Difference between revisions of "User:Jboby1/Weapons"
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The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring. | The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring. | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | == Sniper == | ||
+ | |||
+ | {| align=right | ||
+ | | {{User:Mozart/Template:Custom item | ||
+ | | item-name = The New Zealand Bug Zapper | ||
+ | | custom-icon = Aw_theprofession.png | ||
+ | | item-level = Level 1 Lightning Gun | ||
+ | | quality = Unique | ||
+ | | att-1-neutral = Fires straight from the reserve ammo | ||
+ | | att-2-positive = +167% secondary ammo on wearer | ||
+ | | att-3-positive = Can arc from target to nearby enemies | ||
+ | | att-4-negative = -25% damage penalty | ||
+ | | width = 300px | ||
+ | }} | ||
+ | |} | ||
+ | === The New Zealand Bug Zapper === | ||
+ | It's an electric gun, inspired by the [[Short Circuit]] and the [[Dr. Grordbort]] weapons. The now much larger pool of 200 bullets will make this weapon a viable upgrade from the stock SMG, even when considering it's damage penalty. How the "arc damage" works is that after the main target is hit, any teammate of said enemy in the weapon's "Arc range" is hit a half-second later. The arc damage is 25% less then the direct hit damage, or 50% less than stock. The arc range covers a 150 hammer unit radius. | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | {| align=right | ||
+ | | {{User:Mozart/Template:Custom item | ||
+ | | item-name = The Muckwalkers | ||
+ | | custom-icon = Backpack_Mantreads.png | ||
+ | | item-level = Level 1 Boots | ||
+ | | quality = Unique | ||
+ | | att-1-positive = +25% move speed | ||
+ | | att-2-positive = User is completely resistant to debuffs | ||
+ | | width = 300px | ||
+ | }} | ||
+ | |} | ||
+ | === The Muckwalkers === | ||
+ | By "debuffs", I mean being covered in Jarate or Mad Milk, being slowed down, bleeding, or Marked For Death. It seems overpowered to me, and it probably is. | ||
{{clr}} | {{clr}} |
Revision as of 03:13, 12 August 2017
With apologies to Mozart, who I copied off of to make the first version of this page
Contents
Demoman
The Scot's Last Stand
The Scot's Last Stand is, at first glace, a combination of the Loch-n-Load and the Loose Cannon. The attribute "Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, the projectiles just explode. The increased damage, paired with the removed blast damage, would make this weapon an excellent crowd control weapon. However, the drastically slower reload rate and lower clip size will force players to wait for the perfect shot.
Heavy
The Recycler
This is probably really stupid, but I've always wanted to use a weapon like this.
The projectile acts how it would when fired from the weapon it comes from. For example, the rocket would ask like it would when shot from a stock RL. The same goes for the flares, GL Pills, and Righteous Bison lasers.
The Tobor Toppler
This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.
Medic
Die Heilkugel
According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in an area similar in size to the Amputator's healing taunt. To counteract this, the medigun heals slower, cannot Übercharge, and holsters much slower. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.
The Chilliam William
The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the Natascha, and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the Meet Your Match Update has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing.
The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.
Sniper
The New Zealand Bug Zapper
It's an electric gun, inspired by the Short Circuit and the Dr. Grordbort weapons. The now much larger pool of 200 bullets will make this weapon a viable upgrade from the stock SMG, even when considering it's damage penalty. How the "arc damage" works is that after the main target is hit, any teammate of said enemy in the weapon's "Arc range" is hit a half-second later. The arc damage is 25% less then the direct hit damage, or 50% less than stock. The arc range covers a 150 hammer unit radius.
The Muckwalkers
By "debuffs", I mean being covered in Jarate or Mad Milk, being slowed down, bleeding, or Marked For Death. It seems overpowered to me, and it probably is.
Spy
The Smokebombs Level 1 Watch Replacemnet On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion On Explosion: Gain 75% damage resistance from all sources for a short duration On Explosion : Gain 25% speed boost for a short duration Wearer cannot cloak User only has 12 bombs per life |
The Smokebombs
This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.
Multi-Class
The Fler Kulor
"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a much larger ammo pool and more bullets per shot, this weapon is meant to be viable shotgun replacement comparable to the Scout's Force-A-Nature. The "-34% clip size" will reduce this weapon's clip size to 4, from the original 6. This may not be enough, so I may have to increase this, or even change it to a more costly downside.