Health

From Team Fortress Wiki

Jump to: navigation, search
Health
Health image
Pickup Type: Health
This page refers to health pickups. Health may also refer to the hitpoints that govern the survivability of the various classes.
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics. Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Contents

Sources

Health kits

All health kits have a 10 second respawn time.

Other health sources
Dropped items
Weapons that supply health

Health kit comparison table

Class
Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout
(Sandman equipped)
(Special Delivery pack equipped)
26
23
31
63
55
75
125
110
150
Leaderboard class soldier.png Soldier 41 100 200
Leaderboard class pyro.png Pyro
(Back Scratcher equipped)
36
54
88
132
175
263†
Leaderboard class demoman.png Demoman
(Eyelander, HHHH, or Nessie's Nine Iron equipped, 0 heads)
(Eyelander, HHHH, or Nessie's Nine Iron equipped, 1 head)
(Eyelander, HHHH, or Nessie's Nine Iron equipped, 2 heads)
(Eyelander, HHHH, or Nessie's Nine Iron equipped, 3 heads)
(Eyelander, HHHH, or Nessie's Nine Iron equipped, 4+ heads)
(Claidheamh Mòr equipped)
(Ali Baba's Wee Booties equipped)
(Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 0 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 1 head)
(Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 2 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 3 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 4+ heads)
(Ali Baba's Wee Booties and Claidheamh Mòr equipped)
36
31
34
37
40
43
33
41
36
39
42
45
48
38
88
75
83
90
98
105
80
100
88
95
103
110
118
93
175
150
165
180
195
210
160
200
175
190
205
220
235
185
Leaderboard class heavy.png Heavy
(Dalokohs Bar or Fishcake for 30 seconds)
(Warrior's Spirit equipped)
(Warrior's Spirit and Dalokohs Bar or Fishcake for 30 seconds)
62
72
57
68
150
175
140
165
300
350
280
330
Leaderboard class engineer.png Engineer
(Gunslinger equipped)
26
31
63
75
125
150
Leaderboard class medic.png Medic
(Vita-Saw equipped)
31
29
75
70
150
140
Leaderboard class sniper.png Sniper
(Darwin's Danger Shield equipped)
26
31
63
75
125
150
Leaderboard class spy.png Spy
(Conniver's Kunai equipped)
(Big Earner equipped)
26
12
21
63
30
50
125
60
100
Civilian 11 25 50


Theoretical value. Heal received from pickups does not exceed the class' maximum health.

Gallery

Pickups and dispensing units

Weapons that provide health

See also: Weapons

Particle effects

Main article: Particle effects

Strategy

Trivia

See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox
Languages
Team Fortress 2
Team Fortress Classic
Valve Wiki Network
Portal Wiki