Difference between revisions of "November 12, 2003 Patch (Classic)"
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− | {{Patch layout | + | {{Patch layout |
− | + | | game = tfc | |
− | + | | before = {{Patch name|10|10|2003|classic}} | |
− | | before = | + | | day = 12 |
− | | after = | + | | month = november |
− | + | | year = 2003 | |
− | | source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | + | | after = {{Patch name|11|26|2003|classic}} |
− | | notes = | + | | source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html |
− | + | | notes = ===Team Fortress Classic=== | |
− | === | + | * Added check to make sure only one instance of the game is running. |
− | * Added check to make sure only one instance of the game is running | + | * Added code to try help diagnose the 'filesystem dll not found' sporadic error. |
− | * Added code to try help diagnose the 'filesystem dll not found' sporadic error | + | * Added some more info to help debug 'could not load filesystem' error. |
− | * Added some more info to help debug 'could not load filesystem' error | + | * Added fallback to software mode if selected video mode is not supported when game tries to start. |
− | * Added fallback to software mode if selected video mode is not supported when game tries to start | + | * Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "<code>sv_filetransfercompression</code>" cvar. |
− | * Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "sv_filetransfercompression" cvar. | + | * Changed error string "<code>BADPASSWORD</code>" to be a friendly string. |
− | * Changed error string "BADPASSWORD" to be a friendly string | + | * Changed default player name to be the users' friends name. |
− | * Changed default player name to be the users' friends name | + | * Fixed "condump" command. |
− | * Fixed "condump" command | ||
* Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods) | * Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods) | ||
− | * Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt | + | * Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt. |
− | * Increase MAX_HUD_SPRITES from 128 to 256 | + | * Increase <code>MAX_HUD_SPRITES</code> from 128 to 256. |
− | * Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play | + | * Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play. |
− | * Changed missing models to only be fatal error when developer cvar > 1 | + | * Changed missing models to only be fatal error when developer cvar > 1. |
− | + | * Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list. | |
− | + | * Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out. | |
− | * Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list | + | * Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode. |
− | * Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out | + | * Fixed corrupted VGUI2 text when using the TriAPI. |
− | * Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode | ||
− | * Fixed corrupted VGUI2 text when using the TriAPI | ||
* Fixed bug where singleplayer games were listed in the Mods list for HLDS. | * Fixed bug where singleplayer games were listed in the Mods list for HLDS. | ||
* Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS. | * Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS. | ||
− | * Fixed 'load failed' error causing players to timeout from server during level changes | + | * Fixed 'load failed' error causing players to timeout from server during level changes. |
− | * Fixed problem pulling crates in half-life | + | * Fixed problem pulling crates in half-life. |
− | * Fixed mp3 volume slider not taking effect immediately | + | * Fixed mp3 volume slider not taking effect immediately. |
− | * Fixed changing the bitdepth in video options not making the apply button show up | + | * Fixed changing the bitdepth in video options not making the apply button show up. |
− | * Fixed downloading of custom content from a server never saying 'complete' | + | * Fixed downloading of custom content from a server never saying 'complete'. |
− | * Fixed sponsor banner never being shown in the game | + | * Fixed sponsor banner never being shown in the game. |
− | * Fixed game menus still be clickable even when hidden by game load dialog | + | * Fixed game menus still be clickable even when hidden by game load dialog. |
− | * Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file | + | * Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file. |
− | * Fixed timer graphic not displaying in Counter-Strike | + | * Fixed timer graphic not displaying in Counter-Strike. |
}} | }} |
Latest revision as of 22:51, 25 May 2022
|
Patch notes
Team Fortress Classic
- Added check to make sure only one instance of the game is running.
- Added code to try help diagnose the 'filesystem dll not found' sporadic error.
- Added some more info to help debug 'could not load filesystem' error.
- Added fallback to software mode if selected video mode is not supported when game tries to start.
- Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "
sv_filetransfercompression
" cvar. - Changed error string "
BADPASSWORD
" to be a friendly string. - Changed default player name to be the users' friends name.
- Fixed "condump" command.
- Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
- Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt.
- Increase
MAX_HUD_SPRITES
from 128 to 256. - Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play.
- Changed missing models to only be fatal error when developer cvar > 1.
- Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list.
- Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out.
- Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode.
- Fixed corrupted VGUI2 text when using the TriAPI.
- Fixed bug where singleplayer games were listed in the Mods list for HLDS.
- Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS.
- Fixed 'load failed' error causing players to timeout from server during level changes.
- Fixed problem pulling crates in half-life.
- Fixed mp3 volume slider not taking effect immediately.
- Fixed changing the bitdepth in video options not making the apply button show up.
- Fixed downloading of custom content from a server never saying 'complete'.
- Fixed sponsor banner never being shown in the game.
- Fixed game menus still be clickable even when hidden by game load dialog.
- Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file.
- Fixed timer graphic not displaying in Counter-Strike.