User:Jboby1/Weapons

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With apologies to Mozart, who I copied off of to make the first version of this page

If you have any issues or feedback for the weapons on this page, leave a note on the discussion page, and I'll try to get back to you!

Scout

Backpack SMG.png
Gehrig's Gattler
Level 1 SMG
+67% faster firing rate
+500% primary ammo bonus on wearer
-5 health per second on wearer

Gehrig's Gattler

Give the scout a combination of the Blutsauger and the Minigun, because that's not a bad idea at all.

Backpack Winger.png
Heifathon 88
Level 1 Off-Brand Ray Pistol
Does not require ammo
+10% change to ignite target on hit
+26% faster firing rate
Cannot be crit boosted

Heifathon 88

Fire rate interval from 0.17 s -> 0.125 s

Inspired from what is apparently a fan-made Dr. Grordbort-styled weapon.

Soldier

Backpack Rocket Launcher.png
Speed Demon
Level 1 Rocket Launcher
When Active :
+40% faster reload rate
+25% faster firing rate
+25% faster move speed on wearer
+20% damage vulnerability on wearer

Speed Demon

The 25% move speed bonus increased the Soldier's move speed from 80% to 100%.

Demoman

Backpack Loose Cannon.png
The Scot's Last Stand
Level 1 Cannon
+45% damage bonus
+25% less splash damage falloff
Clip size of 1

The Scot's Last Stand

The Scot's Last Stand is, at first glace, a worse combination of the Loch-n-Load and the Loose Cannon. Sure, there's a pretty nice damage bonus and a bit less blast damage falloff, but the much slower reload and minuscule clip size means you can only fire a single shot once around every 3 seconds. This weapon is meant to be used for area denial, and can best be described as a "Backup Stickybomb Launcher", as it deals about the same damage as 2 stickybombs and can be fired instantly. The single shot and the reload penalty with make this weapon very unattractive to Demomen who prefer to spam, much like the Loose Cannon.

Aw Critsmourne the Lifestealer.png
Saturn Saber
Level 1 Alien Blade
+20% damage bonus
-10% move speed on wearer
This Weapon has a large melee range and deploys and holsters slower
Victims turn to ice upon death

Saturn Saber

A shortsword forged of Saturn's atmosphere. Unfortunately, this means it has to be kept at a constant −260 degrees Celsius to stay solid. You hands are screwed.
— The original description I wrote for this weapon in 2014

Heavy

User Jboby1 Goalkeeper.png
Tereshkova
Level 1 Minigun
Shots penetrate players
+10% primary ammo regenerated every 5 seconds
-15% damage penalty

Tereshkova

Weapon featured in icon can be found here

I had this weapon idea a few years ago, and posted about it on /r/TF2WeaponIdeas. It shares the name and the "shots penetrate players" attribute of a minigun idea from the now defunct "Biggest Update Ever" page, but that's where the similarities end. The added damage penalty is meant to balance out the strong-but-situational enemy penetration buff. The other buff, a passive 10% primary ammo regeneration, is meant to help Heavies rely less on Engineers and ammo packs. The bonus may also encourage "roamer" play styles, which was not the main intention behind this weapon.

Aw-unknown mgun.png
The Recycler
Level 1 Minigun
Shoots a random projectile each shot
(Rockets, Flares, Pills, and Bison Lasers)
-50% slower firing rate
-60% max primary ammo on wearer

The Recycler

This is probably really stupid, but I've always wanted to use a weapon like this.

The projectile acts how it would when fired from the weapon it comes from. For example, the rocket would ask like it would when shot from a stock RL. The same goes for the flares, GL Pills, and Righteous Bison lasers.

Backpack Fists of Steel.png
The Tobor Toppler
Level 1 Metal Gloves
+65% damage bonus vs buildings
-20% slower attack rate
While in MvM Mode:
+65% damage bonus

The Tobor Toppler

This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.


Medic

Backpack Blutsauger.png
Cherubim Combustor
Level 1 Light Gun
Shoots a ball of pure light that burns targets
+250% damage bonus
-1500% slower firing rate
-70% less primary ammo on wearer
-90% smaller clip size

Cherubim Combustor

The "ball of pure light" functions identically to a flare. The seemingly absurd fire rate penalty makes the time between each shot 1.6 seconds in length, which is equal to it's reload rate. It holds only 45 ammo, and has a clip size of 4. This weapon deals 35 points of damage with every hit, not including afterburn.

Aw-Electric assurance.png
Die Heilkugel
Level 1 Medigun
Heals teammates in a small area
-25% slower healing rate
Cannot Übercharge
This weapon holsters +80% slower

Die Heilkugel

According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in an area similar in size to the Amputator's healing taunt. To counteract this, the medigun heals slower, cannot Übercharge, and holsters much slower. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.

Aw-Blizzard Builder.png
The Chilliam William
Level 1 Backpack Replacement
ÜberCharge grants 100% slow chance to heal target
+20% ÜberCharge rate
+40% fire damage resistance
-15% slower move speed

The Chilliam William

The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the Natascha, and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the Meet Your Match Update has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing.

The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.

Backpack Wings of Purity.png
The Mercy Kill
Level 1 Wings
+150% greater jump height
Extend wings to slow descent
No fall damage on wearer
No self healing

The Mercy Kill

It's a replacement for the Medic's most important weapon AND it's an Overwatch joke! What luck!

Sniper

Aw theprofession.png
The New Zealand Bug Zapper
Level 1 Lightning Gun
Doesn't need to be reloaded
+33% secondary ammo on wearer
Can arc from target to nearby enemies
This weapon deploys 35% faster

The New Zealand Bug Zapper

It's an electric gun, inspired by the Short Circuit and the Dr. Grordbort weapons. This electricity-based weapon is meant to cover the Sniper when their perch gets ambushed. The 35% faster deploying rate is meant to reflect this. It's also useful when fighting tight advancing or defending groups, as the small but useful "arc range" or 100 Hammer Units will make this a very nice area-denial tool. Maybe too powerful, considering the Sniper is meant to excel in long-range one-on-one combat. I may have to rework this.

Backpack Mantreads.png
The Muckwalkers
Level 1 Boots
+25% move speed
User is completely resistant to debuffs

The Muckwalkers

By "debuffs", I mean being covered in Jarate or Mad Milk, being slowed down, bleeding, or Marked For Death. It seems overpowered to me, and it probably is.

Spy

Backpack A Whiff of the Old Brimstone.png
The Smokebombs
Level 1 Watch Replacement
On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
On Explosion: Gain 75% damage resistance from all sources for a short duration
On Explosion : Gain 25% speed boost for a short duration
Wearer cannot cloak
User only has 12 bombs per life

The Smokebombs

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.

Backpack Photo Badge.png
Garcon Bebe
Level 1 Knife (and Baby Photos)
+75% deploy speed bonus
On Frontal Attack : Victim is forced to laugh
Backstab does mini-crit damage
When Used vs Enemy Scout : Scout gains mini-crits, forced to melee, and doesnt laugh

Garcon Bebe

You show Scout's baby photos to the enemy team. It makes them laugh, because Scout has barely changed throughout the years.

Scout himself just gets pissed.

Backpack Disguise Kit.png
Counterintelligence Credentials
Level 1 Folder
Sentry detention delayed while undisguised
Can use enemy Teleporters while undisguised
Fragile Disguise - Receiving damage removes disguise

Counterintelligence Credentials

Based on the workshop weapon of the same name

The first attribute means that Sentries will wait 2 seconds before detecting you, allowing you to stab the Engineer and not immediately get shot at by a sentry.

Backpack Giger Counter.png
The Scanner
Level 1 Scanner (Duh)
On Use: Scans map for nearby enemies and randomly disguises as one
+50% faster disguise rate
Cannot disguise normally
This weapon deploys +60% slower
This weapon holsters +35% slower

The Scanner

I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but it was seriously underpowered. So, I decided to buff it. After that I nerfed it because the buff was too strong.

Multi-Class

Aw-Warlordswinchester.png
The Fler Kulor
Level 1 Shotgun
+67% ammo capacity
+30% bullets per shot
-34% clip size
The Swedes have done it again!

The Fler Kulor

"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a much larger ammo pool and more bullets per shot, this weapon is meant to be viable shotgun replacement comparable to the Scout's Force-A-Nature. The "-34% clip size" will reduce this weapon's clip size to 4, from the original 6. This may not be enough, so I may have to increase this, or even change it to a more costly downside.

Backpack Pistol.png
The Kraftig 83
Level 1 One-Of-A-Kind Raygun
Shoots a heavy, high-powered laser ball
Damage quickly lessens over a short radius
+500% maximum damage
-75% minimum damage
+35% damage vulnerability on wearer

The Kraftig 83

Based on a Dr. Grordbort weapon. Falloff radius is roughly equal to the range of the Buff Banner.

Changelog

November 1st, 2014
  • Created page

August 10th, 2017

  • Massive page overhaul
  • Added "Fler Kulor", "Chilliam William", "Die Heilkugel", and "The Recycler"

August 11th, 2017

  • Added "Muckwalkers" and "The New Zealand Bug Zapper"

August 12th, 2017

  • Added many new weapon concepts
    • "The Speed Demon", "Tereshkova", "Cherubim Combustor", "The Mercy Kill", "The Garcon Bebe", "Counterintelligence Credentials", and "The Scanner"

August 14th, 2017

  • Added new weapon concepts
    • "Gehrig's Gattler", "The Heifathon 88", "The Saturn Saber", and "The Kraftig 83"

August 16th, 2017

  • Fixed some minor grammatical errors
  • Removed the "The" prefix from "The Tereshkova", "The Speed Demon", and "The Heifathon 88"
  • 'Reworked the following weapons based on feedback'
    • Tereshkova
      • Removed the "+50% max primary ammo on wearer" bonus attribute
      • Added the "+10% of ammo regenerated every 5 seconds on wearer" bonus attribute
    • The Scot's Last Stand
      • Reduced the damage bonus from "+60%" to "+45%"
      • Removed the "No blast damage falloff" bonus attribute
      • Added the "-25% less splash damage falloff" bonus attribute
      • Removed the "Cannonballs explode on contact with any surface" attribute
    • The New Zealand Bug Zapper
      • Reworded the "Fires straight from the reserve ammo" attribute to be more concise and understandable
      • Added a "This weapon deploys +35% faster" bonus attribute
      • Reduced the secondary ammo bonus from "+167%" to "+33%", or from "200" reserve ammo to "100" reserve ammo
      • Removed the "-25% damage penalty" attribute
      • Arc damage no longer deals less damage
      • Lowered the arc radius by 33%
  • Updated the descriptions of the changed weapons to better reflect their current state.