Difference between revisions of "December 20, 2013 Patch/es"

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{{Patch layout
Feliz Smissmas 2013!
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| before      = {{Patch name|12|18|2013}}
Todos los jugadores que juegan TF2 durante el evento recibirán un regalo - Stuffed media! Medias contienen golosinas para buenos pequeños mercenarios.
+
| day          = 20
Añadido invierno elementos de eventos aportados por la comunidad
+
| month        = december
Añadida la Giftapult , que se puede utilizar para lanzar artículos de regalo para los jugadores en línea escogidos al azar
+
| year        = 2013
Añadido llaves invierno travieso y Niza a la tienda Mann Co.
+
| after        =
Los jugadores premium recibirán un Saxton secreto para dar a otro jugador
+
| source-title = Team Fortress 2 Update Released
Subvenciones del artículo de eventos anteriores (incluyendo el espíritu de dar y el fabricante de ruido de vacaciones de invierno ) se han vuelto a habilitar para todos los jugadores , incluidos los que eliminan sus subvenciones anteriores
+
| source      = http://store.steampowered.com/news/12145/
Armas
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| notes        = === Felices Fiestas 2013! ===
Copia de seguridad del Batallón
+
* Todos los jugadores que jueguen TF2 durante el evento recibirán un [[Gift-Stuffed Stocking/es|Gift-Stuffed Stocking]]! Los Calcetines contienen cosillas para Mercenarios buenos.
Alta 20 max HP pasiva para el usuario
+
* Se han añadido objetos con temas de invierno contribuidos por la comunidad<ref>[[Blizzard Breather/es|Blizzard Breather]], [[Sub Zero Suit/es|Sub Zero Suit]], [[Dictator/es|Dictator]], [[Neckwear Headwear/es|Neckwear Headwear]], [[Trail-Blazer/es|Trail-Blazer]], [[Dead of Night/es|Dead of Night]], [[Snow Scoper/es|Snow Scoper]], [[Nunhood/es|Nunhood]], [[Angel of Death/es|Angel of Death]], [[Kiss King/es|Kiss King]], [[Slo-Poke/es|Slo-Poke]], [[Minnesota Slick/es|Minnesota Slick]], [[Toy Soldier/es|Toy Soldier]], [[Five-Month Shadow/es|Five-Month Shadow]], [[Mann of Reason/es|Mann of Reason]], [[Mann Of House/es|Mann Of House]], [[Chucklenuts/es|Chucklenuts]], [[Tiny Timber/es|Tiny Timber]], [[Face Full of Festive/es|Face Full of Festive]], [[Ruffled Ruprecht/es|Ruffled Ruprecht]], [[Golden Garment/es|Golden Garment]], [[Little Drummer Mann/es|Little Drummer Mann]], [[Scout Shako/es|Scout Shako]], [[Toy Tailor/es|Toy Tailor]], [[Extra Layer/es|Extra Layer]], [[Polar Pullover/es|Polar Pullover]], [[Dogfighter/es|Dogfighter]], [[Antarctic Parka/es|Antarctic Parka]], [[Runner's Warm-Up/es|Runner's Warm-Up]], [[Highland High Heels/es|Highland High Heels]], [[Tartan Tyrolean/es|Tartan Tyrolean]], y [[Marshall's Mutton Chops/es|Marshall's Mutton Chops]]</ref>
Conchistador
+
* Se ha añadido la [[Giftapult/es|Giftapult]], la cual puede ser usada para lanzar regalos a jugadores en línea escogidos aleatoriamente
Alta 2 de salud por segundo pasiva para el usuario
+
* Se han añadido las [[keys/es|llaves]] de las cajas Buenas y Malas de invierno a la Tienda Mann Co.
Crit -a- Cola
+
* Los jugadores con cuentas [[Account types/es|Premium]] recibirán un [[Secret Saxton/es|Amigo Secreto]] para dar a otro jugador
Reducción del consumo de pena de 25 % de daño adicional a 10 %
+
* Los objetos obtenidos de los eventos anteriores (incluyendo el [[Spirit of Giving/es|Alma Caritativa]] y el [[noise maker/es|generador de ruidos]] de Festividades de Invierno) han sido re-activadas para la obtención a todos los jugadores, incluyendo los que lo eliminaron anteriormente
Diamondback
+
 
Ahora también gana un ataque crítico en kills backstab exitosas
+
=== Armas ===
Flying Guillotine
+
* [[Battalion's Backup/es|Refuerzo del Batallón]]
Alt -Attack ahora también lanza la guillotina cuando está activo
+
:* Se ha añadido +20 HP máxima pasivo para el usuario
cortocircuito
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* [[Concheror/es|Conchistador]]
Ataque aceleró enormemente
+
:* Se ha añadido +2 salud por segundo pasivo para el usuario
Coste de munición se ha reducido a 5 de metal por ataque
+
* [[Crit-a-Cola/es|Críticola]]
Los jugadores y los edificios sólo se dirigen si en rango y en frente del jugador que ataca
+
:* Se ha añadido la penalidad de consumir de +25% extra daño a +10%
Mejora de efectos visuales
+
* [[Diamondback/es|Diamondback]]
Soda Popper
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:* Ahora también otorga un ataque [[critical/es|crítico]] en los [[backstab/es|apuñalamientos]] exitosos
Bombo ya no otorga minicríticos
+
* [[Flying Guillotine/es|Guillotina Voladora]]
Agregado Hypemode que otorga hasta 5 aire adicional salta cuando está activo
+
:* El ataque alternativo ahora también tira la Guillotina cuando esté activado
Hypemode se desencadena por Alt- Ataque al bombo está lleno
+
* [[Short Circuit/es|Corto Circuito]]
Bazooka del mendigo se ha actualizado para utilizar la misma burla que el Impacto directo
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:* Rapidez del ataque aumentada
Profesionales Killstreak Aplastacabezas , Pantalla Splendid y El Targe de Carga ahora generan efectos propios cuando en un killstreak . Estos efectos no se acumulan si otra arma killstreak efecto está activo.
+
:* Costo de munición reducido a 5 metal por ataque
productos cosméticos
+
:* Los jugadores y las [[Buildings/es|construcciones]] son solo apuntadas si están en rango y en frente del jugador atacante
Slots " Miscelánea " para loadouts jugador " Head" y se han convertido en las ranuras de estética . Todos los artículos que antes eran Head - o - específica Misc -slot ahora pueden equiparse en cualquier ranura de cosmética .
+
:* Se han mejorado los efectos visuales
Posicionamiento Efecto inusual ahora se puede ajustar para todos los artículos cosméticos -slot
+
* [[Soda Popper/es|Refrescopeta]]
Inusuales Efectos circundan han dado un nuevo origen
+
:* La emoción ya no otorga [[mini-crit/es|mini-crítico]]s
Efectos inusuales para todos los artículos cosméticos - tragamonedas son ahora visibles en el panel loadout y carácter HUD
+
:* Se ha añadido el Modo emoción. la cual da hasta 5 saltos aéreos extra cuando está activado
Se ha solucionado el Cap Wiki recorte con la cabeza del Demoman
+
:* El Modo emoción es activado presionando el ataque alternativo cuando la emoción esté llena
Mann vs Machine
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* La [[Beggar's Bazooka/es|Bazooka del Mendigo]] ha sido actualizada para usar la misma burla que el [[Direct Hit/es|Impacto Directo]]
Arreglado el poder inspeccionar bots Blue- equipo
+
* Las [[Mantreads/es|Aplastacabezas]] de [[Killstreak/es|racha]] profesional , la [[Splendid Screen/es|Pantalla Espléndida]] y El [[Chargin' Targe/es|Targe de Carga]] ahora generan los efectos correctos cuando se está en una racha. Estos efectos no se acumulan si está activada otra arma con efecto de racha.  
Fija la pantalla de la victoria misión no siempre muestra la información correcta para cada jugador
+
 
Se han solucionado algunos problemas de recorte con las estadísticas en el marcador
+
=== Cosméticos ===
general
+
* Los espacios de "Cabeza" y "Misceláneo" para los [[loadouts/es|equipamientos]] de los usuarios han sido convertidos en espacios cosméticos. Todos los objetos que eran previamente específicos por espacio de cabeza o misceláneo pueden ser equipados en cualquier espacio cosmético.  
Arreglado un exploit que los jugadores podían moverse durante el uso de una burla para atacar a los enemigos
+
* La posición de los efectos [[Unusual/es|Inusuales]] ahora puede ser ajustada para todos los objetos de espacio cosmético
Solucionado el fallo relacionado con el Rocket Jumper y granada burla del Soldier
+
* Los efectos Giratorios Inusuales han sido cambiado de origen
Killstreaks fijos obtenidos a través de la sanidad no están considerando para el panel de ganar- extremo redondo
+
* Los efectos inusuales para todos los objetos de espacio Cosmético ahora son visibles en el panel de equipamiento y el [[HUD/es|HUD]] del personaje
Se ha solucionado el killstreak posición del indicador hud en minmode
+
* Se ha arreglado que el [[Wiki Cap/es|Wikicopete]] tuviera conflictos de contacto con la cabeza del [[Demoman/es|Demoman]].
Puntajes extrañas Taunt Muertes fijos no incrementar adecuadamente para el Tiro Scorch Strange
+
 
Puntajes extraños fijas en artículos cosméticos a veces no poder incrementar
+
=== [[Mann vs. Machine/es|Mann vs. Máquina]] ===
Artículos de regalo envuelto fija no mostrando su artículo de interior para el jugador de envolver en algunas condiciones
+
* Se ha arreglado ser capaz de inspeccionar a los robots del equipo azul
Artículos Steam Venta global de función de Snow Globe de artesanía no siendo susceptible de listarse en el mercado comunitario de vapor
+
* Se ha arreglado que la pantalla de misión victoriosa no mostrara siempre la información correcta para cada jugador
Navegación mejorada bot en cp_gorge
+
* Se han arreglado algunos problemas de contacto con las estadísticas en la [[scoreboard/es|tabla de puntaje]]
Navegación mejorada bot en pl_upward
+
 
Actualización de varios materiales para arreglar los problemas causados ​​por mat_picmip
+
=== General ===
Se ha actualizado la mochila para filtrar para filtrar automáticamente los artículos válidos cuando se utiliza una herramienta de
+
* Se ha arreglado un [[exploit/es|error provechoso]] en donde los jugadores podían moverse mientras usaban una [[taunt/es|burla]] para atacar enemigos
 +
* Se ha arreglado un error provechoso relacionado con el [[Rocket Jumper/es|Saltacohetes]] y la [[Kamikaze/es|burla de granada]] del Soldier
 +
* Se han arreglado que las rachas obtenidas mediante [[healing/es|curación]] no fueran consideradas para el panel de victoria al final de la ronda
 +
* Se ha arreglado la posición indicador de racha en el modo mínimo
 +
* Se han arreglado que los puntos de las [[Strange Parts/es|partes extrañas de muerte con burla]] no se contaran para el [[Scorch Shot/es|Chamuscador]] raro
 +
* Se ha arreglado que la puntuación [[Strange/es|rara]] no se contara correctamente para los objetos cosméticos algunas veces
 +
* Se ha arreglado que los objetos [[Gift wrap/es|envueltos]] no mostrara el ítem envuelto al jugador envolvedor en algunas condiciones
 +
* Se ha arreglado que los objetos otorgados mediante la fabricación de Globos de Nieve no fueran añadibles a la lista en el [[Steam Community Market/es|Mercado de la Comunidad de Steam]]
 +
* Se ha mejorado la navegación de los bots en <code>[[Gorge/es|cp_gorge]]</code>
 +
* Se ha mejorado la navegación de los bots en <code>[[Upward/es|pl_upward]]</code>
 +
* Se han actualizado múltiples materiales para arreglar errores causados por {{cvar|mat_picmip}}
 +
* Se ha actualizado la [[backpack/es|mochila]] para que filtre automáticamente los objetos válidos al usar una [[tool/es|herramienta]]
 +
 
 +
== Cambios sin documentar ==
 +
* Se ha colocado el modo global festivo como invierno, causando que los efectos usuales como las cuerdas tengan luces y activando el Generador de Ruido de Invierno.
 +
* Tocar una cabina de reabastecimiento desactivará cualquier objeto que cause problemas de contacto
 +
* Se ha añadido al contenido a las tablas de boletín en todos los mapas con una tabla de boletín [http://wiki.teamfortress.com/wiki/File:2013-12-20_00001.jpg].
 +
 
 +
== Referencias ==
 +
<references/>
 +
}}

Revision as of 03:52, 21 December 2013

Notas del parche

Felices Fiestas 2013!

  • Todos los jugadores que jueguen TF2 durante el evento recibirán un Gift-Stuffed Stocking! Los Calcetines contienen cosillas para Mercenarios buenos.
  • Se han añadido objetos con temas de invierno contribuidos por la comunidad[1]
  • Se ha añadido la Giftapult, la cual puede ser usada para lanzar regalos a jugadores en línea escogidos aleatoriamente
  • Se han añadido las llaves de las cajas Buenas y Malas de invierno a la Tienda Mann Co.
  • Los jugadores con cuentas Premium recibirán un Amigo Secreto para dar a otro jugador
  • Los objetos obtenidos de los eventos anteriores (incluyendo el Alma Caritativa y el generador de ruidos de Festividades de Invierno) han sido re-activadas para la obtención a todos los jugadores, incluyendo los que lo eliminaron anteriormente

Armas

  • Se ha añadido +20 HP máxima pasivo para el usuario
  • Se ha añadido +2 salud por segundo pasivo para el usuario
  • Se ha añadido la penalidad de consumir de +25% extra daño a +10%
  • El ataque alternativo ahora también tira la Guillotina cuando esté activado
  • Rapidez del ataque aumentada
  • Costo de munición reducido a 5 metal por ataque
  • Los jugadores y las construcciones son solo apuntadas si están en rango y en frente del jugador atacante
  • Se han mejorado los efectos visuales
  • La emoción ya no otorga mini-críticos
  • Se ha añadido el Modo emoción. la cual da hasta 5 saltos aéreos extra cuando está activado
  • El Modo emoción es activado presionando el ataque alternativo cuando la emoción esté llena

Cosméticos

  • Los espacios de "Cabeza" y "Misceláneo" para los equipamientos de los usuarios han sido convertidos en espacios cosméticos. Todos los objetos que eran previamente específicos por espacio de cabeza o misceláneo pueden ser equipados en cualquier espacio cosmético.
  • La posición de los efectos Inusuales ahora puede ser ajustada para todos los objetos de espacio cosmético
  • Los efectos Giratorios Inusuales han sido cambiado de origen
  • Los efectos inusuales para todos los objetos de espacio Cosmético ahora son visibles en el panel de equipamiento y el HUD del personaje
  • Se ha arreglado que el Wikicopete tuviera conflictos de contacto con la cabeza del Demoman.

Mann vs. Máquina

  • Se ha arreglado ser capaz de inspeccionar a los robots del equipo azul
  • Se ha arreglado que la pantalla de misión victoriosa no mostrara siempre la información correcta para cada jugador
  • Se han arreglado algunos problemas de contacto con las estadísticas en la tabla de puntaje

General

  • Se ha arreglado un error provechoso en donde los jugadores podían moverse mientras usaban una burla para atacar enemigos
  • Se ha arreglado un error provechoso relacionado con el Saltacohetes y la burla de granada del Soldier
  • Se han arreglado que las rachas obtenidas mediante curación no fueran consideradas para el panel de victoria al final de la ronda
  • Se ha arreglado la posición indicador de racha en el modo mínimo
  • Se han arreglado que los puntos de las partes extrañas de muerte con burla no se contaran para el Chamuscador raro
  • Se ha arreglado que la puntuación rara no se contara correctamente para los objetos cosméticos algunas veces
  • Se ha arreglado que los objetos envueltos no mostrara el ítem envuelto al jugador envolvedor en algunas condiciones
  • Se ha arreglado que los objetos otorgados mediante la fabricación de Globos de Nieve no fueran añadibles a la lista en el Mercado de la Comunidad de Steam
  • Se ha mejorado la navegación de los bots en cp_gorge
  • Se ha mejorado la navegación de los bots en pl_upward
  • Se han actualizado múltiples materiales para arreglar errores causados por mat_picmip
  • Se ha actualizado la mochila para que filtre automáticamente los objetos válidos al usar una herramienta

Cambios sin documentar

  • Se ha colocado el modo global festivo como invierno, causando que los efectos usuales como las cuerdas tengan luces y activando el Generador de Ruido de Invierno.
  • Tocar una cabina de reabastecimiento desactivará cualquier objeto que cause problemas de contacto
  • Se ha añadido al contenido a las tablas de boletín en todos los mapas con una tabla de boletín [1].

Referencias

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
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Modified: bin/elementviewer.exe
Modified: bin/engine.dll
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Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
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Modified: bin/replay.dll
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Modified: bin/vpk.exe
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Added: tf/tf2_misc_dir.vpk/models/buildables/sapper_xmas_placement.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/player/items/all_class/wikicap_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore_xmas.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vvd
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Deleted: tf/tf2_misc_dir.vpk/scripts/carrier.txt
Deleted: tf/tf2_misc_dir.vpk/scripts/rockets.txt
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/sleeping_dogs_bundle_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/summer_pyro_sale_bundle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_carried.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_dropped.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_billboard001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster002.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_base.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_dark.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/tv_spectate_on.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_ice.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_defend_carrier_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_deny_neutral_pickup_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_enemies_on_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_back_and_win_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_into_exhaust_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_ride_the_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_solo_capture_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_edit_time.vtf
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Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_highest.vtf
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Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier1.vtf
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Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier2_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_all_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_demo_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_engineer_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_heavy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_medic_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_pyro_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_scout_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_sniper_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_soldier_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_spy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/all_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/demoman.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/engineer.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/heavy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/pyro.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/scout.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/sniper.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/soldier.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/spy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/bg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_attackdefend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_cp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ctf.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_halloween.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_koth.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mann_bros.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_merasmus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payload.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payloadrace.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_rottenburg_medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_sd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/quickplay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_basic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_offlinepractice.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/meta_cityonfire512.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_robo_2013.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/screamfortress.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_friends_image.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_engy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_shield.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/stamp_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_australian_christmas_callout_sale.vtf