Difference between revisions of "March 11, 2011 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|3|10|2011}} |
+ | | day = 11 | ||
+ | | month = march | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|3|15|2011}} | ||
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
− | + | | source = http://store.steampowered.com/news/5117/ | |
− | | | + | | notes = ===Team Fortress 2=== |
− | |||
− | |||
− | | notes = | ||
− | |||
− | ===Team Fortress 2=== | ||
* Fixed players not being able to fire their [[weapon]]s immediately after [[spawn]]ing. | * Fixed players not being able to fire their [[weapon]]s immediately after [[spawn]]ing. | ||
Line 18: | Line 17: | ||
* Updated [[Yukon|Cp_Yukon]] | * Updated [[Yukon|Cp_Yukon]] | ||
** Fixed a hole in the map. | ** Fixed a hole in the map. | ||
− | |||
}} | }} |
Latest revision as of 02:21, 4 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed players not being able to fire their weapons immediately after spawning.
- Fixed the decapitation counters not being displayed for some weapons.
- Fixed the revenge crit label not being localized correctly.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed the new Shogun hats not being grayed out when paint is being used.
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
- Updated Cp_Yukon
- Fixed a hole in the map.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/maps/cp_yukon_final.bsp