Difference between revisions of "User:SP458/MvM"

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!rowspan="1" style="background:#fef5e0"|1C-1
 
!rowspan="1" style="background:#fef5e0"|1C-1
 
|{{Robot icon|scout giant fast|g|size=20px}}||{{common string|bot easy}}||—
 
|{{Robot icon|scout giant fast|g|size=20px}}||{{common string|bot easy}}||—
|1||1||5
+
|1||2||5
 
|0||20
 
|0||20
 
|80
 
|80
Line 201: Line 201:
 
|-
 
|-
 
!rowspan="4" style="background:#fef5e0"|3A
 
!rowspan="4" style="background:#fef5e0"|3A
|{{Robot icon|soldier crit|g|size=20px}}||{{common string|bot normal}}||{{common string|bot flank right}}
+
|{{Robot icon|soldier|g|size=20px}}<br><span class="xsmall">Giant Bison Soldier</span>||{{common string|bot expert}}||{{common string|bot 100 crit chance}}<br>{{common string|bot flank right}}
|1||3||5
+
|1||2||5
 
|0||20
 
|0||20
|150
+
|180
 
|-
 
|-
 
|{{Robot icon|demo burst|g|size=20px}}||{{common string|bot expert}}||{{common string|bot 100 crit chance}}<br>{{common string|bot flank left}}
 
|{{Robot icon|demo burst|g|size=20px}}||{{common string|bot expert}}||{{common string|bot 100 crit chance}}<br>{{common string|bot flank left}}
|1||3||5
+
|1||2||5
 
|0||20
 
|0||20
|150
+
|180
 
|-
 
|-
 
|- style="background:#fef5e0"
 
|- style="background:#fef5e0"
|style="border-left:#e7b53b 5px solid"|3/4 {{Robot icon|heavy mittens|size=20px}}<br><span class="xsmall">250 HP</span>||{{common string|bot easy}}||1/3 {{common string|bot flank right}}<br>1/3 {{common string|bot flank left}}
+
|style="border-left:#e7b53b 5px solid"|2/3 {{Robot icon|heavy mittens|size=20px}}<br><span class="xsmall">250 HP</span>||{{common string|bot easy}}||1/3 {{common string|bot flank right}}<br>1/3 {{common string|bot flank left}}
|rowspan="2"|16||rowspan="2"|16||rowspan="2"|160
+
|rowspan="2"|18||rowspan="2"|18||rowspan="2"|108
|rowspan="2"|0||rowspan="2"|10
+
|rowspan="2"|0||rowspan="2"|0
|rowspan="2"|320
+
|rowspan="2"|270
 
|- style="background:#fef5e0"
 
|- style="background:#fef5e0"
|style="border-left:#e7b53b 5px solid"|1/4 {{Robot icon|heavy champ|size=20px}}||{{common string|bot expert}}||{{common string|bot 100 crit chance}}<br>{{pro|+50%}} {{common string|bot damage dealt}}<br>{{pro|+30%}} {{common string|bot movement speed}}
+
|style="border-left:#e7b53b 5px solid"|1/3 {{Robot icon|heavy champ|size=20px}}||{{common string|bot expert}}||{{common string|bot 100 crit chance}}<br>{{pro|+50%}} {{common string|bot damage dealt}}<br>{{pro|+30%}} {{common string|bot movement speed}}
 
|-
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|3B|{{common string|wave begins after}} 3A {{common string|wave is all dead}}}}
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|3B|{{common string|wave begins after}} 3A {{common string|wave is all dead}}}}
 
|{{Robot icon|soldier conch|size=20px}}||{{common string|bot expert}}||{{common string|bot spawns with full rage}}<br>{{pro|+800%}} {{common string|bot buff duration}}<br>{{Item icon|Direct Hit|size=24x24px}}
 
|{{Robot icon|soldier conch|size=20px}}||{{common string|bot expert}}||{{common string|bot spawns with full rage}}<br>{{pro|+800%}} {{common string|bot buff duration}}<br>{{Item icon|Direct Hit|size=24x24px}}
|5||10||40
+
|6||12||48
 
|5||10
 
|5||10
|160
+
|150
 
|-
 
|-
 
|{{Robot icon|scout giant fast|g|size=20px}}||{{common string|bot easy}}||&mdash;
 
|{{Robot icon|scout giant fast|g|size=20px}}||{{common string|bot easy}}||&mdash;
|2||10||16
+
|2||6||16
 
|10||10
 
|10||10
 
|200
 
|200
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The last wave is divided into five main parts:
 
The last wave is divided into five main parts:
* The first part mixes up Giants (Charged Soldiers and Burst Fire Demomen) with fast melee Heavies. The huge number of Heavy Mittens may make you forget the boosted K.G.B. Heavyweight Champs blended in with the group.
+
* The first part mixes up Giants (Bison Soldiers and Burst Fire Demomen) with fast melee Heavies. The huge number of Heavy Mittens may make you forget the boosted K.G.B. Heavyweight Champs blended in with the group.
 
* The second part is a Super Scout rush with waves of Concheror Direct Hit Soldiers. Once again, try to bodyblock the Scouts while you keep the bomb carried by a slower Soldier.
 
* The second part is a Super Scout rush with waves of Concheror Direct Hit Soldiers. Once again, try to bodyblock the Scouts while you keep the bomb carried by a slower Soldier.
 
* The third part mimics the dreaded 7th part of Caliginous Caper, with a Tank rush and a Spy swarm. The Tanks are frailer, but they spawn more frequently and the Spies appear sooner, 10 seconds after the first Tank. Turn your back every once in a while to not be ambushed or climb the Tanks.
 
* The third part mimics the dreaded 7th part of Caliginous Caper, with a Tank rush and a Spy swarm. The Tanks are frailer, but they spawn more frequently and the Spies appear sooner, 10 seconds after the first Tank. Turn your back every once in a while to not be ambushed or climb the Tanks.

Revision as of 21:11, 7 May 2015

For Robocalypse, click here.

Endurance Mannworks Mission - Ominous Obstruction

Waves

Ominous Obstruction
Basic Information
Name: Ominous Obstruction

File name:

mvm_mannworks_ironmonger
Developer(s): Valve
Map: Mannworks
Mission type: Unknown
Waves: 3
Difficulty: Expert
Starting credits: 400
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown
Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Heavy steelfist
Heavy steelfist
Hard 6 18 60 0 10 240
Bowman
Bowman
Bowman
Bowman
Hard
Soldier infinite
Expert 1 3 5 5 25 160
1B
Scout bonk
Hard Melee only
Pictogram plus.png 100% crit chance
10 10 60 10 0 120
Demoman
Hard 6 6 36 10 0 90
Pyro
Expert Fires continuously 1 4 6 15 15 180
1C-1
Scout giant fast
Easy 1 2 5 0 20 80
1C-2
Heavy
Expert 9 9 18 5 0 180
Medic uber
Medic uber
Medic uber
Medic uber

Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Demoknight
Hard 10 10 40 5 0 80
1D
Heavy deflector
Expert 11 11 11 0 0 110
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Scout fan
Expert 10 10 30 0 0 60
Support
Sydney Sniper
Hard Vision range 3000 4 30 30
Wave 2
2A
Tank
14,000 1 1 0 0 100
Tank
14,000 1 1 0 0 100
Soldier blackbox

Tank Buster Soldier
Hard Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
6 12 60 5 8 180
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Heavy
Heavy
Heavy
Heavy
Hard
Scout stun
Hard Pictogram plus.png 100% crit chance
10 10 30 30 20 60
2B
Pyro flare
Expert 4 12 32 0 10 200
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Heavy mittens

250 HP
Easy 1/5 Flank defenders's right
1/5 Flank defenders's left
10 10 60 5 10 60
2C
Demoman

Type 2
Expert 2 4 10 5 15 100
Soldier

Bison Soldier
Expert 8 8 40 5 10 160
Pyro
Hard 6 6 30 5 10 90
Tank
17,000 1 1 10 0 100
Tank
17,000 1 1 10 0 100
2D-1
Heavy steelfist

Steel Gauntlet Pusher
Expert Pictogram plus.png 100% crit chance
4 8 20 10 15 125
2D-2
Soldier spammer

Type 1
Expert 2 4 4 15 30 200
Medic
Expert
2E-1
Soldier conch

Concheror Samurai
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
5 10 25 15 15 125
Demoknight samurai
Demoknight samurai
Demoknight samurai
Demoknight samurai

Samurai Soldier
Expert
2E-2
Heavy heater
Expert Pictogram plus.png +50% damage dealt
Pictogram plus.png +100% afterburn damage bonus
2 4 4 30 30 200
Medic
Expert
Support
Spy
Expert 4 40 25
Pyro flare

Fast Scorch Shot
Expert Begins after 2C has finished spawning
Pictogram plus.png 100% crit chance
5 5 50 10 0 200
Wave 3
3A
Soldier

Giant Bison Soldier
Expert Pictogram plus.png 100% crit chance

Flank defenders's right
1 2 5 0 20 180
Demo burst
Expert Pictogram plus.png 100% crit chance

Flank defenders's left
1 2 5 0 20 180
2/3
Heavy mittens

250 HP
Easy 1/3 Flank defenders's right
1/3 Flank defenders's left
18 18 108 0 0 270
1/3
Heavy champ
Expert Pictogram plus.png 100% crit chance

Pictogram plus.png +50% damage dealt
Pictogram plus.png +30% movement speed
3B
Soldier conch
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Direct Hit
6 12 48 5 10 150
Scout giant fast
Easy 2 6 16 10 10 200
3C
Tank
20,000 1 6 5 20 300
Spy
Expert 8 16 120 15 5 120
3D
Soldier infinite
Expert 2 8 20 10 10 250
3E
Soldier spammer

Type 2
Expert 4 8 12 10 50 150
Medic
Expert
3F
Heavy deflector
Expert 1/2 Flank defenders's right
1/2 Flank defenders's left
2 4 4 50 10 200
Tank
22,500 1 1 60 0 150
Tank
22,500 1 1 60 0 150
3G
Soldier blackbox

Chief Tank Buster
60,000 HP
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
1 1 1 5 0 0
Support
Sniper
Hard Vision range 3000
Razorback
4 30 30
Scout
Expert Begins after 3C is all dead
Pictogram plus.png 100% crit chance
12 12 100 10 30 200
Pyro

Moon Cadet
Expert Begins after 3F is all dead
Pictogram plus.png 100% crit chance

Pictogram plus.png +50% damage dealt
8 5 30

Strategy

The first wave begins with a slow procession of Giant Rapid Fire Soldiers accompanied with Steel Gauntlets and Bowmen. Both queues will ultimately regroup on the main trail, allowing you to destroy them. A Spy can easily terminate Steel Gauntlets with a backstab.

Once 1B has finished appearing, several Super Scouts will spawn. Let a non-Giant robot carry the bomb while you destroy these Scouts. Alternatively, you can ask a Scout to upgrade his Mad Milk to slow down them or even establish a barricade to block them.

Having a Medic-dropping class (Demoman or Sniper) is highly recommended to beat 1C-2 and 1D because of the high number of Über Medics spawning in these sections.

The part 2A introduces the brand-new Tank Buster Soldiers. They lead formations of 4 Heavies and 1 Medic and combine the advantages of the Black Box Soldier and the Extended Backup Soldier. However, killing the Medic first is crucial, as it can potentially Über the Soldier and allow it to advance further. Several Stickybombs will be needed to counteract the protection granted by the Battalion's Backup (Crit-boosted Stickybombs won't work here).

The parts 2D and 2E (end of second wave) feature a mix of Fast Scorch Shot Pyros, Steel Gauntlet Pushers, Samurai Soldiers, Giant Burst Fire Soldiers and Giant Heater Heavies healed by Giant Medics. Split the team to be able to take care of all these problems at once.

The last wave is divided into five main parts:

  • The first part mixes up Giants (Bison Soldiers and Burst Fire Demomen) with fast melee Heavies. The huge number of Heavy Mittens may make you forget the boosted K.G.B. Heavyweight Champs blended in with the group.
  • The second part is a Super Scout rush with waves of Concheror Direct Hit Soldiers. Once again, try to bodyblock the Scouts while you keep the bomb carried by a slower Soldier.
  • The third part mimics the dreaded 7th part of Caliginous Caper, with a Tank rush and a Spy swarm. The Tanks are frailer, but they spawn more frequently and the Spies appear sooner, 10 seconds after the first Tank. Turn your back every once in a while to not be ambushed or climb the Tanks.
  • The fourth part is a Giant marathon, which comprises Giant Rapid Fire Soldiers, crit-boosted Giant Burst Fire Soldiers (with Giant Medics), Giant Deflector Heavies and a pair of Tanks, all of them accompanied with groups of Scouts. Having a Spy may be handy to destroy the Giant Medics, but the Snipers are protected by their Razorback.
  • In the last part, you'll face Chief Tank Buster, the boss of this mission. It can heal large amounts of health in one rocket burst, but using Über canteens prevents recovery. Exploit its long reload cycles to attack before it fires again. Beware of the Moon Cadets spawning with the boss, they can kill a Medic just by hitting his patient!

Endurance Ghost Town Mission - Utopian Uprising

Waves

Utopian Uprising
Basic Information
Name: Utopian Uprising

File name:

mvm_ghost_town_act2
Developer(s): Valve
Map: Ghost Town
Mission type: Unknown
Waves: 1 wave, 7 subwaves
Difficulty: Expert
Starting credits: 2000
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown
Sub-wave Class Count Delay(s) Credits
Wave 666
1
Bowman
Hard No damage penalty 8 8 40 0 0 200
Pyro
Expert Fires continuously
Pictogram plus.png 100% crit chance
8 8 40 0 0 200
Scout giant fast
Easy 1 5 5 10 10 300
2
Heavy
Expert 4 8 20 5 20 400
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Soldier buff
Hard Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
10 10 50 15 20 200
3
Tank
30,000 1 4 0 40 400
Soldier conch
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Pictogram plus.png 100% crit chance

Direct Hit
12 12 96 0 15 450
Demoman
Demoman
Demoman
Demoman
Demoman
Expert Pictogram plus.png 100% crit chance
4
Soldier backup
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Pictogram plus.png 100% crit chance
2 8 8 0 30 400
Medic
Expert
Tank
35,000 1 1 30 0 400
5A
Heavy steelfist

Steel Gauntlet Pusher
Expert Pictogram plus.png 100% crit chance
6 12 30 5 10 150
Demo burst
Expert Pictogram plus.png 100% crit chance
3 6 15 5 10 150
5B
Soldier spammer

Type 2
Expert 3 3 9 10 0 450
Medic
Medic
Expert
Demoknight
Expert Pictogram plus.png 100% crit chance
8 16 120 20 5 300
6A
Scout giant fast
Easy 1 10 10 20 2 120
6B
Soldier blackbox

Tank Buster Soldier
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
8 8 48 0 0 240
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert Pictogram plus.png +60% fire rate bonus
Soldier blackbox

Tank Buster Soldier
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
8 8 48 0 0 240
Demoman
Demoman
Demoman
Demoman

Demoman
Demoman
Demoman
Expert Pictogram plus.png 100% crit chance

Pictogram plus.png +50% faster reload rate
Heavy deflector
Expert Pictogram plus.png 100% crit chance
5 5 20 5 0 300
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Soldier blackbox

Tank Buster Soldier
Expert Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Tank
50,000 1 1 90 0 300
7
Soldier infinite

Corporal Infinite
60,000 HP
Expert 1 1 1 5 0 0
Support
Spy
Expert 4 30 40
Heavy
Expert Begins after 6B is all dead 10 5 30

Strategy

This mission is harder than Caliginous Caper due to the lower amount of credits (only $2000 at the start and $7200 at best at the end) and the inclusion of several tricks in the mission. Each part needs to be approached with the right strategy:

  • Part 1: Your team will face Super Scouts right from the start, which can quickly end the round if not properly dealt with.
  • Part 2: It is possible to get spawncamped if you let the Giant Heavies advance without killing their Medics. Having a Demoman or a Sniper to drop them is immensely helpful here. Don't underestimate the Buff Soldiers here, especially if they're boosting the Giants.
  • Part 3: If you haven't bought some Crit resistance at this point, you'll have difficulties beating the small yet powerful squads. Be sure to have enough firepower to take down the Tanks.
  • Part 4: Classes/tactics thay rely on Critical hits or Mini-crits (Spies, Snipers, Buff Banner, Crit canteens, etc.) will be rendered ineffective by the Battalion's Backup's boost, making the Giant Medics incredibly hard to destroy without triggering their Übercharges. Note, however, that backstabs and bodyshots may still deal respectable damage if fully upgraded (203 per backstab, 195 per fully charged bodyshot).
  • Part 5: Your team's firepower is tested in the subpart 5A, where you have to destroy groups of Steel Gauntlets accompanied with Giant Burst Fire Demomen. Later, in the subpart 5B, Giant Soldiers healed by two Giant Medics will spawn with swarms of Demoknights. Distribute the roles wisely to not be overwhelmed by the horde!
  • Part 6: The long waiting time (20 seconds) allows you to build a barricade to block the incoming Super Scout rush. Although the Flare Pyros and the Demomen look easy to kill, you'll have to eliminate the Tank Buster Soldiers before even thinking about attacking the Giant Deflector Heavies. You'll have to split the team for the final Tank.
  • Part 7: Divert Corporal Infinite with Übercharge canteens or a Scout with movement speed and jump height upgrades. It usually attacks the same player until he/she is dead or leaves its line of sight.