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Line 34: |
Line 34: |
| | ROWS = 8 | | | ROWS = 8 |
| }} | | }} |
| + | |
| + | {{Caution|This is a fairly complex template and the following templates must remain intact for this to continue to operate.}} |
| + | * [[Template:Control Point Timing/Decay]] |
| + | * [[Template:Control Point Timing/Row]] |
| + | * [[Template:Decimal Align]] |
Revision as of 06:52, 8 July 2010
This template will generate a control point breakdown for up to six points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting ROWS, which defaults to 4.
For example, using values for Badlands:
{{Control Point Timing
| MAPNAME = Badlands
| NAME1 = Control Points 1 & 5
| AREA1 = 1
| TEAM1 = 1
| NAME2 = Control Points 2 & 4
| AREA2 = 8
| TEAM2 = 1
| NAME3 = Control Points 3
| AREA3 = 10
| TEAM3 = 1
| ROWS = 8
}}
Generates
Control Points 1 & 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
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×5
|
|
×6
|
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×7
|
|
×8
|
|
Control Points 2 & 4
|
×1
|
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×2
|
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×3
|
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×4
|
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×5
|
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×6
|
|
×7
|
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×8
|
|
Control Points 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
×5
|
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×6
|
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×7
|
|
×8
|
|
Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |