Difference between revisions of "User:TidB/Sandbox"

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(Created page with "'''Personal Game Data''' is an official collection of pages showing game-related data covering the Valve games ''Counter-Strike: Global Offensive'', ''Dota 2'' and ''Team Fort...")
 
m (Some additional info on the more obscure parts)
 
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** Coaching Sessions
 
** Coaching Sessions
 
** Number of Likes as Coach
 
** Number of Likes as Coach
** Additional Backpack Slots
+
** Additional Backpack Slots: Number of additional slots compared to the standard backpack size of premium accounts, 300.
 
** Time Started Training
 
** Time Started Training
 
** Number of New Users Helped
 
** Number of New Users Helped
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** Number of Gifts Given
 
** Number of Gifts Given
 
** Time Last Reported a Player
 
** Time Last Reported a Player
** Bonus XP Pool
+
** Bonus XP Pool: Amount of XP gained before the {{Patch name|10|20|2017}} that will be distributed over future matches until the pool runs out.
 
** Ranked Games Played
 
** Ranked Games Played
 
** Casual Games Played
 
** Casual Games Played
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=== Match History ===
 
=== Match History ===
* Matches: contains Match ID
+
* Matches: contains Match ID, the unique identifier of the match
 
** Reached Conclusion
 
** Reached Conclusion
 
** Type
 
** Type
** Map Index
+
** Map Index: A numerical identifier for maps. koth_suijin = 57, pl_goldrush = 15, pl_snowycoast = 62, pl_badwater = 18, pl_frontier_final = 38, koth_sawmill = 49, pl_swiftwater = 24, pl_upward = 31, cp_vanguard = 3, koth_viaduct = 8, koth_highpass = 59
 
** Match Creation Time
 
** Match Creation Time
 
** Match IP
 
** Match IP
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** Time in Queue
 
** Time in Queue
 
** Match End Time
 
** Match End Time
** Season ID
+
** Season ID: Currently only one season exists, making it always 1
 
** Match Status
 
** Match Status
** Match Duration
+
** Match Duration: Match duration in seconds
 
** RED Team Final Score
 
** RED Team Final Score
 
** BLU Team Final Score
 
** BLU Team Final Score
** Winning Team
+
** Winning Team: 2 = RED, 3 = BLU. Usually, the team with the highest amount of points wins the overall game. There is always a winning team and no stalemate option. In case both teams have the same amount of points at the end, the winner is decided by a yet unknown process.
 
** Game Mode
 
** Game Mode
 
** Win Reason
 
** Win Reason
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** Time Left Match
 
** Time Left Match
 
** Result PartyID
 
** Result PartyID
** Result Team
+
** Result Team: 2 = RED, 3 = BLU.
 
** Result Score
 
** Result Score
 
** Result Ping
 
** Result Ping
 
** Result Player Flags
 
** Result Player Flags
** Result Displayed Rating
+
** Result Displayed Rating: Casual MMR. Determines how the player is paired into matches of similar MMR.
** Result Displayed Rating Change
+
*** Initial behaviour: The maximum MMR reachable was 50000.
 +
*** Changes after the {{Patch name|3|28|2018}}: Introduction of Glicko skill rating. During the first few matches (TODO: How many?), the skill rating is much more volatile. The rating progression is very smooth
 +
*** Apparently there were additional changes, possibly in the {{Patch name|6|26|2018}}: The rating changes seem to be much more volatile and less smooth.
 +
** Result Displayed Rating Change: Change in MMR. A loss will always result in a rating change of 0 or lower; a win will always result in a change of 0 or higher.
 
** Result Rank
 
** Result Rank
** Classes Played
+
** Classes Played: An integer representing a bitfield, with the classes played being set to 1. It appears that the order of the classes doesn't match the order in-game (Scout, Soldier, Pyro, Demo, etc.)
 
** Kills
 
** Kills
 
** Deaths
 
** Deaths
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=== XP History ===
 
=== XP History ===
 
* XP
 
* XP
** Match ID
+
** Match ID: The match in which the XP were awarded
 
** Match Type
 
** Match Type
** Source
+
** Source: The reason/description for the awarded XP, represented by an integer
 +
*** 0: Score
 +
*** 1: Objective Bonus
 +
*** 2: Match Completed
 
** Amount
 
** Amount
 
** Acknowledged
 
** Acknowledged

Latest revision as of 18:18, 28 December 2018

Personal Game Data is an official collection of pages showing game-related data covering the Valve games Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2.

Sections

Account Overview

  • Account Overview
    • Time First Played
    • Time Last Logged In
    • Coaching Sessions
    • Number of Likes as Coach
    • Additional Backpack Slots: Number of additional slots compared to the standard backpack size of premium accounts, 300.
    • Time Started Training
    • Number of New Users Helped
    • Number of Dislikes as Coach
    • Began as Free Account
    • Number of Gifts Given
    • Time Last Reported a Player
    • Bonus XP Pool: Amount of XP gained before the October 20, 2017 Patch that will be distributed over future matches until the pool runs out.
    • Ranked Games Played
    • Casual Games Played
  • Contracts Overview
    • Contract Map Currency
    • Contract Party Mode Disabled
  • Matchmaking Cooldowns: Competitive and Casual
    • Last Penalty Game
    • Last Low Priority Time
    • Last Low Priority Duration
    • Last Cooldown Time
    • Last Cooldown Duration
    • Times Places in Low Priority
    • Time Received Cooldown
  • War Events
    • War Side Choosen
    • War Points Scored
  • Duels
    • Duel Wins
    • Duel Losses
    • Last Player Dueled
    • Last Duel Time
    • Last Duel Result
  • Class Loadout Selected

Matchmaking Overview

  • Match Type Stats
    • Match Type
    • Season
    • Games Played
    • Total Points
    • Total Kills
    • Total Deaths
    • Total Damage
    • Total Healing
    • Total Support
    • Total Bronze Score Badges
    • Total Silver Score Badges
    • Total Gold Score Badges
    • Total Bronze Kills Badges
    • Total Silver Kills Badges
    • Total Gold Kills Badges
    • Total Bronze Damage Badges
    • Total Silver Damage Badges
    • Total Gold Damage Badges
    • Total Bronze Healing Badges
    • Total Silver Healing Badges
    • Total Gold Healing Badges
    • Total Bronze Support Badges
    • Total Silver Support Badges
    • Total Gold Support Badges
  • Matchmaking Ratings
    • Legacy Competitive MMR
    • Legacy Competitive MMR
    • Last Acknowledged Legacy Competitive MMR
    • Competitive MMR
    • Casual XP
    • Last Acknowledged Casual XP
    • Competitive Rank
    • Last Acknowledged Competitive Rank
    • Casual Rank
    • Last Acknowledged Casual Rank
    • Last Acknowledged Competitive MMR

Rating Updates

  • Events
    • Event Time
    • Type
    • Affected Rating
    • Related Value
    • Associated Match ID

Reports

  • Reports
    • Report Time
    • Reported Player
    • Reason
    • Match Type
    • Match ID

Promotional Codes

Coaching

Duels

  • Duels
    • Duel Time
    • Opponent
    • Player Score
    • Opponent Score
    • End Reason

Game Server Accounts

Loadout

  • Loadouts
    • Loadout Steam
    • Class
    • Slot
    • Item ID

Match History

  • Matches: contains Match ID, the unique identifier of the match
    • Reached Conclusion
    • Type
    • Map Index: A numerical identifier for maps. koth_suijin = 57, pl_goldrush = 15, pl_snowycoast = 62, pl_badwater = 18, pl_frontier_final = 38, koth_sawmill = 49, pl_swiftwater = 24, pl_upward = 31, cp_vanguard = 3, koth_viaduct = 8, koth_highpass = 59
    • Match Creation Time
    • Match IP
    • Match Port
    • Datacenter
    • Match Size
    • Join Time
    • Party ID at Join
    • Team at Join
    • Ping Estimate at Join
    • Joined After Match Start
    • Time in Queue
    • Match End Time
    • Season ID: Currently only one season exists, making it always 1
    • Match Status
    • Match Duration: Match duration in seconds
    • RED Team Final Score
    • BLU Team Final Score
    • Winning Team: 2 = RED, 3 = BLU. Usually, the team with the highest amount of points wins the overall game. There is always a winning team and no stalemate option. In case both teams have the same amount of points at the end, the winner is decided by a yet unknown process.
    • Game Mode
    • Win Reason
    • Match Flags
    • Match Included Bots
    • Time Left Match
    • Result PartyID
    • Result Team: 2 = RED, 3 = BLU.
    • Result Score
    • Result Ping
    • Result Player Flags
    • Result Displayed Rating: Casual MMR. Determines how the player is paired into matches of similar MMR.
      • Initial behaviour: The maximum MMR reachable was 50000.
      • Changes after the March 28, 2018 Patch: Introduction of Glicko skill rating. During the first few matches (TODO: How many?), the skill rating is much more volatile. The rating progression is very smooth
      • Apparently there were additional changes, possibly in the June 26, 2018 Patch: The rating changes seem to be much more volatile and less smooth.
    • Result Displayed Rating Change: Change in MMR. A loss will always result in a rating change of 0 or lower; a win will always result in a change of 0 or higher.
    • Result Rank
    • Classes Played: An integer representing a bitfield, with the classes played being set to 1. It appears that the order of the classes doesn't match the order in-game (Scout, Soldier, Pyro, Demo, etc.)
    • Kills
    • Deaths
    • Damage
    • Healing
    • Support
    • Score Medal
    • Kills Medal
    • Damage Medal
    • Healing Medal
    • Support Medal
    • Leave Reason
    • Connection Time

Marked Servers

  • Servers
    • Time Added
    • Server Type
    • Server IP Address
    • Server Port
    • Source
    • Description

Soldier/Demoman War

New Users Helped

  • Users
    • Time
    • Event Type
    • Player

Notifications

Replay Videos

Survey Responses

  • Surveys
    • Survey Match ID
    • Question Type
    • Response Selected

Replay Contest Entries

Replay Contest Votes

XP History

  • XP
    • Match ID: The match in which the XP were awarded
    • Match Type
    • Source: The reason/description for the awarded XP, represented by an integer
      • 0: Score
      • 1: Objective Bonus
      • 2: Match Completed
    • Amount
    • Acknowledged

Contracts

  • Contracts
    • Contract ID
    • Contract Index
    • Star 1
    • Star 2
    • Star 3
    • Reward Claimed
    • Selected Sub-Contract
    • Map Version
    • Sub-Contract ID
    • Sub-Contract Index
    • Contract Active
    • Points Category 1
    • Points Category 2
    • Points Category 3
    • Contract Version

Contract Rewards Shop

  • Purchases
    • Purchase ID
    • Purchase Index
    • Purchase Count
    • Map Version

External links