Bazaar Bargain

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Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
Bazaar Bargain publicity blurb

The Bazaar Bargain is a community-created primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.

This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 50% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot kill, the charge rate of the next shot taken will be 25% faster.

Subsequent headshots will increase the charge rate by 25% increments, until the bonus caps out at 6 consecutive headshots, at which the weapon will have a 100% faster charge rate than the default Sniper Rifle.

This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Base damage 100%
Function times
Attack interval 1.5 s
Maximum charge time
0 heads:
6.3 s
6 heads:
1.8 s
Zoom-in charging delay
0 heads:
2.6 s
6 heads:
0.65 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
Comparison of the time until full charge between the Bazaar Bargain with 0-6 heads and the stock Sniper Rifle.

Item set

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Bazaar Bargain
Bazaar Bargain

No effect



See also: Crafting


Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Refined Metal Lawrence of Australia weapon Desert Marauder
Item icon Refined Metal.pngx4 + Item icon Bazaar Bargain.pngItem icon Shahanshah.png = Item icon Desert Marauder.png

Strange variant

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.

Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.

Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.

Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.

Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.

Socket to Him
Socket to Him
Headshot an enemy Demoman.

The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.

Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.

Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 23, 2011 Patch (Über Update)
  • The Bazaar Bargain was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

October 20, 2011 Patch

  • [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.

January 11, 2012 Patch

  • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.

January 16, 2013 Patch

  • Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.

July 10, 2013 Patch

  • Fixed the starting charge rate being -40% instead of -20%.
  • Changed attribute:
    • Capped the max charge rate to 200%.

October 29, 2013 Patch (Scream Fortress 2013)

  • Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.

April 1, 2014 Patch

  • [Undocumented] Fixed crit boosted glow not showing.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • No longer lose heads on miss.
    • Collecting a head requires a headshot kill and not just a headshot.
    • Each head boosts charge rate by 25% up to 200%.
    • Charge rate penalty changed from -20% to -50%.
    • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.

December 21, 2017 Patch (Smissmas 2017)

Unused content

  • There is an audio file in the game files labeled as sniper_bazaarbargain_shoot.wav, which is the Sydney Sleeper firing sound under a different name.


  • The headshot counter does not show up in minimal HUD mode.


  • The Bazaar Bargain is based on the jezail, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.


See also