Difference between revisions of "Backburner"

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m (Bugs: all flamethrowers are bugged and emit flame particles from the right side even with flipped models https://www.youtube.com/watch?v=nUNFzj5hP7Q)
(Replaced content with "Pyro is a shit class")
(Tag: Replaced)
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{{Item infobox
+
Pyro is a shit class
| type            = weapon
 
| 3d-image-1      = Backburner
 
| 3d-image-3      = Backburner Festive
 
| 3d-button-1      = colored_pair
 
| 3d-button-3      = colored_pair
 
| 3d-viewname-1    = Default
 
| 3d-viewname-3    = Festive
 
| team-colors      = yes
 
| skin-image-red  = RedBackburnerTilt.png
 
| skin-image-blu  = BluBackburnerTilt.png
 
| used-by          = [[Pyro]]
 
| slot            = primary
 
| released        = {{Patch name|6|19|2008}}<br />([[Pyro Update]])
 
| availability    = {{avail|unlock|drop|craft|purchase|crate25-strange|collectors|crate88-festive}}
 
| marketable      = yes
 
| numbered        = no
 
| ammo-loaded      = 200
 
| ammo-carried    = N/A
 
| reload          = No Reload
 
| loadout          = yes
 
  | item-kind      = Flame Thrower
 
  | item-level    = 10
 
  | att-1-positive = 100% critical hits from behind
 
  | att-2-positive = Extinguishing teammates restores 20 health
 
  | att-3-negative = +150% airblast cost
 
}}
 
{{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}}
 
 
 
The '''Backburner''' is an unlockable [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is the default [[Flame Thrower]], with a team-colored, metal addition to the nozzle, shaped like a dragon's head.
 
 
 
The Backburner does not roll for random [[critical hits]], but it guarantees critical hits whenever it is used on an opponent from behind. The area behind an enemy that will register critical hits for the weapon is approximately a 90-degree angle, centered behind where the opponent is facing. This is significantly less than the Spy's [[backstab]] range, which appears to be any angle in the 180 degrees behind where a player is looking.
 
 
 
The Backburner, like the Flame Thrower, [[Degreaser]], [[Rainblower]], and [[Dragon's Fury]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the Pyro's stock flamethrower.
 
 
 
[[Afterburn]] will reduce healing and shield resists from a Medi Gun by 20%.
 
 
 
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].
 
 
 
The kill icon for the Backburner was contributed by {{Steamid|76561197972481083}}.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = Particle
 
| damagetype        = Fire
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
| flame close        = {{tooltip|13.0 / particle|173.3 / s}}
 
| flame far          = {{tooltip|6.5 / particle|Rounds up to 7. 93.3 / s}}
 
| flame far %        = 50
 
| crit              = {{tooltip|20-39 / particle|266-520 / s}}
 
| minicrit          = {{tooltip|9-18 / particle|120-240 / s}}
 
| afterburn          = {{tooltip|4 / tick|8 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times    = yes
 
| attack interval    = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
 
| ammo interval      = 0.08 s
 
| airblast cooldown  = 0.75 s
 
| afterburn time    = 3-10 s
 
}}
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
 
 
{{Weapon Demonstration}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
 
 
=== Blueprint ===
 
{{Blueprint | autoresult = Pyro primary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1 = Backburner
 
| ingredient-2 = Reclaimed Metal
 
| result = Degreaser
 
}}
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Soda Popper
 
| ingredient-3 = Backburner
 
| result = Phlogistinator
 
}}
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Flame Thrower
 
| rankson = kills
 
| rankson2 =
 
| festive = yes
 
  | att-1-positive = 100% critical hits from behind
 
  | att-2-positive = Extinguishing teammates restores 20 health
 
  | att-3-negative = +150% airblast cost
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = yes
 
| can deal posthumous damage = yes
 
| can extinguish = yes
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
}}
 
 
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}
 
      {{Show achievement|Pyro|Hot Potato}}
 
| 2 = {{Show achievement|Pyro|Hotshot}}
 
}}
 
 
 
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
 
}}
 
 
 
== Update history ==
 
{{Update history|'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
* The Backburner was added to the game.
 
 
 
'''{{Patch name|7|1|2008}}'''
 
* Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
 
 
 
'''{{Patch name|7|29|2008}}'''
 
* Changed attribute:
 
** Removed [[health]] bonus from the Backburner (previously gave 50 extra max health).
 
 
 
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
 
* Added firing sounds to the Backburner.
 
 
 
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 
* Changed attribute:
 
** Added a 20% damage bonus to the Backburner.
 
 
 
'''{{Patch name|5|19|2010}}'''
 
* Changed attribute:
 
** Reduced Backburner damage bonus from 20% to 15%.
 
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* {{Undocumented}} The Backburner was added to the crafting blueprint for the Degreaser.
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* Backburner was assigned a unique [[kill icon]].
 
* {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
 
 
 
'''{{Patch name|2|3|2011}}'''
 
* Updated model (the dragon attachment) with optimizations and [[LOD]]s.
 
 
 
'''{{Patch name|2|7|2011}}'''
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
 
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Changed attributes:
 
** Removed the restriction on airblast.
 
** Airblast ammo cost increased 150%.
 
** Damage bonus reduced to 10%.
 
 
 
'''July 12, 2011'''
 
* {{item server}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus".
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* {{Undocumented}} The Backburner was added to the crafting blueprint for the [[Phlogistinator]].
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Changed attribute:
 
** Removed +10% damage bonus attribute.
 
** Note: Because of base damage increase by 10%, damage remains unchanged.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
* Added [[Festive weapons|Festive]] variant.
 
* {{undocumented}} Updated the Backburner model to use the c_models system.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
 
 
 
'''{{Patch name|1|7|2016}}'''
 
* Changed attribute:
 
** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
 
 
 
'''{{Patch name|2|2|2016}}'''
 
* Updated the Backburner to add the pilot light.
 
 
 
'''{{Patch name|4|25|2016}}'''
 
* Fixed the Festive Backburner missing the pilot light.
 
 
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 
 
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Better visual sync, more consistent (no visuals/damage mismatch).
 
* New particle effects.
 
* Airblast
 
** Hit detection for both players and projectiles is now a consistent cone.
 
** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
 
** Airblast now causes target player to have reduced footing and air control for a short period.
 
** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
 
** Total push force slightly increased.
 
 
 
'''{{Patch name|10|30|2017}}'''
 
* Fixed flamethrowers not damaging buildings at close distance.
 
 
 
'''{{Patch name|11|7|2017}}'''
 
* Fixed not seeing the new flamethrower effects on some machines.
 
 
 
'''{{Patch name|12|13|2017}}'''
 
* Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim.
 
 
 
'''{{Patch name|3|28|2018}} #1'''
 
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 
* Fixed Flamethrower particles sometimes failing to draw on the client.
 
* Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
 
 
 
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
 
* Fixed a server crash related to the Flamethrower.
 
}}
 
 
 
== Bugs ==
 
*The attribute '''No random critical hits''' is missing.
 
*Rarely, when the Backburner is turned off during full crits, the flame effect will still loop even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
 
*When {{code|cl_flippedviewmodels 1}} is enabled fire particles still comes from the right side.
 
 
 
== Trivia ==
 
* The festive variant resembles [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]].
 
* At some point in development, there were no eyes painted on the Backburner, as shown on the [[:File:Pyro Update.png|Pyro Update page]].
 
 
 
== Gallery ==
 
<gallery>
 
File:Backburner 1st person red.png|[[RED]] first-person view.
 
File:Backburner 1st person blu.png|[[BLU]] first-person view.
 
File:Festive Backburner RED First Person.png|RED [[Festive weapons|Festive variant]].
 
File:Festive Backburner BLU First Person.png|BLU Festive variant.
 
</gallery>
 
 
 
== See also ==
 
* [[Basic Pyro strategy#Backburner + reskins|Backburner strategy]]
 
* [[Festive weapons]]
 
 
 
{{PyroUpdateNav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 

Revision as of 07:36, 22 July 2021

Pyro is a shit class