Difference between revisions of "Atrophy (Capture the Flag)"

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* Due to the amount of height variation, mobile classes such as [[Scout|Scouts]], [[Soldier|Soldiers]], and [[Demoman|Demomen]] are effective at navigating the map
 
* Due to the amount of height variation, mobile classes such as [[Scout|Scouts]], [[Soldier|Soldiers]], and [[Demoman|Demomen]] are effective at navigating the map
 
* Because the Intelligence moves, sentry defenses are less effective than on other CTF maps. More offensive [[Engineer]] strategies are encouraged.
 
* Because the Intelligence moves, sentry defenses are less effective than on other CTF maps. More offensive [[Engineer]] strategies are encouraged.
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== Changelog ==
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{{Changelog|B4:
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* Exploits eliminated associated with being trapped in capture zones
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* Sniper sightline in middle cut down
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* Small aesthetic changes
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* Various playerclipping issues resolved
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* Overpowered position near capture zone lowered
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* Cart speed multiplied by 1.25x
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* Other various changes
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B3:
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* Flags now require ownership of both flags to cap (flag must be at home)
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* Optimization all around
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* Small geometry changes
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** Fence added within base's courtyard
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** Fence lowered near cap zone to allow headshots, projectiles to intercept carrier
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* Map now autoexecs server cmd disabling ctf crit bonus
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* Map now properly ends after time runs out
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* Cart speed reduced by 1/5th on return
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B2:
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* Detailing pass
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* Lighting Fixes
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* Hull/clipping fixes
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* Hanging plank reduced to wooden plank
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* Pakratted properly
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* Optimization
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* Public release
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B1:
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* Lighting Changed
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* Skybox Changed
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* Massive detail pass
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* Cart path widened
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* Sentry cover added
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* Adjusted health/ammo
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* Added filters to cart hurt triggers
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* More signs added
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A1:
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* Private Release
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* Point C mirrored onto itself
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* CTF mechanics added
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* Various bsp changes to accomodate
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* Lighting/skybox changed
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}}
  
 
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Revision as of 18:53, 1 July 2010