Difference between revisions of "User:Jboby1/Weapons"

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(Added the "Mudwalkers" and the "New Zealand Bug Zapper")
(Added many new weapon concepts)
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With apologies to [[User:Mozart|Mozart]], who I copied off of to make the first version of this page
 
With apologies to [[User:Mozart|Mozart]], who I copied off of to make the first version of this page
  
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 +
== Soldier ==
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = Speed Demon
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| custom-icon = Backpack_Rocket_Launcher.png
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| item-level = Level 1 Rocket Launcher
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| quality = Unique
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| att-1-neutral = When Active :
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| att-2-positive = +40% faster reload rate
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| att-3-positive = +25% faster firing rate
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| att-4-positive = +25% faster move speed on wearer
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| att-5-negative = +20% damage vulnerability on wearer
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| width = 300px
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}}
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|}
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=== Speed Demon ===
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The 25% move speed bonus increased the Soldier's move speed from 80% to 100%.
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{{clr}}
  
 
== Demoman ==
 
== Demoman ==
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== Heavy ==
 
== Heavy ==
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = The Tereshkova
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| custom-icon = User_Jboby1_Goalkeeper.png
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| item-level = Level 1 Minigun
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| quality = Unique
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| att-1-positive = Shots penetrate players
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| att-2-positive = +50% max primary ammo on wearer
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| att-3-negative = -15% damage penalty
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| width = 300px
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}}
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|}
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=== The Tereshkova ===
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<small> Weapon featured in icon can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=5864 here] </small>
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I had this weapon idea a few years ago, and posted about it on /r/TF2WeaponIdeas. It shares the name and the "shots penetrate players" attribute of a minigun idea from the now defunct "Biggest Update Ever" page, but that's where the similarities end.
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 +
{{clr}}
  
 
{| align=right
 
{| align=right
Line 63: Line 104:
  
 
== Medic ==
 
== Medic ==
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = Cherubim Combustor
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| custom-icon = Backpack_Blutsauger.png
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| item-level = Level 1 Light Gun
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| quality = Unique
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| att-1-neutral = Shoots a ball of pure light that burns targets
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| att-2-positive = +250% damage bonus
 +
| att-3-negative = -1500% slower firing rate
 +
| att-4-negative = -70% less primary ammo on wearer
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| att-5-negative = -90% smaller clip size
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| width = 300px
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}}
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|}
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=== Cherubim Combustor ===
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The "ball of pure light" functions identically to a flare. The seemingly absurd fire rate penalty makes the time between each shot 1.6 seconds in length, which is equal to it's reload rate. It holds only 45 ammo, and has a clip size of 4. This weapon deals 35 points of damage with every hit, not including afterburn.
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{{clr}}
  
 
{| align=right
 
{| align=right
Line 99: Line 159:
  
 
The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.
 
The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.
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 +
{{clr}}
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = The Mercy Kill
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| custom-icon = Backpack_Wings_of_Purity.png
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| item-level = Level 1 Wings
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| quality = Unique
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| att-1-neutral = +150% greater jump height
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| att-2-positive = Extend wings to slow descent
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| att-3-positive = No fall damage on wearer
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| att-4-negative = No self healing
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| width = 300px
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}}
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|}
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=== The Mercy Kill ===
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It's a replacement for the Medic's [https://wiki.teamfortress.com/wiki/Bonesaw most important weapon] AND it's an Overwatch joke! What luck!
  
 
{{clr}}
 
{{clr}}
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| item-name = The Smokebombs
 
| item-name = The Smokebombs
 
| custom-icon = Backpack A Whiff of the Old Brimstone.png
 
| custom-icon = Backpack A Whiff of the Old Brimstone.png
| item-level = Level 1 Watch Replacemnet
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| item-level = Level 1 Watch Replacement
 
| quality = Unique
 
| quality = Unique
 
| att-1-neutral = On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
 
| att-1-neutral = On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
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=== The Smokebombs ===
 
=== The Smokebombs ===
 
This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.
 
This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.
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{{clr}}
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = The Garcon Bebe
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| custom-icon = Backpack_Photo_Badge.png
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| item-level = Level 1 Baby Photos and Knife
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| quality = Unique
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| att-1-positive = +75% deploy speed bonus
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| att-2-positive = On Frontal Attack : Victim is forced to laugh
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| att-3-negative = Backstab does mini-crit damage 
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| att-4-negative = When Used vs Enemy Scout : Scout gains mini-crits, forced to melee, and doesnt laugh
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| width = 300px
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}}
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|}
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=== The Garcon Bebe ===
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You show Scout's baby photos to the enemy team. It makes them laugh, because Scout has barely changed throughout the years.
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Scout himself just gets pissed.
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{{clr}}
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = Counterintelligence Credentials
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| custom-icon = Backpack_Disguise_Kit.png
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| item-level = Level 1 Folder
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| quality = Unique
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| att-1-positive = Sentry detention delayed while undisguised
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| att-2-positive = Can use enemy Teleporters while undisguised
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| att-3-negative = Fragile Disguise - Receiving damage removes disguise
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| width = 300px
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}}
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|}
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=== Counterintelligence Credentials ===
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Based on [https://steamcommunity.com/sharedfiles/filedetails/?id=78689657 the workshop weapon] of the same name
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The first attribute means that Sentries will wait 2 seconds before detecting you, allowing you to stab the Engineer and not immediately get shot at by a sentry.
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{{clr}}
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{| align=right
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| {{User:Mozart/Template:Custom item
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| item-name = The Scanner
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| custom-icon = Backpack_Giger_Counter.png
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| item-level = Level 1 Scanner (Duh)
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| quality = Unique
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| att-1-neutral = On Use: Scans map for nearby enemies and randomly disguises as one
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| att-2-positive = +50% faster disguise rate
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| att-3-negative = Cannot disguise normally
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| att-4-negative = This weapon deploys +60% slower
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| att-5-negative = This weapon holsters +35% slower
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| width = 300px
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}}
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|}
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=== The Scanner ===
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I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but it was seriously underpowered. So, I decided to buff it. After that I nerfed it because the buff was too strong.
  
 
{{clr}}
 
{{clr}}

Revision as of 06:29, 12 August 2017

With apologies to Mozart, who I copied off of to make the first version of this page


Soldier

Backpack Rocket Launcher.png
Speed Demon
Level 1 Rocket Launcher
When Active :
+40% faster reload rate
+25% faster firing rate
+25% faster move speed on wearer
+20% damage vulnerability on wearer

Speed Demon

The 25% move speed bonus increased the Soldier's move speed from 80% to 100%.

Demoman

Backpack Loose Cannon.png
The Scot's Last Stand
Level 1 Cannon
+60% damage bonus
No blast damage falloff
-85% slower reload
Clip size of 1
Cannonballs explode on contact with any surface

The Scot's Last Stand

The Scot's Last Stand is, at first glace, a combination of the Loch-n-Load and the Loose Cannon. The attribute "Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, the projectiles just explode. The increased damage, paired with the removed blast damage, would make this weapon an excellent crowd control weapon. However, the drastically slower reload rate and lower clip size will force players to wait for the perfect shot.

Heavy

User Jboby1 Goalkeeper.png
The Tereshkova
Level 1 Minigun
Shots penetrate players
+50% max primary ammo on wearer
-15% damage penalty

The Tereshkova

Weapon featured in icon can be found here


I had this weapon idea a few years ago, and posted about it on /r/TF2WeaponIdeas. It shares the name and the "shots penetrate players" attribute of a minigun idea from the now defunct "Biggest Update Ever" page, but that's where the similarities end.

Aw-unknown mgun.png
The Recycler
Level 1 Minigun
Shoots a random projectile each shot
(Rockets, Flares, Pills, and Bison Lasers)
-50% slower firing rate
-60% max primary ammo on wearer

The Recycler

This is probably really stupid, but I've always wanted to use a weapon like this.

The projectile acts how it would when fired from the weapon it comes from. For example, the rocket would ask like it would when shot from a stock RL. The same goes for the flares, GL Pills, and Righteous Bison lasers.

Backpack Fists of Steel.png
The Tobor Toppler
Level 1 Metal Gloves
+65% damage bonus vs buildings
-20% slower attack rate
While in MvM Mode:
+65% damage bonus

The Tobor Toppler

This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.


Medic

Backpack Blutsauger.png
Cherubim Combustor
Level 1 Light Gun
Shoots a ball of pure light that burns targets
+250% damage bonus
-1500% slower firing rate
-70% less primary ammo on wearer
-90% smaller clip size

Cherubim Combustor

The "ball of pure light" functions identically to a flare. The seemingly absurd fire rate penalty makes the time between each shot 1.6 seconds in length, which is equal to it's reload rate. It holds only 45 ammo, and has a clip size of 4. This weapon deals 35 points of damage with every hit, not including afterburn.

Aw-Electric assurance.png
Die Heilkugel
Level 1 Medigun
Heals teammates in a small area
-25% slower healing rate
Cannot Übercharge
This weapon holsters +80% slower

Die Heilkugel

According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in an area similar in size to the Amputator's healing taunt. To counteract this, the medigun heals slower, cannot Übercharge, and holsters much slower. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.

Aw-Blizzard Builder.png
The Chilliam William
Level 1 Backpack Replacement
ÜberCharge grants 100% slow chance to heal target
+20% ÜberCharge rate
+40% fire damage resistance
-15% slower move speed

The Chilliam William

The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the Natascha, and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the Meet Your Match Update has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing.

The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.

Backpack Wings of Purity.png
The Mercy Kill
Level 1 Wings
+150% greater jump height
Extend wings to slow descent
No fall damage on wearer
No self healing

The Mercy Kill

It's a replacement for the Medic's most important weapon AND it's an Overwatch joke! What luck!

Sniper

Aw theprofession.png
The New Zealand Bug Zapper
Level 1 Lightning Gun
Fires straight from the reserve ammo
+167% secondary ammo on wearer
Can arc from target to nearby enemies
-25% damage penalty

The New Zealand Bug Zapper

It's an electric gun, inspired by the Short Circuit and the Dr. Grordbort weapons. The now much larger pool of 200 bullets will make this weapon a viable upgrade from the stock SMG, even when considering it's damage penalty. How the "arc damage" works is that after the main target is hit, any teammate of said enemy in the weapon's "Arc range" is hit a half-second later. The arc damage is 25% less then the direct hit damage, or 50% less than stock. The arc range covers a 150 hammer unit radius.

Backpack Mantreads.png
The Muckwalkers
Level 1 Boots
+25% move speed
User is completely resistant to debuffs

The Muckwalkers

By "debuffs", I mean being covered in Jarate or Mad Milk, being slowed down, bleeding, or Marked For Death. It seems overpowered to me, and it probably is.

Spy

Backpack A Whiff of the Old Brimstone.png
The Smokebombs
Level 1 Watch Replacement
On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
On Explosion: Gain 75% damage resistance from all sources for a short duration
On Explosion : Gain 25% speed boost for a short duration
Wearer cannot cloak
User only has 12 bombs per life

The Smokebombs

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.

Backpack Photo Badge.png
The Garcon Bebe
Level 1 Baby Photos and Knife
+75% deploy speed bonus
On Frontal Attack : Victim is forced to laugh
Backstab does mini-crit damage
When Used vs Enemy Scout : Scout gains mini-crits, forced to melee, and doesnt laugh

The Garcon Bebe

You show Scout's baby photos to the enemy team. It makes them laugh, because Scout has barely changed throughout the years.

Scout himself just gets pissed.

Backpack Disguise Kit.png
Counterintelligence Credentials
Level 1 Folder
Sentry detention delayed while undisguised
Can use enemy Teleporters while undisguised
Fragile Disguise - Receiving damage removes disguise

Counterintelligence Credentials

Based on the workshop weapon of the same name

The first attribute means that Sentries will wait 2 seconds before detecting you, allowing you to stab the Engineer and not immediately get shot at by a sentry.

Backpack Giger Counter.png
The Scanner
Level 1 Scanner (Duh)
On Use: Scans map for nearby enemies and randomly disguises as one
+50% faster disguise rate
Cannot disguise normally
This weapon deploys +60% slower
This weapon holsters +35% slower

The Scanner

I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but it was seriously underpowered. So, I decided to buff it. After that I nerfed it because the buff was too strong.

Multi-Class

Aw-Warlordswinchester.png
The Fler Kulor
Level 1 Shotgun
+67% ammo capacity
+30% bullets per shot
-34% clip size
The Swedes have done it again!

The Fler Kulor

"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a much larger ammo pool and more bullets per shot, this weapon is meant to be viable shotgun replacement comparable to the Scout's Force-A-Nature. The "-34% clip size" will reduce this weapon's clip size to 4, from the original 6. This may not be enough, so I may have to increase this, or even change it to a more costly downside.