Template:Zombie Infection abilities

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Revision as of 03:59, 12 October 2023 by ClockworkSpirit2343 (talk | contribs) (Fixed broken language template, reordered some max health changes for consistency, and small clarification on total health as well as Demo's explosive charge and Heavy's building destruction)
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Class Abilities Cooldown HUD icon
Scout Zombie portrait.png Zombie Scout Pictogram plus.png  Passive: 75% faster movement speed (520 Hu/s).[1]

Pictogram minus.png  Passive: 50 less max health (75 total health).[2]

N/A Scout Zombie Infection ability.png
Soldier Zombie portrait.png Zombie Soldier Pictogram plus.png  Ability: Leap into the air, in the direction the player is looking.
Landing on a player's head results in a stomp similar to the Mantreads.

Pictogram info.png  This leap counts as blast jumping.[3]
Pictogram plus.png  Passive: 10 extra max health (210 total health).[2]

10 seconds[4] Soldier Zombie Infection ability.png
Pyro Zombie portrait.png Zombie Pyro Pictogram plus.png  Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5]

Pictogram plus.png  Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6]
Pictogram minus.png  Passive: 30% damage penalty.[7]

N/A Pyro Zombie Infection ability.png
Demoman Zombie portrait.png Zombie Demoman Pictogram plus.png  Ability: Explosive Charge, similar to the Charge when wearing a shield,
dealing 275 damage in a 150 Hammer unit radius.[8]

Pictogram plus.png  Passive: 10 extra max health (185 total health).[2]

6 seconds[4] Demoman Zombie Infection ability.png
Heavy Zombie portrait.png Zombie Heavy Pictogram plus.png  Passive: Deal double damage, immune to knockback[7], 300 extra max health (600 total health)[2], and increased knockback dealt.[9]

Pictogram plus.png  Passive: Instantly destroy buildings in a single hit.[2]
Pictogram minus.png  Passive: 10% slower move speed (207 Hu/s).[2]

N/A Heavy Zombie Infection ability.png
Engineer Zombie portrait.png Zombie Engineer Pictogram plus.png  Ability: Throw an EMP bomb, temporarily disabling any buildings for
6.5 seconds after 3.5 seconds in a 500 Hammer units radius.[10]

Pictogram minus.png  Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[11]
Pictogram info.png  EMP explosion shakes the screen of players near it.[10]
Pictogram plus.png  Passive: 10 extra max health (135 total health).[2]

10 seconds[4] Engineer Zombie Infection ability.png
Medic Zombie portrait.png Zombie Medic Pictogram plus.png  Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.
Pictogram info.png  The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13]
Pictogram info.png  Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.

Pictogram plus.png  Passive: 10 extra max health (160 total health).[2]

11 seconds[4] Medic Zombie Infection ability.png
Sniper Zombie portrait.png Zombie Sniper Pictogram plus.png  Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.
Pictogram info.png  The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
Pictogram info.png  The acid pool has a 130 Hammer unit radius[14].
Pictogram info.png  The acid ball can be held for a maximum of 5 seconds.[14]

Pictogram plus.png  Passive: 10 extra max health (135 total health).[2]

5 seconds[4] Sniper Zombie Infection ability.png
Spy Zombie portrait.png Zombie Spy Pictogram plus.png  Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.
It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15]

Pictogram plus.png  Passive: 10 extra max health (135 total health).[2]

10 seconds[4] Spy Zombie Infection ability.png

Documentation for Zombie Infection abilities

Table used for the Zombie Infection page.

  1. vscripts\infection\const.nut:L99
  2. a b c d e f g h i j vscripts\infection\const.nut:L167-210
  3. vscripts\infection\ability.nut:L225
  4. a b c d e f vscripts\infection\const.nut:L17-28
  5. vscripts\infection\infection.nut:L349
  6. vscripts\infection\infection.nut:L695-713
  7. a b vscripts\infection\const.nut:L42-50
  8. vscripts\infection\ability.nut:L64-67
  9. vscripts\infection\const.nut:L229
  10. a b vscripts\infection\ability.nut:L10-29
  11. vscripts\infection\const.nut:L334-335
  12. vscripts\infection\ability.nut:L59-62
  13. vscripts\infection\ability.nut:L320
  14. a b vscripts\infection\ability.nut:L32-50
  15. vscripts\infection\ability.nut:L53-56