Difference between revisions of "Wildfire"
(Created page with '{{Custom Map |TYPE=Capture the Flag |IMAGE=Ctf wildfire rc.jpg |VERSION=Release Candidate |DOWNLOADLINK= [http://forums.tf2maps.net/showthread.php?t=11533 TF2Maps.net] |INFO= Wi…') |
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== Changelog == | == Changelog == | ||
− | {{Changelog|A1: | + | {{Changelog| |
− | Release | + | A1: |
+ | * Release | ||
A2: | A2: | ||
− | 20s return time | + | * 20s return time |
− | Touch-to-return | + | * Touch-to-return |
− | Flag falls in CZs instant-return | + | * Flag falls in CZs instant-return |
− | Geometry changes to middle routes | + | * Geometry changes to middle routes |
− | Fixed displacement seams | + | * Fixed displacement seams |
− | Added new visblockage to above far route | + | * Added new visblockage to above far route |
− | Fixed time-ending bug | + | * Fixed time-ending bug |
− | Added small catwalk to cave path onto road | + | * Added small catwalk to cave path onto road |
A3: | A3: | ||
− | Intel location moved to pits | + | * Intel location moved to pits |
− | Bridge redesigned | + | * Bridge redesigned |
− | Upper route to warehouses removed | + | * Upper route to warehouses removed |
− | Cap zone location moved to previous upper route | + | * Cap zone location moved to previous upper route |
− | Detailing applied | + | * Detailing applied |
− | Clipping fixed | + | * Clipping fixed |
− | Route added from previous intel location to spire | + | * Route added from previous intel location to spire |
A4: | A4: | ||
− | Flags (for now at least) placed on top of spire rather than inside tunnel | + | * Flags (for now at least) placed on top of spire rather than inside tunnel |
− | Tunnels sealed off, too gimmicky | + | * Tunnels sealed off, too gimmicky |
− | Extra lighting added to mid | + | * Extra lighting added to mid |
− | Tire tracks replaced | + | * Tire tracks replaced |
− | lol hotfix | + | * lol hotfix |
A5: | A5: | ||
− | Capture zones parented to flags | + | * Capture zones parented to flags |
− | Ravidge's intel entity system implemented ty ty ty | + | * Ravidge's intel entity system implemented ty ty ty |
− | Various brush changes | + | * Various brush changes |
− | Catwalks onto bridge | + | * Catwalks onto bridge |
− | Ramp back into spawn added | + | * Ramp back into spawn added |
A6: | A6: | ||
− | Top "quick cap" route removed | + | * Top "quick cap" route removed |
− | Bridge clipping improved | + | * Bridge clipping improved |
− | Route onto bridge towers removed | + | * Route onto bridge towers removed |
− | Detailing changes- new dirt color ty to Ravidge | + | * Detailing changes- new dirt color ty to Ravidge |
− | Lighting improved | + | * Lighting improved |
− | Displacement fixes | + | * Displacement fixes |
− | Path near bend in road lowered, smoothed out | + | * Path near bend in road lowered, smoothed out |
− | Clipping fixes everywhere | + | * Clipping fixes everywhere |
− | Optimization! | + | * Optimization! |
− | Fire glare removed | + | * Fire glare removed |
A7: | A7: | ||
− | Exterior detail completed | + | * Exterior detail completed |
− | Bridge reworked into brushwork for better clipping | + | * Bridge reworked into brushwork for better clipping |
− | Ambience, embers added | + | * Ambience, embers added |
− | Health packs removed and consolidated | + | * Health packs removed and consolidated |
− | Fences added to bend in road for cover before attack and to reduce sightlines | + | * Fences added to bend in road for cover before attack and to reduce sightlines |
− | Catwalks onto bridges rerouted into buildings for medic cover | + | * Catwalks onto bridges rerouted into buildings for medic cover |
− | 3d Skybox added | + | * 3d Skybox added |
− | Minor changes to basements to improve flow | + | * Minor changes to basements to improve flow |
− | Various clipping, brushwork enhancements | + | * Various clipping, brushwork enhancements |
B1: | B1: | ||
− | Beta release | + | * Beta release |
− | Interior detail completed | + | * Interior detail completed |
− | Major optimization reworks | + | * Major optimization reworks |
− | Bridge reworked to support the idea of it being the central lane of fire, rather than the three tiers of fighting the girders had been supporting | + | * Bridge reworked to support the idea of it being the central lane of fire, rather than the three tiers of fighting the girders had been supporting |
− | Detail polish added | + | * Detail polish added |
− | New 2d skybox added | + | * New 2d skybox added |
− | Lighting manipulated | + | * Lighting manipulated |
− | Hut structure added within flood control room | + | * Hut structure added within flood control room |
− | Various other small changes | + | * Various other small changes |
}} | }} | ||