Difference between revisions of "Talk:Huntsman"

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== Airblast ==
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{{Talk archive
 
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Airblast isn't a WEAPON though, unless we consider it to be part of the flamethrower, in which case the flamethrower would have the honor --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 23:40, 25 August 2010 (UTC)
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| arc1link = Talk:Huntsman/Archive 1
:It's part of the flamethrower like you said. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 00:00, 26 August 2010 (UTC)
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== Flaming Arrows ==
 
Would it be bad idea to have a first person view of a flaming Huntsman and its flaming projectile? --[[User:CWalkthroughs|CWalkthroughs]]
 
: That's a very good idea. [[User:Org|<big>'''''ORG'''''</big>]]! Get to it! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 15:58, 27 August 2010 (UTC)
 
::Is Org the guy who does all the first person views? -- [[User:CWalkthroughs|CWalkthroughs]]
 
:::Yep. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 13:56, 31 August 2010 (UTC)
 
 
 
==Underwater arrow firing==
 
Though the weapon cannot be fired underwater, it can still be fired INTO the water at the cost of a heavily deflected trajectory. Enemies CAN be killed in this fashion. Would this fit better under Trivia or into Huntsman Strategy? --[[User:Atylonisus|Atylonisus]] 03:30, 7 October 2010 (UTC)
 
: Thanks for pointing this out. Looking at the [[Flare Gun]] page, a similar issue (firing into water) was covered as part of the introduction. I would suggest the same applies to this information. --[[User:Focusknock|Focusknock]] 19:35, 7 October 2010 (UTC)
 
 
 
== Height-independent headshots? ==
 
 
 
I theorized the other day that, because arrows use the projectile hitbox, they cannot know where a class' head bullet-hitbox is, and that they use a system somewhat like "if hit in the upper sixth of the box then arrow in skull". Since all classes have the same size of projectile hitbox, this would mean that you can always get headshots by firing at a particular height, regardless of how tall the target actually is. Can this be tested? Do you get headshots by aiming at heads or at the top bit of the hitbox (which guys like the Engineer are rather shorter than)? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 02:59, 8 October 2010 (UTC)
 
:The arrows use the top bit of the projectile hitboxes. That's why the Huntsman causes so much rage: The "head" portion of the projectile hitbox is significantly larger than the player's actual head. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 03:10, 8 October 2010 (UTC)
 
Okay, that didn't exactly answer the question, so I'll clarify with a diagram.
 
 
 
[[Image:Huntsman theories.png]]
 
 
 
Basically, there are three options here - which one is it?
 
#Headshot range is the same for all classes regardless of model.
 
#Headshot range is lower for shorter classes, but still reaches to the top of the projectile hitbox.
 
#Headshot range is lower for shorter classes and shots that are still in the hitbox but too high are misses; the total size of the headshot area is the same for all classes.
 
[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 12:07, 8 October 2010 (UTC)
 
 
 
Option 4. The hitboxes are different for each classes.
 
 
 
http://i2.photobucket.com/albums/y50/Vi3trice/Hit.png
 
 
 
-- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 13:33, 8 October 2010 (UTC)
 
:Uh, yeah, but those are the '''bullet hitboxes'''. We're talking about how the Huntsman, which uses the '''projectile hitbox''', which is the same for all classes, decides whether a hit is a headshot. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 23:30, 8 October 2010 (UTC)
 

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