Difference between revisions of "Community Soldier strategy (Classic)"

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{{DISPLAYTITLE:Estrategia de la comunidad para el Soldado (TFC)}}
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The [[Soldier (Classic)|Soldier]] is a tough, all-purpose assault class.  He's easy to pick up but difficult to master, capable of both ranged spam and close quarters violence. His slow movement speed belies his potential agility. He can [[Rocket Jump]] to cover distances quickly and reach unusual locations, and his weapons are excellent against all foes.
El [[Soldier (Classic)/es|Soldado]] (''Soldier'' en inglés) es una clase de asalto multipropósito. Es fácil de usar pero difícil de dominar, es capaz de lanza espam a larga distancia y causar destrozos a corta distancia. Su velocidad reducida se ve compensada por su agilidad potencial, gracias a los [[Rocket Jump/es|saltos con cohete]].
 
  
 
==General==
 
==General==
*Los [[Rocket Jump/es|saltos con cohete]] te permiten llegar a lo alto de zonas que ninguna otra clase puede alcanzar. Los enemigos son más vulnerables desde lo alto.
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*[[Rocket Jump]] to the tops of structures that no other class can reach. Enemies are easy to shoot from up high, but most will have difficulty firing back.
  
==Consejos de armas==
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==Weapon Specific Tips==
===[[Rocket Launcher (Classic)/es|Lanzacohetes]]===
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A list of useful tidbits about the Soldier's tools. 
*Mantén siempre la munición de tu lanzacohetes completamente cargada.
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*Al combatir contra clases que tengan poca vida, como el [[Scout (Classic)/es|Explorador]], el [[Engineer (Classic)/es|Ingeniero]] o el [[Spy (Classic)/es|Espía]], no es necesario malgastar dos cohetes. Basta con un cohete y rematar con la [[Single-Barrel Shotgun (Classic)/es|Escopeta de uno]] o [[Double-Barrel Shotgun (Classic)/es|dos cañones]]. Así te ahorrarás recargar un proyectil.
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===[[Rocket Launcher (Classic)|Rocket Launcher]]===
*Intenta [[juggling/es|elevar]] a los enemigos disparándoles cohetes a los pies. Una vez en el aire puedes intentar predecir su trayectoria para darles durante el vuelo.
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*Always keep your Rocket Launcher loaded.
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*When fighting classes with little health such as  [[Scout (Classic)|Scouts]], [[Engineer (Classic)|Engineers]] and [[Spy (Classic)|Spies]], rather than using two rockets, fire one rocket then finish them off with your [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] or [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]. This will assist you by keeping one extra rocket loaded.
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*Try to [[juggling|juggle]] or bounce an enemy by shooting a rocket at their feet. By throwing them up in the air, you will be able to predict where they will land and you can follow up with ease.
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== See also ==
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*[[Team strategy (Classic)|Team strategy]]
  
== Véase también ==
 
*[[Team strategy (Classic)/es|Estrategia de equipo]]
 
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Soldier_nav}}
 
{{Classic_Soldier_nav}}
 
{{Class strategy (Classic)}}
 
{{Class strategy (Classic)}}
[[Category:Community strategy (Classic)/es]]
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[[Category:Community strategy (Classic)]]

Revision as of 12:34, 9 August 2022

The Soldier is a tough, all-purpose assault class. He's easy to pick up but difficult to master, capable of both ranged spam and close quarters violence. His slow movement speed belies his potential agility. He can Rocket Jump to cover distances quickly and reach unusual locations, and his weapons are excellent against all foes.

General

  • Rocket Jump to the tops of structures that no other class can reach. Enemies are easy to shoot from up high, but most will have difficulty firing back.

Weapon Specific Tips

A list of useful tidbits about the Soldier's tools.

Rocket Launcher

  • Always keep your Rocket Launcher loaded.
  • Try to juggle or bounce an enemy by shooting a rocket at their feet. By throwing them up in the air, you will be able to predict where they will land and you can follow up with ease.

See also