Talk:Botkiller weapons

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Revision as of 20:42, 2 October 2012 by Tangoa (talk | contribs) (Golden Botkiller Wrench)
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Gold ones

Are the gold ones just dropped differently? Or do silver ones somehow turn into a gold one? Balladofwindfishes 10:27, 16 August 2012 (PDT)

My guess is as good as yours but I haven't even heard or seen anyone obtain one yet. Cheddars 10:31, 16 August 2012 (PDT)
Yea, no stat site is showing any in anyone's inventory. Balladofwindfishes 10:33, 16 August 2012 (PDT)
To earn a Botkiller weapon, you have to beat a full Tour of Duty (6 missions, two on each map), and at the end you are rewarded with a random Botkiller weapon. Each Tour of Duty will require the player to use six Tour of Duty Tickets. Weapons will always be in strange variant, and are most likely to be silver. The gold variety is much rarer (around a 15% chance). Second paragraph; http://wiki.teamfortress.com/wiki/Botkiller_weapons

Strange

would they work on a strange one? strange flame thrower. would they work on strange festives? if i had to guess, no. but its worth a try.

According to this, yes. Dio ★ | talk 03:42, 17 August 2012 (PDT)

Tickets

Since this needs six missions to be completed, would it require the use of six Tour of Duty Tickets, or just one ticket? If somebody has the answer, could they update this page, and the page for the ticket, so that this information is clear and explicit? (Probably also the voucher page too, if that's relevant.) --AileTheAlien 08:19, 18 August 2012 (PDT)

It does require 1 ticker per each of the 6 missions, so 6 tour of duty tickets per botkiller item, so someone can update the page when they can, as for the voucher it is just for bonus loot at the end of a mission, not pertinent for botkiller items --Jpskiffjr 03:54, 19 August 2012 (PDT)

Golden Botkiller Wrench

Do any of you guys have a gold botkiller wrench i really want one and will trade for it. Add me on steam kvncnh if you do i will be truely grateful. And also do any of you guys know the drop chances? of the gold weapons?

You shouldn't use the wiki for trading. Tangoa 13:42, 2 October 2012 (PDT)

Missions counting

For geting this weapons, we can just complate one mission six times or we need to complate ALL six missions?

All six, in Mann Up mode. ~Sven~ 15:13, 19 August 2012 (PDT)

Level

After completing a few tours it seems the item level is correspondent to which # tour you finished. But you can only see this number on the Mann Up rewards screen, nowhere else. - Devozade 04:49, 21 August 2012 (PDT)

It would seem appropriate to request proof. ~Sven~ 00:03, 22 August 2012 (PDT)

strange botkiller weapons don't count bot kills ?

Shouldn't that be in the article ? That seems pretty counter intuitive. Hirsute 17:39, 23 August 2012 (PDT)

Regular strange weapons don't track them either. ~Sven~ 21:45, 25 August 2012 (PDT)
Yeah, but they're not called botkiller Hirsute 09:19, 29 August 2012 (PDT)

Earning more

So you get one for beating all 6 missions in Mann Up mode. If you want another, do you just go and beat them again? And since a ticket isn't used up when you complete a mission you already did, you can get all the botkillers you want with just 7 tickets? Redjarman 19:12, 1 September 2012 (PDT)

I don't think so. Just like item drops obtained when completing a mission, you have to use more tickets in order to get more botkiller weapons. Playing the same missions without using a ticket will not yeld anything (other than achievements, of course). 'Stache 06:35, 2 September 2012 (PDT)

Character pages

Should these be added to the weapon tables on each character's page? While, yes, they are just reskins, so are other weapons on the tables, like the minigun and iron curtain, or the sniper rifle and awper hand. Redjarman 13:15, 5 September 2012 (PDT)

Trading tickets.

If you want to trade Mann up tickets or the item dropping tickets, add me on steam! Username is Tvde1!

Btw i sell them for everything on my 2nd page The preceding unsigned comment was added by Tcde1 (talk) • (contribs) 21:55, 6 September 2012

The wiki isn't for advertising trades. Please advertise in your user page if you want to. --Neg 22:12, 12 September 2012 (PDT)

Bot parts not actually on the weapon

I have 3 of these now, and I've noticed that instead of it being a totally different weapon, it's just a bot "skin" that overlaps the weapon. And that skin is also connected to the player's arm instead of the weapon itself. So upon dying or taunting, the weapon may disappear, but the bot head will still be floating next to the arm. Example here with the wrench: http://steamcommunity.com/sharedfiles/filedetails/?id=96945744 Redjarman 18:29, 28 September 2012 (PDT)

It's not attached to the player's arm, it's attached to the weapon. The "floating in mid-air" thing is just a result of little glitches from how Source handles model attachments. Don't forget to sign your talk posts with 4 tildes (~), by the way. -- Ragnar Homsar - (Talk) 21:19, 25 September 2012 (PDT)
Sorry, forgot to sign. I just don't get why it couldn't be it's own weapon, instead of just some overlapping thing. Redjarman 18:29, 28 September 2012 (PDT)
Because why compile another model entirely when you can just tell the game "hey, attach this to this"? Having another model that's almost identical to another is just wasting memory. -- Ragnar Homsar - (Talk) 18:30, 28 September 2012 (PDT)