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− | == Wrong "Hit" Noises ==
| + | {{Talk archive |
− | When you hit a team mate theres seems to be a chance that it makes a chain link fence noise. [[User:Meter1060|Meter1060]] 04:12, 18 December 2010 (UTC)
| + | | arc1name = Archive 1 |
− | == Spy kill? Spy heal? Which one could it be?== | + | | arc1link = Talk:Crusader's Crossbow/Archive 1 |
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− | As the title suggests, would it kill disguised spies or heal them? This is a bit confusing... if it has the same characteristics as the huntsman maybe the arrows act the same and kill the spy? I am confused x.x [[User:Vulturas|Vulturas]] 16:21, 18 December 2010 (UTC)
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− | PS: It should be noted if it does/does not kill spies.
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− | == Healing == | |
− | The Crossbow is able to heal Soldiers that are equipping the Equalizer, is it a bug or an intended feature? --[[User:Rascalov|Rascalov]] 13:31, 18 December 2010 (UTC)
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− | :Pretty sure that it's a feature of the weapon. But hey, if Valve doesn't like it, they'll patch it. [[User:Sven|Sven]] 18:16, 18 December 2010 (UTC) | |
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− | ==Arrow model==
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− | Shouldn't this get its own crossbow bolt model? Getting shot by hunstman arrows looks silly and is kind of confusing [[User:Anonynja|Anonynja]] 18:15, 18 December 2010 (UTC)
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− | :It should, but it'll probably be awhile before it gets its own projectile. Crossbows don't show arros anyway, and it's confusing to the player if they see it coming if its a deadly huntsman arrow or a regular crossbow shot [[User:Balladofwindfishes|Balladofwindfishes]] 20:23, 18 December 2010 (UTC)
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− | ==Trial info==
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− | Some testing results from myself and a helpful groupmate: [[User:Billy Mays|Billy Mays]]
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− | * Between 22.5 and 23 seconds for 10 shots
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− | * 26 shots fired in a minute's time
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− | This gives us a rough value of .434 shots per second. I'll be uploading these results into the article and marking them as rough and pending extensive testing.[[User:Techercizer|Techercizer]] 23:17, 18 December 2010 (UTC)
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− | :This means it beats the medigun's combat healing rate of 25hp per second. Interesting and game-changing, if you can hit your patients...[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 23:50, 18 December 2010 (UTC)
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− | We also determined that the bow fires from behind the medic's head.[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 00:02, 19 December 2010 (UTC)
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− | :It also fires from head-level while crouched, these mechanics are shared with the [[Huntsman]]. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 01:22, 19 December 2010 (UTC)
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− | Does it build/contribute to ubercharge? [[User:Nanosheep|(nanosheep_inc)]] 03:15, 19 December 2010 (UTC)
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− | :Nope. - [[User:SgtWoodsy|SgtWoodsy]] 03:18, 19 December 2010 (UTC)
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