Talk:Medieval Mode

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Revision as of 18:49, 18 December 2010 by Jestersage (talk | contribs)
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Community Medieval Mode strategy

Since medieval mode changes the balances of class completely, it should either have its own strategy page, or have a medieval section in each of the class' strategy page. I recommend a separate page for medieval due to each class have 2 strategy page (community and class match-up), makign it tedious to modify. Jestersage 18:49, 18 December 2010 (UTC)

Created Page

Somebody get the ball rolling and actually add stuff of substance, I don't know how this stuff works. Bonzi77 03:02, 18 December 2010 (UTC)

Special Stuff

  • Certain weapons cannot be used
  • Capping doesn't add more time
  • When a player is killed, a health kit is dropped rather a weapon. Since metal can't really be used
  • Map specific? - Bag pipes play on certain events IE win/lose or main gate open

Most recent update -= M-NINJA Burger Gib.png =- 03:07, 18 December 2010 (UTC)

  • Chat is changed to sound medeval.

Most recent update -= M-NINJA Burger Gib.png =- 03:25, 18 December 2010 (UTC)

Don't put this in discussion, put it in the page ;) --CruelCow (talk) 03:42, 18 December 2010 (UTC)


For all classes except sniper and medic, melee only. Sniper may use huntsman and medic may use the crossbow. Demoman can use the charge targe. -benjaminbigelow

Well no. Scout can use mad milk and bonks. the soldier can use either banner, and the spy has the desguise kit. -= M-NINJA Burger Gib.png =- 03:39, 18 December 2010 (UTC)