Difference between revisions of "May 20, 2010 Patch"
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Revision as of 22:12, 27 June 2010
Team Fortress 2
- Added new community weapons and hats
- Updated CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
- Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
Community Additions
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy |
---|---|---|---|---|---|---|---|---|
Whoopee cap | Sergeant's drill hat | Vintage merryweather | Tippler's tricorne | Heavy duty rag | Safe'n'Sound | Ze goggles | Bloke's bucket hat | Frenchman's beret |
Whiskered gentleman | Scotsman's skullcutter | Gentleman's gatsby | Tribalman's shiv | |||||
Languages: | English · čeština · Deutsch · español · français · italiano · 한국어 · polski · português do Brasil · русский · 中文(简体) · 中文(繁體) |