Difference between revisions of "File talk:Tf2compare1pp2.jpg"

From Team Fortress Wiki
Jump to: navigation, search
m
(Remaking this image: no difference for medic’s arm)
 
Line 3: Line 3:
 
:Soldier arms · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 26 May 2023 (UTC)
 
:Soldier arms · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 26 May 2023 (UTC)
 
::Soldier's texture is small, being only 1024x512 in image dimensions, which is the reason why his class emblem is so pixelated. Regardless of the texture setting, he still has a very noticeable low quality texture due to the original file being that small. I suggest Medic's arms instead, his texture is at 2048x1024. A zoom-in of his class emblem is probably the most ideal scenario. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:12, 26 May 2023 (UTC)
 
::Soldier's texture is small, being only 1024x512 in image dimensions, which is the reason why his class emblem is so pixelated. Regardless of the texture setting, he still has a very noticeable low quality texture due to the original file being that small. I suggest Medic's arms instead, his texture is at 2048x1024. A zoom-in of his class emblem is probably the most ideal scenario. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:12, 26 May 2023 (UTC)
 +
:::I don’t see any texture difference in game of medic’s arms for value lower than -1, am I doing anything wrong? —[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 23:32, 29 May 2023 (UTC)

Latest revision as of 23:32, 29 May 2023

Remaking this image

I am trying to remake this image, however I couldn't find any texture that gives a really significant difference between higher values like -10 to -5. Anyone knows a good map and location for remake? --AlexT 00:43, 26 May 2023 (UTC)

Soldier arms · Ashe (talk) 03:08, 26 May 2023 (UTC)
Soldier's texture is small, being only 1024x512 in image dimensions, which is the reason why his class emblem is so pixelated. Regardless of the texture setting, he still has a very noticeable low quality texture due to the original file being that small. I suggest Medic's arms instead, his texture is at 2048x1024. A zoom-in of his class emblem is probably the most ideal scenario. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 16:12, 26 May 2023 (UTC)
I don’t see any texture difference in game of medic’s arms for value lower than -1, am I doing anything wrong? —AlexT 23:32, 29 May 2023 (UTC)