Difference between revisions of "Talk:Tide Turner"

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(Damage/charge relationship: new section)
(Missing bug that is present for Screen and Targe?: new section)
 
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Need to investigate: The relationship between how much damage taken and how much charge % is lost should be investigated. [[User:Vaati 006|Vaati 006]] ([[User talk:Vaati 006|talk]]) 11:40, 5 January 2015 (PST)
 
  
 
== Damage/charge relationship ==
 
== Damage/charge relationship ==
  
 
The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage ''greatly'' reduces the charging distance". [[User:Vaati 006|Vaati 006]] ([[User talk:Vaati 006|talk]]) 11:43, 5 January 2015 (PST)
 
The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage ''greatly'' reduces the charging distance". [[User:Vaati 006|Vaati 006]] ([[User talk:Vaati 006|talk]]) 11:43, 5 January 2015 (PST)
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*Ask and you shall receive. [[User:Machinator|Machinator]] ([[User talk:Machinator|talk]]) 16:07, 7 January 2015 (PST)
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== Missing bug that is present for Screen and Targe? ==
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So first I found out that the Screen and Targe both had two bugs in common.
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One of the bugs I confirmed to also happen to the Tide Turner.
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The second bug, this one:
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<code>When active, after respawning after a death while wielding the Targe, a non-interactive model can be seen through textures and players.</code>
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I have no idea what it means, and thus I am unable to test if it is also for the Turner, but I'm willing to bet it is. Could someone else test it out? ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 14:07, 27 August 2017 (PDT)

Latest revision as of 21:07, 27 August 2017

Damage/charge relationship

The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage greatly reduces the charging distance". Vaati 006 (talk) 11:43, 5 January 2015 (PST)

  • Ask and you shall receive. Machinator (talk) 16:07, 7 January 2015 (PST)

Missing bug that is present for Screen and Targe?

So first I found out that the Screen and Targe both had two bugs in common.

One of the bugs I confirmed to also happen to the Tide Turner.

The second bug, this one:

When active, after respawning after a death while wielding the Targe, a non-interactive model can be seen through textures and players.

I have no idea what it means, and thus I am unable to test if it is also for the Turner, but I'm willing to bet it is. Could someone else test it out? ⇒Leaderboard class spy.png Anyar (talk/contributions/giveaway) 14:07, 27 August 2017 (PDT)