Difference between revisions of "Upgrade Station"

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(Created page with "These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode). == Class == {| class="wikitable grid" style="border:1px solid #333;" ! class="header"...")
(Canteens)
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|-
 
|-
 
| style="border:1px solid #333;" | '''-35% Speed On Target'''
 
| style="border:1px solid #333;" | '''-35% Speed On Target'''
| style="border:1px solid #333;" | [[Jarate]]
+
| style="border:1px solid #333;" | [[Jarate]], [[Mad Milk]]
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
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| style="border:1px solid #333;" | {{Class link|Pyro}} Primary
 
| style="border:1px solid #333;" | {{Class link|Pyro}} Primary
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''+100% Charge Recharge Rate'''
 +
| style="border:1px solid #333;" | {{Class link|Demoman}} Shields
 +
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
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| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 +
|-
 +
| style="border:1px solid #333;" | '''Armor Penetration'''
 +
| style="border:1px solid #333;" | {{Class link|Spy}} Melee
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | Allows backstabs against giant robots at X% damage
 
|-
 
|-
 
| style="border:1px solid #333;" | '''+2s Crits On Kill'''
 
| style="border:1px solid #333;" | '''+2s Crits On Kill'''
| style="border:1px solid #333;" | [[Bottle]]
+
| style="border:1px solid #333;" | {{Class link|Demoman}} Melee<br>{{Class link|Spy}} Melee
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2 seconds of 100% critical chance
 
| style="border:1px solid #333;" | 2 seconds of 100% critical chance
 +
|-
 +
| style="border:1px solid #333;" | '''Robot Sapper Power'''
 +
| style="border:1px solid #333;" | {{Class link|Spy}} Sapper
 +
| style="border:1px solid #333;" | 350
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" | Increased robot Sapper radius and duration
 
|-
 
|-
 
|}
 
|}
  
 +
 +
== Medigun ==
 +
 +
These are available only to the Medic's Mediguns.
 +
 +
{| class="wikitable grid" style="border:1px solid #333;"
 +
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Cost
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Levels
 +
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 +
|-
 +
| style="border:1px solid #333;" | '''Share Power Ups'''
 +
| style="border:1px solid #333;" | 600
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" | Share canteen powerups with heal target
 +
|-
 +
| style="border:1px solid #333;" | '''+25% Übercharge Rate'''
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''+25% Heal Rate'''
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''+2s Über Duration'''
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''+25% Max Overheal'''
 +
| style="border:1px solid #333;" | 200
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''+50% Overheal Time'''
 +
| style="border:1px solid #333;" | 150
 +
| style="border:1px solid #333;" | 2
 +
| style="border:1px solid #333;" |
 +
|-
 +
|}
  
 
== Buildings ==
 
== Buildings ==
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| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | This one actually affects the engineer.
+
| style="border:1px solid #333;" | +50% metal to the engineer, not the buildings
 
|-
 
|-
 
| style="border:1px solid #333;" | '''+100% Dispenser Range'''
 
| style="border:1px solid #333;" | '''+100% Dispenser Range'''
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| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 +
|}
 +
 +
== Canteens ==
 +
 +
These are available to any class with a Canteen on their Action Slot.
 +
 +
{| class="wikitable grid" style="border:1px solid #333;"
 +
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Cost
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Levels
 +
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 +
|-
 +
| style="border:1px solid #333;" | '''Become Crit Boosted'''
 +
| style="border:1px solid #333;" | 100
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" | Crits and double sentry firing speed for 5 seconds
 +
|-
 +
| style="border:1px solid #333;" | '''Become Übercharged'''
 +
| style="border:1px solid #333;" | 75
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" | Übercharge and shield sentry from damage for 5 seconds
 +
|-
 +
| style="border:1px solid #333;" | '''Refill Clips and Ammo'''
 +
| style="border:1px solid #333;" | 25
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" | Instantly refill all weapon clips and ammo
 +
|-
 +
| style="border:1px solid #333;" | '''Teleport to Spawn'''
 +
| style="border:1px solid #333;" | 10
 +
| style="border:1px solid #333;" | 3
 +
| style="border:1px solid #333;" | Instantly teleport to spawn
 
|}
 
|}

Revision as of 15:48, 16 August 2012

These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).

Class

Upgrade Classes Cost Levels Notes
+25% Blast Resistance All 350 3
+25% Bullet Resistance All 350 3
+10% Movement Speed All 200 3
+2% Health Regen All 200 5
+20% Jump Height All 200 3
+25% Fire Resistance All 150 3
+25% Crit Resistance All 150 3
+5% Metal Regen Leaderboard class engineer.png Engineer 200 5


Weapon

When two costs are listed, the first is for the primary slot (or stickybomb launchers), and the second for the secondary or melee slot.

Upgrade Weapons Cost Levels Notes
Destroy Projectiles Leaderboard class heavy.png Heavy Primary 600 1 Bullets destroy rockets and grenades mid-flight
+20% Damage Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
500 4
+25% Damage Leaderboard class scout.png Scout Primary
Leaderboard class sniper.png Sniper Primary
Leaderboard class pyro.png Pyro Primary
400 4
+2 Clip Size Explosive 400 4
+50% Clip Size Uses Clip 400/200 4
Projectile Penetration Bullet 400/200 1 Projectiles penetrate enemy players.
Knockback Rage Leaderboard class heavy.png Heavy Primary 350 1 +1 rage on damage, taunt to knock back targets on damage
Explosive Headshot Leaderboard class sniper.png Sniper Primary 350 3 Increased headshot explosion radius and damage to nearby enemies
+50% Ammo Capacity Uses Ammo 250/125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Explosives, Shotgun 250 3
+25% Burn Damage Leaderboard class pyro.png Pyro Primary 250 4 Afterburn damage bonus
+25% Burn Time Leaderboard class pyro.png Pyro Primary 250 4 Afterburn duration
+20% Recharge Rage Thrown 250 4
+25% Buff Duration Banner 250 2
+10% Firing Speed Projectile 200/100 4
+25 Health On Kill All 200/100 4
+25% Projectile Speed Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
200 4
25% Faster Charge Leaderboard class sniper.png Sniper Primary 250 4 Missing a + in the description?
-35% Speed On Target Jarate, Mad Milk 200 1
+25% Airblast Force Leaderboard class pyro.png Pyro Primary 100 4
+100% Charge Recharge Rate Leaderboard class demoman.png Demoman Shields 150 4
+10% Attack Speed Melee 200 4
Armor Penetration Leaderboard class spy.png Spy Melee 400 4 Allows backstabs against giant robots at X% damage
+2s Crits On Kill Leaderboard class demoman.png Demoman Melee
Leaderboard class spy.png Spy Melee
350 2 2 seconds of 100% critical chance
Robot Sapper Power Leaderboard class spy.png Spy Sapper 350 3 Increased robot Sapper radius and duration


Medigun

These are available only to the Medic's Mediguns.

Upgrade Cost Levels Notes
Share Power Ups 600 1 Share canteen powerups with heal target
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2

Buildings

These are available only to the Engineer.

Upgrade Cost Levels Notes
+1 Disposable Sentry 500 1
+100% Building Health 400 3
+10% Sentry Firing Speed 350 3
2-Way Teleporters 250 1
+50% Max Metal Capacity 200 4 +50% metal to the engineer, not the buildings
+100% Dispenser Range 100 3

Canteens

These are available to any class with a Canteen on their Action Slot.

Upgrade Cost Levels Notes
Become Crit Boosted 100 3 Crits and double sentry firing speed for 5 seconds
Become Übercharged 75 3 Übercharge and shield sentry from damage for 5 seconds
Refill Clips and Ammo 25 3 Instantly refill all weapon clips and ammo
Teleport to Spawn 10 3 Instantly teleport to spawn