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Revision as of 22:03, 9 March 2015
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Contents
Endurance Mannworks Mission - Ominous Obstruction
Waves
Ominous Obstruction | |
---|---|
Basic Information | |
Name: | Ominous Obstruction |
File name: |
mvm_mannworks_ironmonger
|
Developer(s): | Valve |
Map: | Mannworks |
Mission type: | Unknown |
Waves: | 3 |
Difficulty: | Expert |
Starting credits: | 400 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Strategy
The first wave begins with a slow procession of Giant Rapid Fire Soldiers accompanied with Steel Gauntlets and Bowmen. Both queues will ultimately regroup on the main trail, allowing you to destroy them. A Spy can easily terminate Steel Gauntlets with a backstab.
Once 1B has appeared, several Super Scouts will spawn. Let a non-Giant robot carry the bomb while you destroy these Scouts. Alternatively, you can ask a Scout to upgrade his Mad Milk to slow down them or even establish a barricade to block them.
Having a Medic dropper class (Demoman, Sniper or Spy) is highly recommended to beat 1D and 1E because of the high number of Über Medics spawning in these sections.
The part 2A introduces the brand-new Tank Buster Soldiers. They lead formations of 4 Heavies and 1 Medic and combine the advantages of the Black Box Soldier and the Extended Backup Soldier. However, killing the Medic first is crucial, as it can potentially Über the Soldier and allow it to advance further. Several Stickybombs will be needed to counteract the protection granted by the Battalion's Backup.
The parts 2D and 2E (end of second wave) feature a mix of Fast Scorch Shot Pyros, Steel Gauntlet Pushers, Samurai Soldiers, Giant Burst Fire Soldiers and Giant Heater Heavies healed by Giant Medics. Ask half the team to kill the smaller robots while the other half kills the Giant Medics.
The last wave is divided into four main parts:
- The first part mixes up Giants (Natascha Heavies and Burst Fire Demomen) with fast melee Heavies. The sheer number of Heavy Mittens may make you forget the boosted K.G.B. Heavyweight Champs blended in with the group.
- The second part is a Super Scout rush with waves of Concheror Direct Hit Soldiers. Once again, try to bodyblock the Scouts while you keep the bomb carried by a slower Soldier.
- The third part mimics the dreaded 7th part of Caliginous Caper, with a Tank rush and a Spy swarm. The Tanks are frailer, but they spawn more frequently and the Spies appear sooner, 10 seconds after the first Tank. Turn your back every once in a while to not be ambushed or climb the Tanks.
- The last part is a Giant marathon, which comprises Giant Rapid Fire Soldiers, crit-boosted Giant Burst Fire Soldiers (with Giant Medics), Giant Deflector Heavies and a pair of Tanks, all of them accompanied with mobs of Tank Buster Soldiers. Only use Crit Canteens if the Backup Soldiers are not protecting the Giant robots.
Endurance Ghost Town Mission - Utopian Uprising
Waves
Utopian Uprising | |
---|---|
Basic Information | |
Name: | Utopian Uprising |
File name: |
mvm_ghost_town_act2
|
Developer(s): | Valve |
Map: | Ghost Town |
Mission type: | Unknown |
Waves: | 1 wave, 6 subwaves |
Difficulty: | Expert |
Starting credits: | 2000 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |