Difference between revisions of "Template:Building Specifications"
BezaoBuilder (talk | contribs) (Detail how individual wrench hits affect construction) |
GrampaSwood (talk | contribs) (mc, not sure it's necessary to note that after one second the boost no longer applies because that's obvious if it expires) |
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}}: 1.5 / 2 = 0.75 | }}: 1.5 / 2 = 0.75 | ||
* {{lang | * {{lang | ||
− | | en = | + | | en = A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit. |
| pt-br = O bônus de cada batida da chave inglesa dura um segundo, depois do qual, se o bônus não for renovado por outra batida da chave inglesa, expirará, e o bônus será perdido até que a construção seja novamente batida. | | pt-br = O bônus de cada batida da chave inglesa dura um segundo, depois do qual, se o bônus não for renovado por outra batida da chave inglesa, expirará, e o bônus será perdido até que a construção seja novamente batida. | ||
}}<ref>game/server/tf/tf_obj.cpp:L2160</ref> | }}<ref>game/server/tf/tf_obj.cpp:L2160</ref> |
Latest revision as of 18:35, 23 July 2025
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry Gun | Stock | 130 | 200 | 150 (450) | 180 (212) (540) | 216 (270) (648) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | N/A | 100 (300) | N/A | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleporters | 50 | 200 | 150 | 180 | 216 | 6.25 x 4 (25) Entry 6.25 x 4 (25) Exit |
Building construction speed = Default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
- A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.[1]
- The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Building Specifications/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fr, it, nl, no, pl, pt-br, ro, ru, zh-hans (add) |
- ↑ game/server/tf/tf_obj.cpp:L2160