Difference between revisions of "May 21, 2008 Patch"

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{{Patch
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== Team Fortress 2 ==
|SOURCE=http://store.steampowered.com/news/1586/
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|CHANGES=
 
|BUGS=
 
 
* Fixed mat_queue_mode crash during level transitions
 
* Fixed mat_queue_mode crash during level transitions
 
* Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
 
* Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
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* Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
 
* Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
 
* Fixed map exploits in Gold Rush
 
* Fixed map exploits in Gold Rush
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{{Patch
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|SOURCE=http://store.steampowered.com/news/1586/
 +
|CHANGES=
 +
|BUGS=
 
}}
 
}}
 
{{Succession box
 
{{Succession box

Revision as of 05:41, 3 July 2010

Team Fortress 2

  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy's speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush

Template:Patch Template:Succession box