Difference between revisions of "Talk:Bazaar Bargain"

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== Model ==
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{{Talk archive
This seems to use the same model as the Walkabout from the advanced weaponizer.
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| arc1name = Archive 1
as seen here; http://wiki.teamfortress.com/wiki/Advanced_weaponizer [[User:Ruingliff|Ruingliff]] 01:35, 22 June 2011 (UTC)
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| arc1link = Talk:Bazaar Bargain/Archive 1
:Yes Advanced Weaponizer uses the model contributed by the creator of the item, but this is not notable trivia. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 01:41, 22 June 2011 (UTC)
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::True, yet the effect is extremely similar to the Weaponiser's effect. While not exactly valid trivia, it shouldn't be simply ignored. [[User:Triscuitable|Triscuitable]] 04:28, 22 June 2011 (UTC)
 
 
 
== Quote ==
 
Is the Sniper really saying "Panzer"? I'm not sure, sounds more like Punta. What do you think?[[User:MEDUNN|MEDUNN]] 05:44, 22 June 2011 (UTC)
 
 
 
== Kill icon ==
 
Where'd it come from? [[User:SilverHammer|SilverHammer]] 07:05, 22 June 2011 (UTC)
 
:[[Advanced Weaponiser]]. Has me scratching my head. [[User:Maggosh|mag]][[User talk:Maggosh|gosh]] 07:07, 22 June 2011 (UTC)
 
 
 
== Charge bonus ==
 
 
 
How does it exactly work? Has anyone tested? --[[User:SandeProElite|SandeProElite]] 08:43, 30 June 2011 (PDT)
 
:I tested it while filming a demo. All the details are already in the article, and the demo will be there soon too. :3 — [[User:Zhnigo|Zhnigo]] 10:19, 8 July 2011 (PDT)
 
 
 
== Shooting buildings while scoped in wipes your head counter ==
 
I know that I "missed" the head, but that doesn't mean I should lose all my hard work because I wanted to do something besides frag.  If Valve hasn't given any word on this, I feel that it should be put under the "Bug" section of the article unless Valve says it isn't.  It's a negative that isn't listed in the weapon description and doesn't seem like something that would be done intentionally. [[User:BraveTriforcer|BraveTriforcer]] 19:36, 3 July 2011 (PDT)
 
:Yeah, at the very least hitting buildings should have no effect on your current charge time. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 20:09, 3 July 2011 (PDT)
 
:: I figure it lowers your headshot count because you didn't shoot someone in the head. While the description specifically mentions ''body''shots, it also specifically mentions ''head''shots. I feel the bit should be removed. [[User:SilverHammer|SilverHammer]] 16:17, 9 July 2011 (PDT)
 
::: There needs to be somewhere were we note what happens when you hit buildings. A question like, "What does the weapon do when it hits buildings?" is just the sort of question people would look towards the Wiki for the answer. On top of that, the fact that hitting a building behaves like a bodyshot, and not a miss, is kind of different, I think, than what many people expected. [[User:Balladofwindfishes|Balladofwindfishes]] 16:19, 9 July 2011 (PDT)
 
: It isn't a bug, as you didn't deal a headshot. {{n}}[[File:User_Ohyeahcrucz_Sig.png|20px|sub]] [[User:Ohyeahcrucz|<span style="text-shadow:blue 0px 0px 0px;font-size:13px;font-family: Tf2 Build"><font color="blue">Ohyeahcrucz]]</font></span>  <span style="font-size:10px;font-weight:bold;font-family: helvetica"><font color="black"><nowiki>[</nowiki>[[User_talk:Ohyeahcrucz|T]]<nowiki>][</nowiki>[[Special:Contributions/Ohyeahcrucz|C]]<nowiki>]</nowiki></font></span> 16:21, 9 July 2011 (PDT)
 
::: It isn't different, because the game registers headshots. Any shot that doesn't hit a head isn't a headshot. [[User:SilverHammer|SilverHammer]] 16:23, 9 July 2011 (PDT)
 
::::The item specifically says "loses charge on bodyshot, counter goes to 0 on miss" You can't bodyshot a building, but you aren't missing either. The game is not clear what the weapon does when it hits buildings, and we need to step in and mention it somewhere, whether in bugs, or in the opening paragraphs of the weapon. [[User:Balladofwindfishes|Balladofwindfishes]] 16:24, 9 July 2011 (PDT)
 
::::I added it into the first paragraph with the game play elements. It's not trivia and not really a bug, so it will be more informative in the gameplay element section. [[User:Balladofwindfishes|Balladofwindfishes]] 19:15, 9 July 2011 (PDT)
 
 
 
==Weapon Demonstration==
 
Should this be redone? I noticed that the medic was killed before the soldier. Also, when demonstrating how the head counter works, the filmer seemed to be chaotic about shooting. Like shooting the heavy then moving on, then killing the heavy. [[User:Dr. Blutengott|Dr. Blutengott]] 07:17, 28 July 2011 (PDT)
 
:Not exactly the easiest weapon to make a demo for, is it? Different charging speeds at different head levels, how the head counter works when you hit or miss, scoped and unscoped... I agree the current video is a little chaotic, but with a bit of effort from those working on the weapon demonstration project, I'm sure they can figure out something that works a bit better in time. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 17:51, 28 July 2011 (PDT)
 
::I dont think its necessary to do each individual charge level, just one with seven heads compared to a default rifle, with zero heads and two. And then have the head count in a different section. [[User:Dr. Blutengott|Dr. Blutengott]] 18:43, 28 July 2011 (PDT)
 
:If you want the logic behind the video, I killed the medic before the soldier because I wanted to showcase the half-charge damage before the full-charge damage. The medic can't take a 150 hp fully charged bodyshot. :3 In the second part, the heavy is used to demonstrate that unscoped shots do not affect the head count. And again, he is killed last because he can endure two unscoped shots AND a fully charged bodyshot. That, and because 7 is the limit of headshot and people could get the wrong idea that the counter freezes at 7. I agree, maybe the part about shooting without the scope should be moved to after having killed all other bots except the heavy. However, the '''TF2 WEAPON DEMONSTRATION TEAM''' has its hands a little full at the moment. I'm sure we'll get to it, eventually. :3 — [[User:Zhnigo|Zhnigo]] 11:16, 19 October 2011 (PDT)
 
::The article now says "Should the player deliver a scoped body shot ''or miss'' while scoped in, the headshot counter will decrease by one and the charge rate will decrease by 10%. " Since the article and weapon demo conflict each other, shouldn't the demo be changed? [[User:Haosys|Haosys]] 04:52, 23 October 2011 (PDT)
 
 
 
==Only one head required for same charge speed as Sniper Rifle?==
 
The demonstration video got updated very recently and after watching it I noticed something particularly different: at the 1:46 minute mark of the video, the Bargain only need one head to match the charge speed of the Sniper Rifle. The wiki implies you need two heads. Is the wiki wrong? And if so would other info like charge time per head or base charge speed be wrong as well?  [[User:DAn|DAn]] 07:26, 14 April 2012 (PDT)
 

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