April 24, 2002 Patch (Classic)
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Source: Extracted from Half-Life's official WON 1.1.1.0 patch executable dated 12/06/2002, Full release notes, Patch on ModDB
Patch notes
v1.1.0.9 [1]
Changes/Additions
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
New CVARS
- "sv_send_logos"
- when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
- default: 1
- "sv_send_resources"
- when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
- default: 1
Bug Fixes
- Fixed filter logic in the launcher.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed fog messing Additive sprites.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long names).
- Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
- Fixed server shutdowns related to using bots.
- ↑ Release notes file, lines 53-99.