Difference between revisions of "User talk:SillyPingwins"
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::::::: Side note from me here. While there shouldn't be any issues with forcing HLMV to use the high quality textures, it's possible that you'll still get the issue with the grey eyes. I did some testing a while back and found that it's somehow connected to forcing high quality textures, but it only shows up on certain hardware/software combinations (though I am wondering if it's Nvidia related). I personally wouldn't worry too much about the issues with the grey eyes, it's only the textures that are a big deal. Here's my [http://puu.sh/goiQg.cfg dxsupport.cfg], which is definitely set up to use the high quality textures. I have an "NVIDIA GeForce GTX 580" (as it's listed in the file), if that helps to confirm the settings for you. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 18:46, 5 March 2015 (PST) | ::::::: Side note from me here. While there shouldn't be any issues with forcing HLMV to use the high quality textures, it's possible that you'll still get the issue with the grey eyes. I did some testing a while back and found that it's somehow connected to forcing high quality textures, but it only shows up on certain hardware/software combinations (though I am wondering if it's Nvidia related). I personally wouldn't worry too much about the issues with the grey eyes, it's only the textures that are a big deal. Here's my [http://puu.sh/goiQg.cfg dxsupport.cfg], which is definitely set up to use the high quality textures. I have an "NVIDIA GeForce GTX 580" (as it's listed in the file), if that helps to confirm the settings for you. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 18:46, 5 March 2015 (PST) | ||
:::::::: Well, his [https://wiki.teamfortress.com/w/images/archive/f/f7/20150305175555!Asymmetric_Accolade_Heavy.png?t=20150305105857 old] image didn't had the gray eye issue, but the [https://wiki.teamfortress.com/w/images/f/f7/Asymmetric_Accolade_Heavy.png?t=20150305175555 new] one using my dxsupport.cfg has. Just wanted to note. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:49, 5 March 2015 (PST) | :::::::: Well, his [https://wiki.teamfortress.com/w/images/archive/f/f7/20150305175555!Asymmetric_Accolade_Heavy.png?t=20150305105857 old] image didn't had the gray eye issue, but the [https://wiki.teamfortress.com/w/images/f/f7/Asymmetric_Accolade_Heavy.png?t=20150305175555 new] one using my dxsupport.cfg has. Just wanted to note. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:49, 5 March 2015 (PST) | ||
+ | ::::::::: Yes, I am using Notepad++, and I am sorry to tell that your file, Omolong, have the same effect than the Gabrielwoj's one; textures are - a bit - better and gives gray eyes. Also, I've discovered that adding in the line {{code|"14"}} named {{code|"vid mem [256-infinity)"}} the command {{code|"ConVar.mat_picmip" "-10"}} was the result of the gray eyes/textures slightly better, and the only command working in {{code|"NVidia Unknown"}} is for the anti-aliasing. HLMV is not an exact science, eh? Guess I will not be able to upload item-images on the wiki... But thank you for trying to help me, Gabrielwoj & Omolong! <div style="display:inline-block; padding:0px 15px; font-weight:bold; border-radius:3px; color:#32CD32;background:#2f2f2f;">[[File:Speech voice.png|20px|link=User_talk:SillyPingwins]][[User:SillyPingwins|<font color="ffffff" size="2px">Silly Pingwins</font>]][[File:Silvertrophy.png|20px|link=Special:Contributions/SillyPingwins]]</div> 01:21, 6 March 2015 (PST) |
Revision as of 09:21, 6 March 2015
Userpage | Translations | Contributions | Sandbox | Steam | Talk Page |
Talk Section
I like potatos
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Tarko | Wikichievement unlocked! By update some pages and templates for fr, keep the good work. |
- Woah! Well that was unexpected. I'm really happy seeing this, thank you! I sure like potatoes too. 03:37, 23 February 2015 (PST)
loadout-name
Ohai, I just noticed this edit and want to inform you that the loadout-name
parameter is redundant if the actual loadout name is identical to the one in the dictionary. It's just there for adding noun markers in the box (for example, while the German "Kurvenkämpfer" is saved in the dictionary, the loadout name is "Der Kurvenkämpfer").
Don't apply the changes suggested in my list in all cases ;) Warnings are just there to indicate that there may be something wrong.
Oh, and I'd recommend you to use French headlines directly instead of constructs with {{common string}}
. First, I think it's faster to type (well, it's a guess) and you might confuse new French editors. Thank you --
As always, feel free to respond, join the IRC or add me on Steaml
{ TidB | t | c | wt } 13:19, 27 February 2015 (PST)
- I'll do it like what you said, but yes, the missing
loadout-name
disturbed me a bit. I know how they work, but now I'll add it only if It's necessary. - Same for
{{common string}}
, not using it anymore. - Thank you for the advice, that's the second time you are helping me! 14:55, 27 February 2015 (PST)
Item images
Hey, nice work on the Asymmetric Accolade images, but, I noticed that your HLMV is not at maximum settings right now, for Example, the Heavy here has low resolution shirt, emblem and bullets, the other classes affects as well (Such as the Spy tie and the class emblems). Try looking at your dxlevel.cfg, you can borrow mine if you need, maybe it fixes the problem. ▪ - 06:55, 5 March 2015 (PST)
- Oh right! Let me take a look at this and I'll see what happens. 07:40, 5 March 2015 (PST)
- Well, you can try mine if you want: http://www.mediafire.com/download/hqmp1w6m5d3f35w/dxsupport.cfg - I haven't updated this submission, but I also haven't touched my dxsupport.cfg in a while. ▪ - 07:48, 5 March 2015 (PST)
- Thanks for the file, it worked! Is it fine now? If yes, I'am going to rerender the others later. (I Even manage to get a better aliasing, hurray!)
- Not really, the texture isn't quite right, the eyes are now gray (problem with dxsupport.cfg). Take a look at Help:HLMV page to configure the .cfg file, have you done a backup before using mine? (I forgot to mention to do that). Here's how it should look: [1] ▪ - 10:20, 5 March 2015 (PST)
- Well... I've been trying to fix this for a while now with both ways - Graphics card settings and dxsupport.cfg - and It didn't work. I got my Vendor ID (10DE) & my Device ID (1184), putting it in "NVidia Unknown" (I have an NVidia GeForce GTX 770), then adding the lines from step 7... Not working. And I can't explain why it slightly worked with your file. Seems like a dead end... 12:10, 5 March 2015 (PST)
- What text editor do you use? I remember I configured the configuration by replacing the default options for all/most sections, not only Unknown video cards. Notepad++ can replace multiple stuff, so it's possible to make the long-tired work faster. What I mean is that configuring dxlevel.cfg with notepad++ is easier, as you can edit various parts together and not one by one. It took me a while to finally made dxsupport to support high-quality textures and with no gray eyes. I remember I've done some images with no-high quality before, which I had to replace it later. ▪ - 18:33, 5 March 2015 (PST)
- Side note from me here. While there shouldn't be any issues with forcing HLMV to use the high quality textures, it's possible that you'll still get the issue with the grey eyes. I did some testing a while back and found that it's somehow connected to forcing high quality textures, but it only shows up on certain hardware/software combinations (though I am wondering if it's Nvidia related). I personally wouldn't worry too much about the issues with the grey eyes, it's only the textures that are a big deal. Here's my dxsupport.cfg, which is definitely set up to use the high quality textures. I have an "NVIDIA GeForce GTX 580" (as it's listed in the file), if that helps to confirm the settings for you. --Omolong (talk) 18:46, 5 March 2015 (PST)
- Well, his old image didn't had the gray eye issue, but the new one using my dxsupport.cfg has. Just wanted to note. ▪ - 18:49, 5 March 2015 (PST)
- Yes, I am using Notepad++, and I am sorry to tell that your file, Omolong, have the same effect than the Gabrielwoj's one; textures are - a bit - better and gives gray eyes. Also, I've discovered that adding in the line
"14"
named"vid mem [256-infinity)"
the command"ConVar.mat_picmip" "-10"
was the result of the gray eyes/textures slightly better, and the only command working in"NVidia Unknown"
is for the anti-aliasing. HLMV is not an exact science, eh? Guess I will not be able to upload item-images on the wiki... But thank you for trying to help me, Gabrielwoj & Omolong! 01:21, 6 March 2015 (PST)
- Yes, I am using Notepad++, and I am sorry to tell that your file, Omolong, have the same effect than the Gabrielwoj's one; textures are - a bit - better and gives gray eyes. Also, I've discovered that adding in the line
- Well, his old image didn't had the gray eye issue, but the new one using my dxsupport.cfg has. Just wanted to note. ▪ - 18:49, 5 March 2015 (PST)
- Side note from me here. While there shouldn't be any issues with forcing HLMV to use the high quality textures, it's possible that you'll still get the issue with the grey eyes. I did some testing a while back and found that it's somehow connected to forcing high quality textures, but it only shows up on certain hardware/software combinations (though I am wondering if it's Nvidia related). I personally wouldn't worry too much about the issues with the grey eyes, it's only the textures that are a big deal. Here's my dxsupport.cfg, which is definitely set up to use the high quality textures. I have an "NVIDIA GeForce GTX 580" (as it's listed in the file), if that helps to confirm the settings for you. --Omolong (talk) 18:46, 5 March 2015 (PST)
- What text editor do you use? I remember I configured the configuration by replacing the default options for all/most sections, not only Unknown video cards. Notepad++ can replace multiple stuff, so it's possible to make the long-tired work faster. What I mean is that configuring dxlevel.cfg with notepad++ is easier, as you can edit various parts together and not one by one. It took me a while to finally made dxsupport to support high-quality textures and with no gray eyes. I remember I've done some images with no-high quality before, which I had to replace it later. ▪ - 18:33, 5 March 2015 (PST)
- Well... I've been trying to fix this for a while now with both ways - Graphics card settings and dxsupport.cfg - and It didn't work. I got my Vendor ID (10DE) & my Device ID (1184), putting it in "NVidia Unknown" (I have an NVidia GeForce GTX 770), then adding the lines from step 7... Not working. And I can't explain why it slightly worked with your file. Seems like a dead end... 12:10, 5 March 2015 (PST)
- Not really, the texture isn't quite right, the eyes are now gray (problem with dxsupport.cfg). Take a look at Help:HLMV page to configure the .cfg file, have you done a backup before using mine? (I forgot to mention to do that). Here's how it should look: [1] ▪ - 10:20, 5 March 2015 (PST)
- Thanks for the file, it worked! Is it fine now? If yes, I'am going to rerender the others later. (I Even manage to get a better aliasing, hurray!)
- Well, you can try mine if you want: http://www.mediafire.com/download/hqmp1w6m5d3f35w/dxsupport.cfg - I haven't updated this submission, but I also haven't touched my dxsupport.cfg in a while. ▪ - 07:48, 5 March 2015 (PST)