Difference between revisions of "Talk:Splendid Screen"

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(Styles)
(Head count with Splendid Screen)
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:Eyelander only gives out health and speed, there isn't any damage bonus I've ever heard off. You can test this with tf_damage_disablespread 0. [[User:Secret Agent Clank|Clank]] 04:54, 26 June 2011 (PDT)
 
:Eyelander only gives out health and speed, there isn't any damage bonus I've ever heard off. You can test this with tf_damage_disablespread 0. [[User:Secret Agent Clank|Clank]] 04:54, 26 June 2011 (PDT)
 
::Actually, if you'd check the Charging Targe's demonstration video, there is a splitscreen part where an engineer is hit with eyelander once, and then charged into with the charging targe, comparing the damage with 0 and 5 heads. 0 heads does 50, while 5 heads does 100. I'm just wondering, if the same applies to Splendid Screen, and if so, how?(will a hit charge do 85, 135(85+5*10) or 170(85+5*10*1.7)? [[User:Snipufin|Snipufin]] 16:41, 26 June 2011 (PDT)
 
::Actually, if you'd check the Charging Targe's demonstration video, there is a splitscreen part where an engineer is hit with eyelander once, and then charged into with the charging targe, comparing the damage with 0 and 5 heads. 0 heads does 50, while 5 heads does 100. I'm just wondering, if the same applies to Splendid Screen, and if so, how?(will a hit charge do 85, 135(85+5*10) or 170(85+5*10*1.7)? [[User:Snipufin|Snipufin]] 16:41, 26 June 2011 (PDT)
:::Okay, I did run a test with puppet bots, and apparently it does increase it's damage. I had damage spread on accidentally, but the damage was around 160 to 195, which makes it possible to instakill pyros with the charge itself, while letting you swing too.
+
:::Okay, I did run a test with puppet bots, and apparently it does increase it's damage. I had damage spread on accidentally, but the damage was around 160 to 195, which makes it possible to instakill pyros with the charge itself, while letting you swing too. [[User:Snipufin|Snipufin]] 08:10, 27 June 2011 (PDT)
  
 
== Halved ==
 
== Halved ==

Revision as of 15:10, 27 June 2011

This thing is going to be crazy! Imagine combining it with Ali Baba's Wee Booties and running around bouncing into people lolDedemaru 06:03, 22 June 2011 (UTC)

Steam forums are this way. -- mek.png Mechlord 06:04, 22 June 2011 (UTC)

Head count with Splendid Screen

I'm just wondering, if the Splendid Screen will have the same damage increases with heads, like the charging targe does. Charging Targe never had that written up in the info but still has it, so it's possible that Splendid Screen will have it too. And will the +10 damage for each head be multiplied with 1.7, like the base damage does? Snipufin 08:45, 22 June 2011 (UTC)

Eyelander only gives out health and speed, there isn't any damage bonus I've ever heard off. You can test this with tf_damage_disablespread 0. Clank 04:54, 26 June 2011 (PDT)
Actually, if you'd check the Charging Targe's demonstration video, there is a splitscreen part where an engineer is hit with eyelander once, and then charged into with the charging targe, comparing the damage with 0 and 5 heads. 0 heads does 50, while 5 heads does 100. I'm just wondering, if the same applies to Splendid Screen, and if so, how?(will a hit charge do 85, 135(85+5*10) or 170(85+5*10*1.7)? Snipufin 16:41, 26 June 2011 (PDT)
Okay, I did run a test with puppet bots, and apparently it does increase it's damage. I had damage spread on accidentally, but the damage was around 160 to 195, which makes it possible to instakill pyros with the charge itself, while letting you swing too. Snipufin 08:10, 27 June 2011 (PDT)

Halved

Emm, as far as I understand English, it says that resistance is halved, but in description its increased, is it the same problem as the Atomizer 10 damage problem is? Restline 19:33, 22 June 2011 (UTC)

No, it has halved resistances compared to the Chargin' Targe --User Firestorm Flame.png Firestorm 19:35, 22 June 2011 (UTC)
Oh, these are increased compared to the wearer, my bad, sorry and thank you.Restline 19:41, 22 June 2011 (UTC)

Styles

If I recall correctly, this weapon actually has styles. This should probably be mentioned. --Uncle Richardson 04:34, 24 June 2011 (PDT)

I can confirm now that the weapon does indeed have styles: Classic, Spike, and Arrow. So the only listed bug here isn't actually wrong, it just only has one kill icon, which is correct for one style, but not the others.
Actually there are 4 styles: Classic, Spike, Arrow and Spike + Arrow. Dodecahedrus 12:20, 25 June 2011 (PDT)
Are there? I had one yesterday, and it only had the 3. SilverHammer 02:29, 27 June 2011 (PDT)

Slight error

"Lastly, should the charge be interrupted by either a premature swing or enemy, the Splendid Screen retains whatever percentage of the charge was unused and begins charging from there."

I think this is a bug: it's not mentioned on the blog and can be done with targe. Same with jumping and charging. I'm having fun abusing the "bunny hop" (so to speak) right now, but removing this unless confirmed. Clank 04:57, 26 June 2011 (PDT)

That's actually wrong: crashing into an enemy makes the charge meter go empty. Snipufin 02:18, 27 June 2011 (PDT)