Talk:Shortstop

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Revision as of 22:26, 3 October 2010 by Naet (talk | contribs) (Speeds under slowing effects)
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"...a chance of slowing down the target"

There is only a chance of slowing down?--Jordan 04:36, 2 October 2010 (UTC)

That was just me and my fancy English, plus the way Natascha voiced it as '100% chance to slow target' seemed suspicious. It's changed now anyway.--Focusknock 17:32, 2 October 2010 (UTC)

Shortstop

Its primary weapon, not a secondary weapon. It replaces the FAN. Balthazar 00:58, 1 October 2010 (UTC)

We're aware. This is an assumed page we made before. We'll update it.  – Smashman (talk) 01:01, 1 October 2010 (UTC)
I'm assuming its still protected from editing to prevent server load, but it does seem a contradiction in terms to have it protected with the recent addition template on it. Balthazar 01:16, 1 October 2010 (UTC)

If it's similar to the COP 357 derringer, shouldn't the page say "it appears as a four-barreled derringer", as opposed to "it appears as a four-barreled pistol"? CdeMonkey

I just had to look up what a derringer was. In my opinion, it's fine as "Pistol". While not entirely accurate, it's the easiest for those without gun knowledge to understand.-RJ 03:05, 1 October 2010 (UTC)

Correct name

http://www.tf2items.com/allitems.php has it as "Shortstop" (from items_game.txt). So the current title is correct. -RJ 00:59, 1 October 2010 (UTC)

Damage + Function Times

Just did some testing with a couple bots; here's what I got:

Damage

  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function Times

  • Attack Interval: 0.64
  • Reload: 1.25

Durp. Forgot me name. -- MistahFixIt 01:00, 1 October 2010 (UTC)

Additional notes and/or trivia:
  • This is more or less double the damage of a Shotgun pellet.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the Scattergun/FaN taunt. (Kinda obvious in retrospect, but w/e)
I've added some of these things to the page. seb26 [talk] 01:19, 1 October 2010 (UTC)

Animation and Ammunition

Some pictures from a slow motion examination. Mechlord 16:00, 2 October 2010 (UTC)

Could the ammunition used be Rat-shot? Is this worth noting at all? Mechlord 16:00, 2 October 2010 (UTC)

Speeds under slowing effects

I made my first wiki edit ever! Just whipped up some math, did a little testing in game with the velocity graph, and figured out exactly how slow various affected (effected?) classes would be I still haven't been able to test what happens if both natacha AND the shortstop hit somebody (whether the slow stacks, adds, multiplies, or just slows to either Natasha or Shortstop speed rather than both). Though I've studied english for a number of years, it is admittedly not my first language, so I'd appreciate it if you guys could proofread it. I also wasn't sure whether it should go where I put it, or under some other category. Naet 21:24, 3 October 2010 (UTC)

Excellent work, Naet. Thanks a lot. Once I'm done my work, I'll put it all in a nice, shiny table and we'll all be happy with no worries as we sing in a field of flowers. Or, you know, just content. Your English seems great for being your second language, and you're certainly not alone in being multilingual here. --Firestorm
Oo pretty :D. I made some minor adjustments to the Notes category. Thank you! Naet 22:26, 3 October 2010 (UTC)