰撞。
** 用海豹牢牢封住了地图。
+
** 牢牢的封住了地图。
 
* 更新地图{{code|[[Sulfur/zh-hans|cp_sulfur]]}}:
 
* 更新地图{{code|[[Sulfur/zh-hans|cp_sulfur]]}}:
** 修复了Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
+
** 修复了一个蓝队可以完全胜利,把计时器都卡住的问题:在主控制点被蓝队控制时,计时器到0时却没有让蓝队胜利的问题。
** Fixed a case where Blu could contest their own win
+
** 修复了一个蓝队可以占领他们自己的控制点的问题。
** Fixed a case where you could build a teleporter under a platform and become trapped
+
** 修复了一个能在一个平台下建造传送器使用的玩家困住的问题。
** Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
+
** 调整了蓝队的出生点位置以在游戏不同进度时更好的引导玩家到最应该需要支援的控制点。
** Altered Red spawn positons to spread them out when defending main point
+
** 调整了红队出生点的位置,以让他们在防守主要控制点时能够更好地分散开。
** Lowered Red's initial time to defend slightly
+
** 略微降低了红队初始的防守时间。
** Convinced the boiling water to properly scald people that are submerged below the surface
+
** 调整了滚烫的开水使其能够正确的烫伤整个潜入水中的玩家。
** Gravity density in the potplants has been correctly calibrated
+
** 正确校准了盆栽植物中的重力密度。
** Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
+
** 略微降低了蓝队在占领A、B和C控制点时给红队添加的计时器时间,以后将会有进一步的调整。
** B can no longer be capped from the outside of the building
+
** 修复了B控制点使其无法从房屋外占领了。
** Area under Point A can no longer be accessed
+
** 控制点A下方的区域无法再被访问了。
** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
+
** 修复了许多的玩家栖息点,物理碰撞及微小的视觉错误问题,特别感谢Steam讨论的Wicket反馈了多数的这些问题。
* Updated {{code|pd_selbyen}}
+
* 更新地图{{code|[[Selbyen/zh-hans|pd_selbyen]]}}
** Fixed exploit that would let you build in spawn
+
** 修复了能让玩家在出生点中建筑的漏洞。
** Seal will now select a random skin every time it teleports to the break room (3 possible skins)
+
** 海豹在传送回休息室时会随机选择一个皮肤(总共有3种皮肤)。
** Adjusted oob seal animation timings
+
** 调整了海报的动画时机有些奇怪的问题。
** Fixed seal swimming animation
+
** 修复了海报的游泳动画。
** Added missing resupply cabinet on the Blu side
+
** 添加了蓝队边丢失的补给柜。
** Added some missing clipping that would let players build in undesirable places
+
** 添加了让玩家能在一些令人不快的地点建筑的一些丢失的物理碰撞。
** Fixed some floating windows
+
** 修复了一些浮空的窗户。
** Fixed some props clipping through stuff
+
** 修复了一些物件穿模其他物品的问题。
** Fixed some displacements clipping through stuff
+
** 修复了一些物品的移位穿过了其他物品的问题。
** Fixed some displacement seams
+
** 修复了一些移位导致的小缝。
** Fixed some visible {{ent|nodraw|nodraws}}
+
** 修复了一些可见的{{ent|nodraw|nodraws}}
** Fixed some z-fighting
+
** 修复了一些深度冲突问题。
** Various detailing additions
+
** 各种细节上的增加。
* Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Tiny Rock|vsh_tinyrock]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Skirmish|vsh_skirmish]]}}
+
* 更新地图{{code|[[Distillery/zh-hans|vsh_distillery]]}}{{code|[[Tiny Rock/zh-hans|vsh_tinyrock]]}}{{code|[[Nucleus VSH/zh-hans|vsh_nucleus]]}}{{code|[[Skirmish/zh-hans|vsh_skirmish]]}}
 
** {{code|[[Bots|TF_Bots]]}} now function in [[Versus Saxton Hale]]
 
** {{code|[[Bots|TF_Bots]]}} now function in [[Versus Saxton Hale]]
 
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
 
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
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=== 未记载变动 ===
 
=== 未记载变动 ===
* Added some [[Tournament Medal|tournament medals]].<ref>[[Tournament Medal - ozfortress Sixes|ozfortress Sixes]] Season 37, [[Tournament Medal - ozfortress Highlander|ozfortress Highlander]] Season 4</ref>
+
* 添加了一些[[Tournament Medal/zh-hans|锦标赛奖牌]]<ref>[[Tournament Medal - ozfortress Sixes/zh-hans|ozfortress Sixes]] 第37季、[[Tournament Medal - ozfortress Highlander/zh-hans|ozfortress Highlander]] 第4季。</ref>
 +
 
 +
=== 补丁二 ===
 +
* 开启了Valve匹配服务器的[[Versus Saxton Hale/zh-hans|{{common strings|Versus Saxton Hale}}(社区)]]支持。
  
 
== {{common strings|References}} ==
 
== {{common strings|References}} ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 03:39, 21 July 2023

补丁说明

补丁一

  • 添加了夏季活动的主菜单图像。
  • 修复了地图pd_watergate的占领区域不正常工作的问题。
  • 修复了Wildflower Meadows稀有特效的多边形碰撞的问题。
  • 修复了Deepsea Rave稀有特效的地面粒子在某些表面上隐形的问题。
  • 修复了Bubble Breeze、Global Clusters、Celestial Starburst以及Sylicone Succiduous稀有特效不会跟随移动的玩家的问题。
  • 修复了地图pd_selbyen奇异过滤器前缀。
  • 修复了Cranium Cover的第二个式样的错误的材质的问题。
  • 更新地图koth_sharkbay
    • 修复了飞行的船。
    • 移除了海鸥的碰撞。
    • 更新了地图邮票的图标。
  • 更新地图koth_rotunda
    • 对其了多个材质。
    • 略微改善了地图的碰撞。
    • 提高了侧边路线的大门以方便出入。
    • 对其了一些物件。
  • 更新地图cp_hardwood_final
    • 修复了影响了小部分玩家的崩溃问题。
    • 修复了地图四处的微小的碰撞问题。
    • 修复了地图四处的微小的光照问题。
    • 调整了areaportalwindow会遮挡灌木丛材质的问题。
    • 调整了一些物件的碰撞。
  • 更新地图cp_steel
    • 在需要处添加了更多的blockbullet和clipbrush(sic) swaps。
    • 修复了一些台阶和斜坡效果刷需要延长至斜坡最下方的问题。
    • 移除了更多的微不足道的物件的物理碰撞。
    • 修复了明显的材质没有对齐的问题。
    • 调整了红队外木梁上存在的玩家栖息点。
    • 修复了一些多边形中不小心出现的小洞。
    • 添加了更多的修复可以穿过红队E点下方平台的发射粘弹及攻击的漏洞。
    • 提升了深坑的伤害,以一击杀死一些装备的兵种玩家。
    • 将蓝队出生点向之前的距离往前移动了一些。
    • 演唱了蓝队出生点建筑屋顶上放的弹射物阻挡效果刷。
    • 修复了狙击手从E点到红队第一个出生点的攻击视线。
  • 更新地图koth_rotunda
    • 对其了各种材质并修复了材质映射的问题。
    • 改进了地图的物理碰撞。
    • 改进了一些材质的光照问题,并减少了可见的噪点。
    • 提高了侧边路线的大门以方便出入。
    • 对其了一些物件。
    • 修复了关于func_tracktrain的可以穿出地图边界的漏洞(谢谢你,The Nubing!)
    • 为一些物件添加了丢失的物理碰撞。
    • 牢牢的封住了地图。
  • 更新地图cp_sulfur
    • 修复了一个蓝队可以完全胜利,把计时器都卡住的问题:在主控制点被蓝队控制时,计时器到0时却没有让蓝队胜利的问题。
    • 修复了一个蓝队可以占领他们自己的控制点的问题。
    • 修复了一个能在一个平台下建造传送器使用的玩家困住的问题。
    • 调整了蓝队的出生点位置以在游戏不同进度时更好的引导玩家到最应该需要支援的控制点。
    • 调整了红队出生点的位置,以让他们在防守主要控制点时能够更好地分散开。
    • 略微降低了红队初始的防守时间。
    • 调整了滚烫的开水使其能够正确的烫伤整个潜入水中的玩家。
    • 正确校准了盆栽植物中的重力密度。
    • 略微降低了蓝队在占领A、B和C控制点时给红队添加的计时器时间,以后将会有进一步的调整。
    • 修复了B控制点使其无法从房屋外占领了。
    • 控制点A下方的区域无法再被访问了。
    • 修复了许多的玩家栖息点,物理碰撞及微小的视觉错误问题,特别感谢Steam讨论的Wicket反馈了多数的这些问题。
  • 更新地图pd_selbyen
    • 修复了能让玩家在出生点中建筑的漏洞。
    • 海豹在传送回休息室时会随机选择一个皮肤(总共有3种皮肤)。
    • 调整了海报的动画时机有些奇怪的问题。
    • 修复了海报的游泳动画。
    • 添加了蓝队边丢失的补给柜。
    • 添加了让玩家能在一些令人不快的地点建筑的一些丢失的物理碰撞。
    • 修复了一些浮空的窗户。
    • 修复了一些物件穿模其他物品的问题。
    • 修复了一些物品的移位穿过了其他物品的问题。
    • 修复了一些移位导致的小缝。
    • 修复了一些可见的nodraws
    • 修复了一些深度冲突问题。
    • 各种细节上的增加。
  • 更新地图vsh_distilleryvsh_tinyrockvsh_nucleusvsh_skirmish
    • TF_Bots now function in Versus Saxton Hale
    • Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
    • Fixed players dropping Player Destruction pickups
    • Fixed Hale sometimes holding Necro Smasher or Sandvich
    • Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
    • By community request, added Pyro VSH lines, performed by James McGuinn
    • Updated VSH voice lines for Spy
    • "Behind you" and "Above you" now play exclusively for the player the line is addressed to
    • Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
    • Mad Milk recharge rate returned to stock value
    • Demoman's Swords now deal less knockback than other melee weapons
    • Demoman's Shields will now break when absorbing a Hale punch
    • Fixed a bug relating to sending a class-restricted duel to Hale during Setup
  • Updated vsh_skirmish (additional changes)
    • Fixed an exploit that allowed players to build out of bounds
    • Added decals to ammo pack locations throughout the map
  • Updated vsh_distillery (additional change)
    • Fixed crash when using mat_phong 0

未记载变动

补丁二

参考内容

变更文件

注意:下列变更记录是从游戏的两个修订版本的diff生成的。该数据可能并不完整或准确。 该变更记录的大部分内容都是自动从来自SteamDB(英语)GameTracking(英语)数据生成的。
修订版变更

补丁一

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_hardwood_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/cp_sulfur.bsp
Modified: tf/maps/ctf_pelican_peak.bsp
Modified: tf/maps/koth_rotunda.bsp
Modified: tf/maps/koth_sharkbay.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/resource/tf_proto_obj_defs_bulgarian.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_proto_obj_defs_ukrainian.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023_widescreen.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023_blu.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scripts/characterbackgrounds.txt
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_detail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023_blu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/meadows_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hardwood_final.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_sulfur.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_pelican_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_selbyen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_phoenix.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_distillery.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_nucleus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_skirmish.vtf

补丁二