Heavy match-ups/ko

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< Heavy match-ups
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Class Strategy
Heavy.png
헤비
vs Scout.png
스카웃
당신은 큰 표적입니다. 대부분의 스카웃은 당신 주위를 돌며 당신을 공격하려고 할 것입니다. 더블 점프를 사용하고 방향을 갑자기 바꿔 당신이 조준을 하기 힘듭니다. 미니건을 돌리고 있지 않을 때 스카웃이 공격해온다면, 미니건을 채 돌리기도 전에 당신의 체력 반을 깎을 것입니다. 조준만 제대로 한다면, 스카웃은 특히 근접전에서 그리 큰 위험이 되지 않습니다. 나타샤를 쓰면 스카웃을 느리게 해 총알을 피할 수 없게 만듭니다.
Heavy.png
헤비
vs Soldier.png
솔져
당신은 솔져보다 체력도 많고 화력도 더 센 유일한 클래스입니다. 중거리에서 솔져를 만난다면 사살하는 데 문제가 되지 않을 것입니다. 화력은 당신이 더 세지만, 솔져의 로켓을 피하기는 힘들 것입니다. 특히 솔져가 고지에서나 엄폐물을 이용해 당신을 공격한다면 굉장히 성가십니다. 상대가 숨어있는 곳에 제압 사격을 가해 그의 체력을 깎으세요.
Heavy.png
Heavy
vs Pyro.png
Pyro
Your Minigun can deal more damage at close range than the Pyro’s Flamethrower or Axtinguisher. Unless the Pyro is skilled at ambushing, you will dominate him at close range. If you are ambushed, wind up your Minigun and keep your aim steady; your large health pool should help tank his high burst damage. A Pyro that attacks you head-on will often circle-strafe in an attempt to dodge your fire. He is not as mobile as the Scout, so keeping your crosshair on him is not as difficult.
Heavy.png
Heavy
vs Demoman.png
Demoman
The Demoman’s explosives can easily match your large damage output, especially from longer ranges. A smart Demoman will keep his distance while lobbing grenades and Stickybombs at you. You’ll want to lay down some suppressive fire to force him to take cover and then close the gap as quickly as possible. At close range, he will have difficulty aiming while your Minigun shreds him. A Demoman who runs at you with the Chargin’ Targe is almost a free kill.
Heavy.png
Heavy
vs Heavy.png
Heavy
Both of you will often be fighting on the front lines when you meet one another. The encounter will be decided by who has more health, who fires first, and which primary weapons the two of you are wielding. Even alone, it is possible to take down an enemy Heavy that is paired with a Medic by simply being the first to fire. Generally, a Heavy wielding Natascha will lose to one wielding the standard Minigun or Brass Beast.
Heavy.png
Heavy
vs Engineer.png
Engineer
A lone Engineer is far weaker than you in a straight-up fight. If you can get the drop on any Sentry Gun at close range, your Minigun can actually destroy it faster than it can kill you. If you need to deal with a Sentry Gun at a longer range, it’s best to come back with teammates, as all of your weapons suffer from significant spread. If necessary, you can use the Fists of Steel to tank Sentry Gun fire while your teammates destroy it.
Heavy.png
Heavy
vs Medic.png
Medic
A lone Medic should be easy to dispatch with your Minigun. However, a Medic is typically accompanied by a Medic buddy that can steadily wear your health down. Even if you chip away at his patient’s health, the Medic will be there to heal him. Thus, avoid the pair unless you have teammates nearby or can get the drop on them at close range.
Heavy.png
Heavy
vs Sniper.png
Sniper
Your slow speed and large frame make you an easy target, even if you move erratically. A fully charged headshot will instantly kill you, no matter how overhealed you are, so It’s best not to go out into any open areas that a Sniper is watching. At medium range, you can nick him with enoughMinigun or Shotgun bullets to severely impede his ability to aim as you close in. Once you are in range, he will stand no chance. Equipping the G.R.U. or Fists of Steel can make crossing a Sniper’s field of view a little bit easier.
Heavy.png
Heavy
vs Spy.png
Spy
Your slow speed, large size, and massive damage output will make you a very important target for an enemy Spy. Do not rely on your teammates to Spy-check for you, even if you are leading a charge. A short spray of Minigun bullets at a nearby teammate should be enough to determine whether or not he is a Spy. If a Spy uses his Cloak to retreat, use the spread of your primary weapon or Shotgun to reveal him. Once the Spy is caught, the fight should be simple.

See also