Brass Beast

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New gun is unfair to tiny baby enemies.
The Heavy

The Brass Beast is a community-created primary weapon for the Heavy. It is an antique mini-gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling with a number of modifications.

This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Maximum ramp-up 150% 16.2 / per bullet
Base damage 100% 10.8 / per bullet
Maximum fall-off 50% 5.4 / per bullet
Point blank 60-65 / per 1 ammo
600-650 / per second
Medium range 6-36 / per 1 ammo
60-360 / per second
Long range 5-12 / per 1 ammo
60-120 / per second
Critical 32 / per bullet
Mini-crit 15-22 / per bullet
Function times
Attack interval 0.1 s
Windup time 1.31 s
Values are approximate and determined by community testing.

Item set

The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Brass Beast
Brass Beast

No effect



See also: Crafting


Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png

As a crafting ingredient

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant

Related achievements

Leaderboard class heavy.png Heavy

Kill 10 enemies in mid-air with the minigun.

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Brass Beast was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Brass Beast was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

June 3, 2011 Patch

  • Added community contributed response rules to the Brass Beast.

June 23, 2011 Patch

  • [Undocumented] The Brass Beast was added to the crafting blueprint for the Tomislav.

June 28, 2011 Patch

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 28, 2011 Patch

  • [Undocumented] Modified the phong of the Brass Beast.

December 15, 2011 Patch

  • [Undocumented] Re-implemented the Community phong boost on the Brass Beast.

November 12, 2013 Patch

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.


  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
  • In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.


See also