Difference between revisions of "May 21, 2008 Patch"
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− | + | == Team Fortress 2 == | |
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* Fixed mat_queue_mode crash during level transitions | * Fixed mat_queue_mode crash during level transitions | ||
* Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining | * Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining | ||
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* Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client | * Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client | ||
* Fixed map exploits in Gold Rush | * Fixed map exploits in Gold Rush | ||
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+ | {{Patch | ||
+ | |SOURCE=http://store.steampowered.com/news/1586/ | ||
+ | |CHANGES= | ||
+ | |BUGS= | ||
}} | }} | ||
{{Succession box | {{Succession box |
Revision as of 05:41, 3 July 2010
Team Fortress 2
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush
Template:Patch Template:Succession box
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