Strafing

From Team Fortress Wiki
Revision as of 16:30, 1 June 2010 by PilkBOT (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Whoosh!
Ya can't hit what ain't dere!
The Scout

Regular Strafing is the act of moving from side to side during a confrontation in order to make it harder for an opponent to hit you. This strategy is invaluable for Snipers attempting to Snipe other Snipers. Generally used to help Scouts survive by avoiding most types of splash and projectile damage. The strafing technique is vital for Pyros in order to successfully survive after performing an ambush attack. The strafing technique greatly benefits Spys attempting to maneuver whilst cloaked, though it is generally a useful maneuver for any class.


Circle Strafing is the act of circling round an opponent in order to deal damage at close range, while still making it difficult for their shots to hit you. It is an invaluable move for Scouts and Pyros, who rely heavily on hit-and-run tactics. Agile Scouts and Pyros can also use circle strafing to run around sentry guns and destroy them without taking lethal amounts of damage.


Zig-Zagging refers to the act of strafing continually while moving across an open space. Doing this makes it harder for Snipers to hit you, as well as other medium to long ranged classes.