Template:Zombie Infection abilities
Class | Abilities | Cooldown | HUD icon |
---|---|---|---|
Zombie Scout | Passive: 75% faster movement speed (520 Hu/s).[1] Passive: 50 less max health (75 total health).[2] |
N/A | |
Zombie Soldier | Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads. This leap counts as blast jumping.[3] |
10 seconds[4] | |
Zombie Pyro | Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5] Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6] |
N/A | |
Zombie Demoman | Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[8] Passive: 10 extra max health (185 total health).[2] |
6 seconds[4] | |
Zombie Heavy | Passive: Deal double damage, immune to knockback[7], 300 extra max health (600 total health)[2], and increased knockback dealt.[9] Passive: Instantly destroy buildings in a single hit.[2] |
N/A | |
Zombie Engineer | Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius.[10] Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[11] |
10 seconds[4] | |
Zombie Medic | Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13] Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge. Passive: 10 extra max health (160 total health).[2] |
11 seconds[4] | |
Zombie Sniper | Ability: Spit an acid ball that, when it lands, damages any Human that walks on it. The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. The acid pool has a 130 Hammer unit radius[14]. The acid ball can be held for a maximum of 5 seconds.[14] Passive: 10 extra max health (135 total health).[2] |
5 seconds[4] | |
Zombie Spy | Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines. It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15] Passive: 10 extra max health (135 total health).[2] |
10 seconds[4] |
Documentation for Zombie Infection abilities
Table used for the Zombie Infection page.
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- ↑ vscripts\infection\const.nut:L99
- ↑ a b c d e f g h i j vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\ability.nut:L225
- ↑ a b c d e f vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ a b vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56