Difference between revisions of "March 12, 2015 Patch"

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** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
 
** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
 
* Added 3 new community-created taunts to the Mann Co. Store
 
* Added 3 new community-created taunts to the Mann Co. Store
** Scout taunt: The Boston Breakdance
+
** Scout taunt: [[The Boston Breakdance]]
** Sniper taunt: The Killer Solo
+
** Sniper taunt: [[The Killer Solo]]
** Sniper taunt: Most Wanted
+
** Sniper taunt: [[Most Wanted]]
 
* Added Crate #92 to the drop list
 
* Added Crate #92 to the drop list
* Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
+
* Updated sound vo files to use {{code|.mp3}} files instead of {{code|.wav}} files to reduce hard drive space
 
* Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
 
* Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
* Fixed an exploit related to material .vmt files and playing on servers using sv_pure
+
* Fixed an [[exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}}
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
* Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
+
* Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock powerup equipped
 
* Fixed an exploit related to Highlander mode and changing teams with instant respawn
 
* Fixed an exploit related to Highlander mode and changing teams with instant respawn
* Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
+
* Fixed a bug with the vote system UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0
 
* Fixed an exploit where clients could bypass the name change timer
 
* Fixed an exploit where clients could bypass the name change timer
* Fixed a bug that caused some particles to not draw correctly
+
* Fixed a bug that caused some [[particles]] to not draw correctly
 
* Fixed shadows drawing on some wearables while in first person
 
* Fixed shadows drawing on some wearables while in first person
 
* Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
 
* Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
* Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
+
* Fixed the [[Killstreak]] icon not being positioned correctly in the [[HUD]] {{code|targetID}} panel
* Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
+
* Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an airblast
 
* Updated the Mann Co. Store and Armory to not display item levels
 
* Updated the Mann Co. Store and Armory to not display item levels
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
* Added a "no helmet" style for the Antlers
+
* Added a "no helmet" style for the [[Antlers]]
* Added the OSL.tf tournament medals
+
* Added the [[OSL.tf tournament medals]]
* Added the Florida LAN tournament medals
+
* Added the [[Florida LAN tournament medals]]
 
* Reduced the latency of voice audio
 
* Reduced the latency of voice audio
* Updated the equip_region for the Black Knight's Bascinet
+
* Updated the {{code|[[equip_region]]}} for the [[Black Knight's Bascinet]]
* Updated The Little Bear so it can get assists in Pyrovision
+
* Updated [[The Little Bear]] so it can get assists in [[Pyrovision]]
* Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
+
* Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
* Updated the description for The Gunslinger to include the three hit combo
+
* Updated the description for [[The Gunslinger]] to include the three hit combo
 
* Updated the localization files
 
* Updated the localization files
* Mannpower update
+
* [[Mannpower]] update
** Added new map ctf_thundermountain
+
** Added new map {{code|[[ctf_thundermountain]]}}
 
** Added new powerup: Knockout
 
** Added new powerup: Knockout
 
*** Restricts the carrier to Melee and Grappling Hook only
 
*** Restricts the carrier to Melee and Grappling Hook only
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*** Melee hit forces the victim to drop their powerup or the flag if they have it
 
*** Melee hit forces the victim to drop their powerup or the flag if they have it
 
*** 4X melee damage to buildings
 
*** 4X melee damage to buildings
** Grappling Hook changes
+
** [[Grappling Hook]] changes
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
+
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}")
 
*** Added support for hooking into enemy players
 
*** Added support for hooking into enemy players
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
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**** Sound cue added when hooked by an enemy's grapple
 
**** Sound cue added when hooked by an enemy's grapple
 
*** Added new Grapple weapon sounds and grapple projectile
 
*** Added new Grapple weapon sounds and grapple projectile
*** Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
+
*** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}")
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
*** Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
+
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}")
 
*** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
 
*** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
 
** Added Revenge temporary powerup
 
** Added Revenge temporary powerup
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*** Temporarily grants crits, increased fire rate and increased clip size
 
*** Temporarily grants crits, increased fire rate and increased clip size
 
** Added unique powerup pickup sounds
 
** Added unique powerup pickup sounds
** Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
+
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2")
 
** Strength: Fixed sentries inheriting the double damage multiplier
 
** Strength: Fixed sentries inheriting the double damage multiplier
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
}}
 
}}

Revision as of 22:21, 12 March 2015

Patch notes

Team Fortress 2

  • Announcing the Taunt Workshop!
    • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
  • Added 3 new community-created taunts to the Mann Co. Store
  • Added Crate #92 to the drop list
  • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
  • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
  • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
  • Fixed the game not running for some dual GPU machines (Mac OS X)
  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
  • Fixed an exploit related to Highlander mode and changing teams with instant respawn
  • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
  • Fixed an exploit where clients could bypass the name change timer
  • Fixed a bug that caused some particles to not draw correctly
  • Fixed shadows drawing on some wearables while in first person
  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
  • Updated the Mann Co. Store and Armory to not display item levels
  • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
  • Added a "no helmet" style for the Antlers
  • Added the OSL.tf tournament medals
  • Added the Florida LAN tournament medals
  • Reduced the latency of voice audio
  • Updated the equip_region for the Black Knight's Bascinet
  • Updated The Little Bear so it can get assists in Pyrovision
  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the description for The Gunslinger to include the three hit combo
  • Updated the localization files
  • Mannpower update
    • Added new map ctf_thundermountain
    • Added new powerup: Knockout
      • Restricts the carrier to Melee and Grappling Hook only
      • Max health increased by 150
      • Immune to airblast and damage pushback
      • Melee weapon always crits and forcibly shoves the victim away
      • Melee hit forces the victim to drop their powerup or the flag if they have it
      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them
        • Hooked victims will bleed for 2 health per second
        • Unhook at any time by switching back to the grapple, or firing it again away from your victim
        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
        • Sound cue added when hooked by an enemy's grapple
      • Added new Grapple weapon sounds and grapple projectile
      • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
      • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected
      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds
    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
    • Strength: Fixed sentries inheriting the double damage multiplier
    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds#ifexist:Template:PatchDiff/March 12, 2015 Patch