Difference between revisions of "August 21, 2009 Patch"
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− | ==Orange Box Engine== | + | {{Patch layout |
+ | | notes = | ||
+ | ===Orange Box Engine=== | ||
* Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system | * Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system | ||
* Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server | * Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server | ||
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* Fixed a server crash related to unbounded settings on some convars | * Fixed a server crash related to unbounded settings on some convars | ||
− | ==Team Fortress 2== | + | ===Team Fortress 2=== |
* Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: | * Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: | ||
** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) | ** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) | ||
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* Fixed another case where items weren't being validated properly in class loadout slots | * Fixed another case where items weren't being validated properly in class loadout slots | ||
− | ==Community requests== | + | ===Community requests=== |
* Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode | * Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode | ||
* Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture | * Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture | ||
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* Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin | * Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin | ||
− | + | | source = http://store.steampowered.com/news/2759/ | |
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|before= [[August 17, 2009 Patch]] | |before= [[August 17, 2009 Patch]] | ||
− | + | ||
|after= [[August 31, 2009 Patch]] | |after= [[August 31, 2009 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:18, 21 August 2010
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Patch notes
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fixed another case where items weren't being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
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