Difference between revisions of "Talk:Equalizer"

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(Interesting note about the Equalizer with Demoman...)
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::::: Not to mention the fact that the equalizer speed boost also makes your charge go faster! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:40, 26 July 2010 (UTC)
 
::::: Not to mention the fact that the equalizer speed boost also makes your charge go faster! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:40, 26 July 2010 (UTC)
 
:::::: But with the speed boost, wouldn't that mean that it would harder to use the Charge, because of the uncontrollability? [[User:AbeX300|AbeX300]] 04:55, 28 July 2010 (UTC)
 
:::::: But with the speed boost, wouldn't that mean that it would harder to use the Charge, because of the uncontrollability? [[User:AbeX300|AbeX300]] 04:55, 28 July 2010 (UTC)
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:It's a code in the game that causes ANY weapon with the tf_weapon_shovel class to be converted into a tf_weapon_bottle, it was added in the game to accomidate the pain train(it also explains why the pain train sounds like a bottle). The responses are very interesting though. Also, even if the demo got the speed boost, the targe's charge speed is capped at it's default setting, but I do wonder what it would be like if the demo was also coded for use of the equalizer [[User:Sam-1-14|Sam-1-14]] 20:40, 31 July 2010 (UTC)

Revision as of 20:40, 31 July 2010

Interesting note about the Equalizer with Demoman...

It seems as if the Equalizer was actually going to be decided to be either for the Soldier or the Demoman. With some editing on the files, I did manage to get the Demoman to be able to use it (although only in my own server, of course). Although, the H=D&S thing doesn't apply to the Demoman, not only is he holding the Equalizer right, but he can actually taunt with it! (Granted, it's the same ol' CHEERS MATE taunt) The usual case with weapon replacing is that the weapon isn't held right and/or can't taunt with it. (i.e. Demoman with Ubersaw) AbeX300 17:19, 26 July 2010 (UTC)

Interesting. I can understand why they wouldn't give it to the Demoman though, WAY too overpowered. He'd be fantastic at medium range (As he is now) but now he'd be great at close range too! --Firestorm  User Firestorm Nuke Sig.jpg 18:42, 26 July 2010 (UTC)
It probably would have been used to compensate for the demo's weakness at close range like the Eyelander does. After all, he has no hitscan weapons. Jimbo Jambo 19:25, 26 July 2010 (UTC)
Yes, but the Demo has to have SOME weaknesses! --Firestorm  User Firestorm Nuke Sig.jpg 19:26, 26 July 2010 (UTC)
The Grenade Launcher on its own is already a great weapon in the right hands. Either the Eyelander or the Skullcutter make him great in close range. Pairing the Equalizer with the Targe? Gee, thing can kill a non-buffed Heavy on a critical hit at 14 hp... -- Vi3trice (talk) 19:33, 26 July 2010 (UTC)
Not to mention the fact that the equalizer speed boost also makes your charge go faster! --Firestorm  User Firestorm Nuke Sig.jpg 19:40, 26 July 2010 (UTC)
But with the speed boost, wouldn't that mean that it would harder to use the Charge, because of the uncontrollability? AbeX300 04:55, 28 July 2010 (UTC)
It's a code in the game that causes ANY weapon with the tf_weapon_shovel class to be converted into a tf_weapon_bottle, it was added in the game to accomidate the pain train(it also explains why the pain train sounds like a bottle). The responses are very interesting though. Also, even if the demo got the speed boost, the targe's charge speed is capped at it's default setting, but I do wonder what it would be like if the demo was also coded for use of the equalizer Sam-1-14 20:40, 31 July 2010 (UTC)