This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
Both of these values can be found by decompiling a map, opening it inside the Valve Hammer Editor, searching for the relevant control point, and clicking on the trigger_capture_area (a semi-transparent orange box on the control point).
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.
For example, using values for Badlands:
{{Control Point Timing
| MAPNAME = Badlands
| NAME1 = Control points 1 & 5
| AREA1 = 1
| TEAM1 = 1
| NAME2 = Control points 2 & 4
| AREA2 = 8
| TEAM2 = 1
| NAME3 = Control point 3
| AREA3 = 10
| TEAM3 = 1
| ROWS = 4
| ROWS3 = 5
}}
Generates
| Control points 1 & 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| Control points 2 & 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| Control point 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| ×5
|
|
Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |