Health

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Health
Health image
Pickup Type: Health
This page refers to health pickups. Health may also refer to the hitpoints that govern the survivability of the various classes.
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics (and, as a Disguised Spy, enemy Medics as well). Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Contents

Sources

Health kits

All health kits have a 10 second respawn time, and play a distinct sound that only the player can hear when used.

  • Small Health Pickup: Heals roughly a fifth (20.5%) of the user's health. It also dropped by any player who is killed during Medieval Mode.
  • Medium Health Pickup: Heals half (50%) of the user's health.
  • Large Health Pickup: Heals all (100%) of the user's health.
Other health sources
Weapons that provide health
List of weapons that provide health
Secondary Mad Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores 15 health to user for each enemy player hit.
Black Box
Secondary Concheror
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Phlogistinator
  • Restores 100% health upon activation of "Mmmph".
Phlogistinator
Melee Powerjack
  • Restores 75 health upon killing an enemy and can overheal.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Persian Persuader
  • Converts all dropped weapons and ammunition boxes into health.
Persian Persuader
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 1 health per second.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 100% health upon killing an enemy.
Half-Zatoichi
Note

Health kit comparison table

Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26
23
31
29
63
55
75
70
125
110
150
140
Leaderboard class soldier.png Soldier 41 100 200
Leaderboard class pyro.png Pyro 36
54
88
132
175
263
Leaderboard class demoman.png Demoman
  • Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron equipped, 0 heads
  • Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron equipped, 1 head
  • Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron equipped, 2 heads
  • Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron equipped, 3 heads
  • Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron equipped, 4 heads or more
  • Claidheamh Mòr equipped
  • Ali Baba's Wee Booties or Bootlegger equipped
  • Ali Baba's Wee Booties or Bootlegger and Eyelander, Horseless Headless Horsemann's Headtaker,
    or Nessie's Nine Iron equipped, 0 heads
  • Ali Baba's Wee Booties or Bootlegger and Eyelander, Horseless Headless Horsemann's Headtaker,
    or Nessie's Nine Iron equipped, 1 head
  • Ali Baba's Wee Booties or Bootlegger and Eyelander, Horseless Headless Horsemann's Headtaker,
    or Nessie's Nine Iron equipped, 2 heads
  • Ali Baba's Wee Booties or Bootlegger and Eyelander, Horseless Headless Horsemann's Headtaker,
    or Nessie's Nine Iron equipped, 3 heads
  • Ali Baba's Wee Booties or Bootlegger and Eyelander, Horseless Headless Horsemann's Headtaker,
    or Nessie's Nine Iron equipped, 4 heads or more
  • Ali Baba's Wee Booties or Bootlegger and Claidheamh Mòr equipped
36
31
34
37
40
43
33
41
36

39

42

45

48

38
88
75
83
90
98
105
80
100
88

95

103

110

118

93
175
150
165
180
195
210
160
200
175

190

205

220

235

185
Leaderboard class heavy.png Heavy

62
72
57
68
150
175
140
165
300
350
280
330
Leaderboard class engineer.png Engineer 26
31
63
75
125
150
Leaderboard class medic.png Medic 31
29
75
70
150
140
Leaderboard class sniper.png Sniper 26
31
63
75
125
150
Leaderboard class spy.png Spy 26
12
21
63
30
50
125
60
100

Theoretical value. Heal received from pickups does not exceed the class' maximum health.

Gallery

Pickups and dispensing units

Weapons that provide health

See also: Weapons

Particle effects

Main article: Particle effects

Strategy

  • Use health pickups to instantly extinguish fire.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Staying next to a Dispenser or cart in battle can give you a health advantage.
  • As a Spy, it is possible to use a health pickup if you or your disguise is injured. Both health values will be increased by the health pack.
  • Note that health pickups will not overheal.
  • The Heavy's Sandvich acts as a medium health kit. If the Heavy is at full health, any health pickup he receives will refill his Sandvich ammo.
  • Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.

Update history

October 9, 2012 Patch

Trivia

  • The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.

See also

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