Difference between revisions of "User:TidB/Sandbox"
(Created page with "'''Personal Game Data''' is an official collection of pages showing game-related data covering the Valve games ''Counter-Strike: Global Offensive'', ''Dota 2'' and ''Team Fort...") |
m (Some additional info on the more obscure parts) |
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** Coaching Sessions | ** Coaching Sessions | ||
** Number of Likes as Coach | ** Number of Likes as Coach | ||
− | ** Additional Backpack Slots | + | ** Additional Backpack Slots: Number of additional slots compared to the standard backpack size of premium accounts, 300. |
** Time Started Training | ** Time Started Training | ||
** Number of New Users Helped | ** Number of New Users Helped | ||
Line 15: | Line 15: | ||
** Number of Gifts Given | ** Number of Gifts Given | ||
** Time Last Reported a Player | ** Time Last Reported a Player | ||
− | ** Bonus XP Pool | + | ** Bonus XP Pool: Amount of XP gained before the {{Patch name|10|20|2017}} that will be distributed over future matches until the pool runs out. |
** Ranked Games Played | ** Ranked Games Played | ||
** Casual Games Played | ** Casual Games Played | ||
Line 124: | Line 124: | ||
=== Match History === | === Match History === | ||
− | * Matches: contains Match ID | + | * Matches: contains Match ID, the unique identifier of the match |
** Reached Conclusion | ** Reached Conclusion | ||
** Type | ** Type | ||
− | ** Map Index | + | ** Map Index: A numerical identifier for maps. koth_suijin = 57, pl_goldrush = 15, pl_snowycoast = 62, pl_badwater = 18, pl_frontier_final = 38, koth_sawmill = 49, pl_swiftwater = 24, pl_upward = 31, cp_vanguard = 3, koth_viaduct = 8, koth_highpass = 59 |
** Match Creation Time | ** Match Creation Time | ||
** Match IP | ** Match IP | ||
Line 140: | Line 140: | ||
** Time in Queue | ** Time in Queue | ||
** Match End Time | ** Match End Time | ||
− | ** Season ID | + | ** Season ID: Currently only one season exists, making it always 1 |
** Match Status | ** Match Status | ||
− | ** Match Duration | + | ** Match Duration: Match duration in seconds |
** RED Team Final Score | ** RED Team Final Score | ||
** BLU Team Final Score | ** BLU Team Final Score | ||
− | ** Winning Team | + | ** Winning Team: 2 = RED, 3 = BLU. Usually, the team with the highest amount of points wins the overall game. There is always a winning team and no stalemate option. In case both teams have the same amount of points at the end, the winner is decided by a yet unknown process. |
** Game Mode | ** Game Mode | ||
** Win Reason | ** Win Reason | ||
Line 152: | Line 152: | ||
** Time Left Match | ** Time Left Match | ||
** Result PartyID | ** Result PartyID | ||
− | ** Result Team | + | ** Result Team: 2 = RED, 3 = BLU. |
** Result Score | ** Result Score | ||
** Result Ping | ** Result Ping | ||
** Result Player Flags | ** Result Player Flags | ||
− | ** Result Displayed Rating | + | ** Result Displayed Rating: Casual MMR. Determines how the player is paired into matches of similar MMR. |
− | ** Result Displayed Rating Change | + | *** Initial behaviour: The maximum MMR reachable was 50000. |
+ | *** Changes after the {{Patch name|3|28|2018}}: Introduction of Glicko skill rating. During the first few matches (TODO: How many?), the skill rating is much more volatile. The rating progression is very smooth | ||
+ | *** Apparently there were additional changes, possibly in the {{Patch name|6|26|2018}}: The rating changes seem to be much more volatile and less smooth. | ||
+ | ** Result Displayed Rating Change: Change in MMR. A loss will always result in a rating change of 0 or lower; a win will always result in a change of 0 or higher. | ||
** Result Rank | ** Result Rank | ||
− | ** Classes Played | + | ** Classes Played: An integer representing a bitfield, with the classes played being set to 1. It appears that the order of the classes doesn't match the order in-game (Scout, Soldier, Pyro, Demo, etc.) |
** Kills | ** Kills | ||
** Deaths | ** Deaths | ||
Line 206: | Line 209: | ||
=== XP History === | === XP History === | ||
* XP | * XP | ||
− | ** Match ID | + | ** Match ID: The match in which the XP were awarded |
** Match Type | ** Match Type | ||
− | ** Source | + | ** Source: The reason/description for the awarded XP, represented by an integer |
+ | *** 0: Score | ||
+ | *** 1: Objective Bonus | ||
+ | *** 2: Match Completed | ||
** Amount | ** Amount | ||
** Acknowledged | ** Acknowledged |
Latest revision as of 18:18, 28 December 2018
Personal Game Data is an official collection of pages showing game-related data covering the Valve games Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2.
Contents
- 1 Sections
- 1.1 Account Overview
- 1.2 Matchmaking Overview
- 1.3 Rating Updates
- 1.4 Reports
- 1.5 Promotional Codes
- 1.6 Coaching
- 1.7 Duels
- 1.8 Game Server Accounts
- 1.9 Loadout
- 1.10 Match History
- 1.11 Marked Servers
- 1.12 Soldier/Demoman War
- 1.13 New Users Helped
- 1.14 Notifications
- 1.15 Replay Videos
- 1.16 Survey Responses
- 1.17 Replay Contest Entries
- 1.18 Replay Contest Votes
- 1.19 XP History
- 1.20 Contracts
- 1.21 Contract Rewards Shop
- 2 External links
Sections
Account Overview
- Account Overview
- Time First Played
- Time Last Logged In
- Coaching Sessions
- Number of Likes as Coach
- Additional Backpack Slots: Number of additional slots compared to the standard backpack size of premium accounts, 300.
- Time Started Training
- Number of New Users Helped
- Number of Dislikes as Coach
- Began as Free Account
- Number of Gifts Given
- Time Last Reported a Player
- Bonus XP Pool: Amount of XP gained before the October 20, 2017 Patch that will be distributed over future matches until the pool runs out.
- Ranked Games Played
- Casual Games Played
- Contracts Overview
- Contract Map Currency
- Contract Party Mode Disabled
- Matchmaking Cooldowns: Competitive and Casual
- Last Penalty Game
- Last Low Priority Time
- Last Low Priority Duration
- Last Cooldown Time
- Last Cooldown Duration
- Times Places in Low Priority
- Time Received Cooldown
- War Events
- War Side Choosen
- War Points Scored
- Duels
- Duel Wins
- Duel Losses
- Last Player Dueled
- Last Duel Time
- Last Duel Result
- Class Loadout Selected
Matchmaking Overview
- Match Type Stats
- Match Type
- Season
- Games Played
- Total Points
- Total Kills
- Total Deaths
- Total Damage
- Total Healing
- Total Support
- Total Bronze Score Badges
- Total Silver Score Badges
- Total Gold Score Badges
- Total Bronze Kills Badges
- Total Silver Kills Badges
- Total Gold Kills Badges
- Total Bronze Damage Badges
- Total Silver Damage Badges
- Total Gold Damage Badges
- Total Bronze Healing Badges
- Total Silver Healing Badges
- Total Gold Healing Badges
- Total Bronze Support Badges
- Total Silver Support Badges
- Total Gold Support Badges
- Matchmaking Ratings
- Legacy Competitive MMR
- Legacy Competitive MMR
- Last Acknowledged Legacy Competitive MMR
- Competitive MMR
- Casual XP
- Last Acknowledged Casual XP
- Competitive Rank
- Last Acknowledged Competitive Rank
- Casual Rank
- Last Acknowledged Casual Rank
- Last Acknowledged Competitive MMR
Rating Updates
- Events
- Event Time
- Type
- Affected Rating
- Related Value
- Associated Match ID
Reports
- Reports
- Report Time
- Reported Player
- Reason
- Match Type
- Match ID
Promotional Codes
Coaching
Duels
- Duels
- Duel Time
- Opponent
- Player Score
- Opponent Score
- End Reason
Game Server Accounts
Loadout
- Loadouts
- Loadout Steam
- Class
- Slot
- Item ID
Match History
- Matches: contains Match ID, the unique identifier of the match
- Reached Conclusion
- Type
- Map Index: A numerical identifier for maps. koth_suijin = 57, pl_goldrush = 15, pl_snowycoast = 62, pl_badwater = 18, pl_frontier_final = 38, koth_sawmill = 49, pl_swiftwater = 24, pl_upward = 31, cp_vanguard = 3, koth_viaduct = 8, koth_highpass = 59
- Match Creation Time
- Match IP
- Match Port
- Datacenter
- Match Size
- Join Time
- Party ID at Join
- Team at Join
- Ping Estimate at Join
- Joined After Match Start
- Time in Queue
- Match End Time
- Season ID: Currently only one season exists, making it always 1
- Match Status
- Match Duration: Match duration in seconds
- RED Team Final Score
- BLU Team Final Score
- Winning Team: 2 = RED, 3 = BLU. Usually, the team with the highest amount of points wins the overall game. There is always a winning team and no stalemate option. In case both teams have the same amount of points at the end, the winner is decided by a yet unknown process.
- Game Mode
- Win Reason
- Match Flags
- Match Included Bots
- Time Left Match
- Result PartyID
- Result Team: 2 = RED, 3 = BLU.
- Result Score
- Result Ping
- Result Player Flags
- Result Displayed Rating: Casual MMR. Determines how the player is paired into matches of similar MMR.
- Initial behaviour: The maximum MMR reachable was 50000.
- Changes after the March 28, 2018 Patch: Introduction of Glicko skill rating. During the first few matches (TODO: How many?), the skill rating is much more volatile. The rating progression is very smooth
- Apparently there were additional changes, possibly in the June 26, 2018 Patch: The rating changes seem to be much more volatile and less smooth.
- Result Displayed Rating Change: Change in MMR. A loss will always result in a rating change of 0 or lower; a win will always result in a change of 0 or higher.
- Result Rank
- Classes Played: An integer representing a bitfield, with the classes played being set to 1. It appears that the order of the classes doesn't match the order in-game (Scout, Soldier, Pyro, Demo, etc.)
- Kills
- Deaths
- Damage
- Healing
- Support
- Score Medal
- Kills Medal
- Damage Medal
- Healing Medal
- Support Medal
- Leave Reason
- Connection Time
Marked Servers
- Servers
- Time Added
- Server Type
- Server IP Address
- Server Port
- Source
- Description
Soldier/Demoman War
New Users Helped
- Users
- Time
- Event Type
- Player
Notifications
Replay Videos
Survey Responses
- Surveys
- Survey Match ID
- Question Type
- Response Selected
Replay Contest Entries
Replay Contest Votes
XP History
- XP
- Match ID: The match in which the XP were awarded
- Match Type
- Source: The reason/description for the awarded XP, represented by an integer
- 0: Score
- 1: Objective Bonus
- 2: Match Completed
- Amount
- Acknowledged
Contracts
- Contracts
- Contract ID
- Contract Index
- Star 1
- Star 2
- Star 3
- Reward Claimed
- Selected Sub-Contract
- Map Version
- Sub-Contract ID
- Sub-Contract Index
- Contract Active
- Points Category 1
- Points Category 2
- Points Category 3
- Contract Version
Contract Rewards Shop
- Purchases
- Purchase ID
- Purchase Index
- Purchase Count
- Map Version