Brass Beast

From Team Fortress Wiki
Jump to: navigation, search
New gun is unfair to tiny baby enemies.
The Heavy

The Brass Beast is a community-created primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling with a number of modifications.

This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 16.2 / per bullet
Base damage 100% 10.8 / per bullet
Maximum fall-off 50% 5.4 / per bullet
Point blank 60-65 / per 1 ammo
600-650 / per second
Medium range 6-36 / per 1 ammo
60-360 / per second
Long range 5-12 / per 1 ammo
60-120 / per second
Critical 32 / per bullet
Mini-crit 15-22 / per bullet
Function times
Attack interval 0.1 s
Windup time 1.31 s
Values are approximate and determined by community testing.

Item set

The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Brass Beast
Brass Beast
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png

As a crafting ingredient

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Brass Beast was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Brass Beast was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

June 3, 2011 Patch

  • Added community contributed response rules to the Brass Beast.

June 23, 2011 Patch

  • [Undocumented] The Brass Beast was added to the crafting blueprint for the Tomislav.

June 28, 2011 Patch

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 28, 2011 Patch

  • [Undocumented] Modified the phong of the Brass Beast.

December 15, 2011 Patch

  • [Undocumented] Re-implemented the Community phong boost on the Brass Beast.

November 12, 2013 Patch

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

Bugs

  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
  • In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.

Gallery

See also